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	<updated>2026-09-07T00:36:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1639</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1639"/>
		<updated>2026-08-18T09:24:51Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| position          = CEO &amp;amp; Founder&lt;br /&gt;
| affiliation       = Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most literal sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability and willingness to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of Cambridge, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most valued officers, receiving commendations for operations that required an inhuman level of detachment and precision. However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years attempting to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered [[Irene Barrett/STALKER|Irene Barrett]]. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Irene_Barrett/STALKER&amp;diff=1638</id>
		<title>Irene Barrett/STALKER</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Irene_Barrett/STALKER&amp;diff=1638"/>
		<updated>2026-08-18T09:17:44Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name              = Irene Barrett&lt;br /&gt;
| image             = Stalker_Irene_B.jpg&lt;br /&gt;
| caption           = 🎨 https://bsky.app/profile/dreadtie.bsky.social (commission)&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 21 (as of 2021—born 2000)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Mercenary&lt;br /&gt;
| affiliation       = Independent (formerly Hale Arms)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
[[File:Main.jpg|center|thumb|918x918px|🎨 https://skeb.jp/@kinetamu]]&lt;br /&gt;
&lt;br /&gt;
=== Primary weapon ===&lt;br /&gt;
&lt;br /&gt;
==== AK-308 ====&lt;br /&gt;
Taken from the diverted shipment that marked her escape, the AK-308 was never meant to be hers. She claimed it deliberately, knowing exactly what it represented: proof that she could take instead of be given. It is the first weapon she chose for herself, and she treats it as such.&lt;br /&gt;
* Strike Industries Viper MOD-1 stock&lt;br /&gt;
* Trijicon ACOG 6×48 riflescope + RMR TYPE 2 red dot sight&lt;br /&gt;
* Magpul AFG foregrip&lt;br /&gt;
* Suppressor&lt;br /&gt;
[[File:Ak-308.png|center|thumb|Customized]]&lt;br /&gt;
&lt;br /&gt;
=== Sidearm ===&lt;br /&gt;
&lt;br /&gt;
==== Walther P99 DAO ====&lt;br /&gt;
A gift from Margaret Hale, Irene has carried this sidearm since she was twelve. It has stayed with her through every assignment and escape, and she will not part with it under any circumstances.[[File:P99 FB RADOM.png|center|thumb|No attachments]]&lt;br /&gt;
== Story ==&lt;br /&gt;
Born at the turn of the millennium, Irene Barrett was a girl who found herself in the wrong place at the wrong time. The child of two British humanitarian workers doing their best to provide aid in an unnamed conflict zone in the Middle East, she was orphaned suddenly and violently in an American air strike at the age of nine. With no surviving guardians and no way to leave, she spent the next year fighting for scraps in a war-torn country where she was visibly foreign and unable to communicate with those around her.&lt;br /&gt;
&lt;br /&gt;
At first, survival meant hiding. She learned which streets emptied before nightfall, which buildings still had intact stairwells, which groups to avoid entirely, and which she could steal from without immediate consequences. Hunger forced her closer to people than caution allowed. She stole when she could, scavenged when she could not, and learned quickly that being small only protected her until it did not.&lt;br /&gt;
&lt;br /&gt;
On her tenth birthday, not that she realized it, she killed a human being for the first time. A man noticed her following a supply route too closely. He grabbed her, shouting in a language she did not understand, dragging her aside. She fought on instinct, clawing and biting. When his grip loosened, she found herself holding his dropped weapon. She did not hesitate. She pulled the trigger because she wanted him to stop. And he did.&lt;br /&gt;
&lt;br /&gt;
She did not stay to understand what she had done. She ran until her lungs burned and her legs failed, then ran again when the shaking passed. After that, something fundamental shifted. Killing became a tool, one she now knew she could use, and one she did not yet understand the world would not readily forgive her for using.&lt;br /&gt;
&lt;br /&gt;
Within another year, she had learned how to be dangerous. She did not pick fights. She watched. She followed. She took from those who would not notice the loss until it was too late. When violence happened, it was over as fast as she could make it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
She was found by a fellow countrywoman by accident, not design. A woman passing through the region on business that was the polar opposite of aid work. She noticed Irene because she was watching her with silent, careful attention. Because she did not beg. Because she did not run.&lt;br /&gt;
&lt;br /&gt;
She spoke to Irene in English. Irene did not answer at first — by then, silence had become a habit. When she finally spoke, her accent marked her immediately as out of place.&lt;br /&gt;
&lt;br /&gt;
She was offered food. Shelter. Safety. The woman did not call it rescue; she offered it in exchange for work.&lt;br /&gt;
&lt;br /&gt;
Irene followed her because hunger is persuasive and because she had learned that refusing adults with power rarely ended well. The terms were simple. Obedience for protection. Utility for survival.&lt;br /&gt;
&lt;br /&gt;
Only later did she understand that what she had really been offered was ownership.&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s name was [[Margaret Hale]], and she had come to the war-torn country to ply her trade as an arms dealer. She did not insist Irene call her anything. Names, she explained, were for paperwork and introductions. What mattered was attention.&lt;br /&gt;
&lt;br /&gt;
The first work Irene did was not violent. She was given errands that looked meaningless on their own: walking routes, sitting in rooms, carrying small packages that were never opened. She was taught how to keep watch without drawing the eye, how to listen without appearing to, how to remember details without writing them down. Hale didn&#039;t frame this as training. She framed it as teaching Irene to be useful. Nothing was ever outright promised, but completed tasks were always rewarded. Food arrived on time. Blankets were provided for cold nights. Shoes and clothes were replaced.&lt;br /&gt;
&lt;br /&gt;
Dealing with violence came later. At first, Irene was simply present when armed men argued. Hale positioned her nearby, silent and unobtrusive. Irene learned where to stand so that Hale was never the most vulnerable person in the room if things escalated. She learned angles. Lines of fire. When to move, and when being still mattered more than speed.&lt;br /&gt;
&lt;br /&gt;
Hale corrected her rarely. Praise was rarer. When it came, it was understated and devastatingly effective.&lt;br /&gt;
&lt;br /&gt;
As Irene grew older, her work expanded. She became a courier not just for packages, but for information. She learned which questions not to ask and which answers to remember. She was dressed carefully, taught how to disappear into crowds, how to look like a dependent, a niece, a nobody. Men underestimated her. Women dismissed her. Guards waved her through checkpoints that would have stopped anyone else. Hale used this deliberately, and Irene understood that being overlooked was now her most valuable trait. She removed obstacles, human and otherwise, when ordered. Hale spoke freely around her, not because she trusted her, but because she had made Irene complicit. Another leash.&lt;br /&gt;
&lt;br /&gt;
By the time Irene was a teenager, the pretense of choice had fully eroded. She did not ask what would happen if she refused an assignment, because she already knew. She had seen what happened to people who became inconvenient. Hale never threatened her with violence. She did not need to. Hale called what she provided a home. Irene had learned quickly that homes could be withdrawn.&lt;br /&gt;
&lt;br /&gt;
By the time Irene was old enough to recognize it, her conditioning was already complete.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
At eighteen, Irene had nearly outgrown the ambiguous space where Hale could plausibly frame control as protection. Despite her small frame, deliberately preserved through Hale&#039;s interference with her growth, she was now a fully trained, adult operative with nothing left to develop. From Hale&#039;s perspective, that meant one thing: Irene had reached the peak of her usefulness, and it was only going to fall.&lt;br /&gt;
&lt;br /&gt;
The new girl arrived without announcement. Young. Quiet. Kept close in the same way Irene once had been. Hale did not explain her presence, did not reassign Irene, did not change her tone. The pattern was unmistakable: the same errands, the same positioning in rooms, the same deliberate neglect punctuated by small, conditional rewards.&lt;br /&gt;
&lt;br /&gt;
Certainty settled in Irene&#039;s chest. Hale did not discard assets impulsively. She replaced them when they outlived their usefulness.&lt;br /&gt;
&lt;br /&gt;
Nothing was said aloud. Nothing needed to be. Irene understood then that her survival had acquired an end date. The clock was already running, and when it stopped, she would simply no longer be useful enough to keep.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Irene did not leave immediately.&lt;br /&gt;
&lt;br /&gt;
That, too, was something Hale had taught her without ever naming it. Sudden departures drew attention. Panic left traces. People who ran too quickly were remembered. Irene stayed because staying was safer, and because she needed time to be certain.&lt;br /&gt;
&lt;br /&gt;
She prepared the way she prepared for everything else: quietly, redundantly, and without assuming she would get a second chance. She cached supplies in places she already had reason to access. She altered routes just enough to test who noticed. She let minor tasks fail in ways that could be attributed to chance, simply to see how much slack she still had.&lt;br /&gt;
&lt;br /&gt;
Hale noticed nothing, or noticed and saw no reason to intervene yet. Irene was still useful.&lt;br /&gt;
&lt;br /&gt;
The opportunity came in the form of a shipment Hale had been cultivating for months: firearms destined for the Chornobyl Exclusion Zone. Not the crude kind sold in bulk to bandits, but clean, modern weapons broken down, serialized components scrubbed or altered, meant to be reassembled once inside. Guns that would disappear the moment they crossed the perimeter, traded hand to hand until no origin could be proven.&lt;br /&gt;
&lt;br /&gt;
Hale treated the job as routine. Irene was assigned oversight, not command. Walk the routes. Verify contacts. Be present where decisions might turn violent. The new girl was kept away, close to her new owner, watching and learning, exactly as Irene once had.&lt;br /&gt;
&lt;br /&gt;
Irene understood what Hale was doing. This was not an execution. It was just a job dangerous enough that casualties would be acceptable, deniable enough that questions would not be asked. If Irene died in the Zone, she would simply vanish into it. If she survived, then there would be other such jobs.&lt;br /&gt;
&lt;br /&gt;
That made the choice simple.&lt;br /&gt;
&lt;br /&gt;
Irene diverted the shipment at the last possible point. Not by stealing it outright, but by doing what she had been trained to do best: adjusting details. A changed rendezvous time. A rerouted vehicle. A guard reassigned under the pretense of efficiency. Small changes that accumulated into separation.&lt;br /&gt;
&lt;br /&gt;
By the time Hale realized something was wrong, Irene was already inside the Zone&#039;s margins with a portion of the shipment and no intention of returning. The Zone did not care about ownership or contracts.&lt;br /&gt;
&lt;br /&gt;
Irene did not look back.&lt;br /&gt;
&lt;br /&gt;
Inside the Zone, the rules were brutally honest. Territory was unstable. Alliances were temporary. Authority was enforced only at gunpoint and only for as long as someone was willing to hold it. For the first time, obedience was not assumed. It had to be negotiated, earned, or refused openly.&lt;br /&gt;
&lt;br /&gt;
She sold part of the shipment to survive. She kept part of it because she knew better than to arrive unarmed. She learned the rhythms of the place the same way she had learned every other hostile environment: by watching, by mapping patterns, by assuming that anything not actively trying to kill her was only waiting for the right moment.&lt;br /&gt;
&lt;br /&gt;
Hale did not pursue her into the Zone. That, more than anything, confirmed Irene had been right. The Zone was not profitable enough to reclaim a single asset, no matter how well-trained.&lt;br /&gt;
&lt;br /&gt;
For the first time that she could remember, Irene existed somewhere she was not owned.&lt;br /&gt;
&lt;br /&gt;
The Zone did not make her safe, but it made her free.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1637</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1637"/>
		<updated>2026-08-18T08:31:10Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| position          = CEO &amp;amp; Founder&lt;br /&gt;
| affiliation       = Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most literal sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability and willingness to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most valued officers, receiving commendations for operations that required an inhuman level of detachment and precision. However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years attempting to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered [[Irene Barrett/STALKER|Irene Barrett]]. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1636</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1636"/>
		<updated>2026-08-18T08:28:29Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| position          = CEO &amp;amp; Founder&lt;br /&gt;
| affiliation       = Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most literal sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability and willingness to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most valued officers, receiving commendations for operations that required an inhuman level of detachment and precision. However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years attempting to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered Irene Barrett. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1635</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1635"/>
		<updated>2026-08-18T08:27:56Z</updated>

		<summary type="html">&lt;p&gt;Reki: /* Career at MI6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| position          = CEO &amp;amp; Founder&lt;br /&gt;
| affiliation       = Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability and willingness to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most valued officers, receiving commendations for operations that required an inhuman level of detachment and precision. However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years attempting to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered Irene Barrett. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1634</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1634"/>
		<updated>2026-08-18T08:16:30Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| position          = CEO &amp;amp; Founder&lt;br /&gt;
| affiliation       = Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability and willingness to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most valued officers, receiving commendations for operations that required an inhuman level of detachment and precision. &lt;br /&gt;
&lt;br /&gt;
However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years attempting to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered Irene Barrett. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1633</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1633"/>
		<updated>2026-08-18T01:28:25Z</updated>

		<summary type="html">&lt;p&gt;Reki: /* Hale Arms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability and willingness to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most valued officers, receiving commendations for operations that required an inhuman level of detachment and precision. &lt;br /&gt;
&lt;br /&gt;
However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years attempting to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered Irene Barrett. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1632</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1632"/>
		<updated>2026-08-18T01:18:32Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability and willingness to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most valued officers, receiving commendations for operations that required an inhuman level of detachment and precision. &lt;br /&gt;
&lt;br /&gt;
However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years attempting to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered Irene Barrett. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, Hale Arms provided the capital and the hardware, but people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1631</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1631"/>
		<updated>2026-08-18T01:12:01Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most valued officers, receiving commendations for operations that required an inhuman level of detachment and precision. &lt;br /&gt;
&lt;br /&gt;
However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years attempting to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered Irene Barrett. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, Hale Arms provided the capital and the hardware, but people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1630</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1630"/>
		<updated>2026-08-18T01:10:17Z</updated>

		<summary type="html">&lt;p&gt;Reki: /* Career at MI6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. &lt;br /&gt;
&lt;br /&gt;
She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most valued officers, receiving commendations for operations that required an inhuman level of detachment and precision. &lt;br /&gt;
&lt;br /&gt;
However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years attempting to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered Irene Barrett. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, Hale Arms provided the capital and the hardware, but people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1629</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1629"/>
		<updated>2026-08-18T01:08:08Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; so well that her parents and teachers never suspected there was a void where her empathy should have been. &lt;br /&gt;
&lt;br /&gt;
She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was something of a sensation, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. This coldness did not make her invincible, however. The one time she allowed a variable to slip through her calculations, it left her with a sizeable burn scar on her face, a permanent physical reminder that in this world, an error is rarely just administrative.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most decorated officers, receiving commendations for operations that required an inhuman level of detachment and precision. &lt;br /&gt;
&lt;br /&gt;
However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years cultivating a single source to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was a meticulously planned operation. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built an exceedingly stable bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. She realized that she who controls the flow of weaponry determines who wins and how long the fighting lasts. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for war. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and, through deniable couriers and shell companies, strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. She viewed her employees as assets in a portfolio—some were high-maintenance tools for specific tasks, others were disposable components intended to be burned when they became too visible. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered Irene Barrett. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, Hale Arms provided the capital and the hardware, but people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1628</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1628"/>
		<updated>2026-08-18T01:00:27Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
== Early Life &amp;amp; Education ==&lt;br /&gt;
To the outside world, Margaret&#039;s early years were a portrait of poise and propriety. She was the child who never caused trouble, whose grades were impeccable, and whose manners were flawless. This perfection was not born of discipline or virtue, but of an innate understanding that invisibility is the ultimate advantage. She learned to inhabit the role of &amp;quot;the perfect girl&amp;quot; with such precision that her parents and teachers never suspected there was a void where her empathy should have been. &lt;br /&gt;
&lt;br /&gt;
While other children played games, Margaret played people. She enjoyed the secret knowledge that she was fundamentally different from everyone around her—that while they were drowning in their feelings, she was standing on the shore, watching them with clinical detachment. &lt;br /&gt;
&lt;br /&gt;
This appetite for strategic observation led her to the University of London, where she pursued a degree in Political Science and International Relations. She treated the university as a testing ground for social engineering, navigating the complex hierarchies of faculty politics and student dynamics with ease. By the time she reached her final year, Margaret had perfected the art of being exactly what each professor needed. Her thesis on the fragility of state-sponsored intelligence in conflict zones didn&#039;t just earn her top marks; it served as an intentional signal to those watching for candidates with both high intellect and low emotional volatility.&lt;br /&gt;
&lt;br /&gt;
== Career at MI6 ==&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces.  &lt;br /&gt;
&lt;br /&gt;
Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. For over a decade, Margaret was one of MI6’s most decorated officers, receiving commendations for operations that required an inhuman level of detachment and precision. &lt;br /&gt;
&lt;br /&gt;
However, as she climbed higher into the hierarchy, Margaret&#039;s relationship with the agency shifted from ambition to contempt. She grew increasingly frustrated by &amp;quot;the committee&amp;quot;—the politicians in London who managed war-torn regions via spreadsheets and diplomatic protocols. She began to see a fundamental flaw in government intelligence: it was hampered by ethics, red tape, and an obsession with stability over efficiency. &lt;br /&gt;
&lt;br /&gt;
While her superiors saw the world as a series of geopolitical strategies, Margaret realized that the true levers of power were logistical. She noticed that while MI6 spent years cultivating a single source to influence a war&#039;s outcome, the arms dealers providing the weapons could shift an entire front in a weekend simply by altering delivery routes. This realization transformed her perspective on espionage; she stopped acting as a servant of the state and began seeing MI6 as nothing more than an expensive training ground for her own eventual independence.&lt;br /&gt;
&lt;br /&gt;
== Hale Arms ==&lt;br /&gt;
The founding of Hale Arms was not an impulsive act, but a meticulously planned divestment. Before resigning from MI6, Margaret spent eighteen months treating the agency as her personal resource library. She extracted everything necessary to launch her own enterprise: curated lists of high-value contacts, deep-cover logistics routes that existed off any official map, and &amp;quot;black&amp;quot; budgets—unaccounted funds used for deniable operations. By the time Margaret handed in her resignation, she had already built a bridge from government intelligence to private procurement. &lt;br /&gt;
&lt;br /&gt;
As the CEO of Hale Arms, Margaret transformed herself from a handler of people into a handler of conflict. She realized that while information was valuable, hardware was definitive; he who controls the flow of weaponry determines who wins and how long the fighting lasts. Under her leadership, Hale Arms became more than just an arms dealership—it became a boutique consultancy for instability. Margaret didn&#039;t simply sell guns; she sold &amp;quot;solutions.&amp;quot; She would identify a power vacuum in a conflict zone and strategically supply both sides to ensure that neither could achieve total victory too quickly, thereby maximizing the long-term profitability of the war. &lt;br /&gt;
&lt;br /&gt;
Her business model mirrored her psychological makeup: clinical, redundant, and devoid of sentiment. Margaret operated with an invisible footprint, utilizing &amp;quot;deniable&amp;quot; couriers and shell companies to move shipments across borders without leaving a paper trail. She viewed her employees as assets in a portfolio—some were high-maintenance tools for specific tasks, others were disposable components intended to be burned when they became too visible. &lt;br /&gt;
&lt;br /&gt;
It was during this era of expansion that Margaret encountered Irene Barrett. In the wreckage of a Middle Eastern conflict zone, Margaret didn&#039;t see an orphaned child; she saw raw material. The discovery of Irene was simply another acquisition—an investment in a human asset that could be shaped from the ground up to fit a very specific need: someone who was invisible, obedient, and utterly dependent. For Margaret, Hale Arms provided the capital and the hardware, but people like Irene were the instruments she used to ensure her empire—and she herself—remained untouchable.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1627</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1627"/>
		<updated>2026-08-18T00:33:18Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 43 (as of 2021—born 1978)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. She was exceedingly successful in this role and fulfilled it with commendations from her superiors for a decade before she resigned. &lt;br /&gt;
&lt;br /&gt;
The turning point wasn&#039;t a moral crisis, but an efficiency one. Margaret found herself stifled by &amp;quot;the committee.&amp;quot; She grew to despise the way politicians and bureaucrats would hamper a clean operation with ethics, diplomatic concerns, or red tape. She noticed that while she was taking orders from people in suits who had never seen a war zone, the people selling the weapons were always wealthier and more influential than the spies themselves. She realized that if you control the flow of hardware into a conflict, you control the outcome regardless of what MI6&#039;s strategy reports say. &lt;br /&gt;
&lt;br /&gt;
She used her final assignments as a handler to set up her first private networks. She didn&#039;t just leave MI6; she leveraged it to launch her business. Before leaving, she also stole a curated list of contacts, deep-cover routes, and &amp;quot;black&amp;quot; budgets from the agency.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1626</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1626"/>
		<updated>2026-08-18T00:32:54Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 42 (as of 2021—born 1975)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. She was exceedingly successful in this role and fulfilled it with commendations from her superiors for a decade before she resigned. &lt;br /&gt;
&lt;br /&gt;
The turning point wasn&#039;t a moral crisis, but an efficiency one. Margaret found herself stifled by &amp;quot;the committee.&amp;quot; She grew to despise the way politicians and bureaucrats would hamper a clean operation with ethics, diplomatic concerns, or red tape. She noticed that while she was taking orders from people in suits who had never seen a war zone, the people selling the weapons were always wealthier and more influential than the spies themselves. She realized that if you control the flow of hardware into a conflict, you control the outcome regardless of what MI6&#039;s strategy reports say. &lt;br /&gt;
&lt;br /&gt;
She used her final assignments as a handler to set up her first private networks. She didn&#039;t just leave MI6; she leveraged it to launch her business. Before leaving, she also stole a curated list of contacts, deep-cover routes, and &amp;quot;black&amp;quot; budgets from the agency.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Irene_Barrett/STALKER&amp;diff=1625</id>
		<title>Irene Barrett/STALKER</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Irene_Barrett/STALKER&amp;diff=1625"/>
		<updated>2026-08-18T00:31:29Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name              = Irene Barrett&lt;br /&gt;
| image             = Stalker_Irene_B.jpg&lt;br /&gt;
| caption           = 🎨 https://bsky.app/profile/dreadtie.bsky.social (commission)&lt;br /&gt;
| lbl1              = Age&lt;br /&gt;
| data1             = 21 (as of 2021—born 2000)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Mercenary&lt;br /&gt;
| affiliation       = Independent (formerly Hale Arms), UNISG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
[[File:Main.jpg|center|thumb|918x918px|🎨 https://skeb.jp/@kinetamu]]&lt;br /&gt;
&lt;br /&gt;
=== Primary weapon ===&lt;br /&gt;
&lt;br /&gt;
==== AK-308 ====&lt;br /&gt;
Taken from the diverted shipment that marked her escape, the AK-308 was never meant to be hers. She claimed it deliberately, knowing exactly what it represented: proof that she could take instead of be given. It is the first weapon she chose for herself, and she treats it as such.&lt;br /&gt;
* Strike Industries Viper MOD-1 stock&lt;br /&gt;
* Trijicon ACOG 6×48 riflescope + RMR TYPE 2 red dot sight&lt;br /&gt;
* Magpul AFG foregrip&lt;br /&gt;
* Suppressor&lt;br /&gt;
[[File:Ak-308.png|center|thumb|Customized]]&lt;br /&gt;
&lt;br /&gt;
=== Sidearm ===&lt;br /&gt;
&lt;br /&gt;
==== Walther P99 DAO ====&lt;br /&gt;
A gift from Margaret Hale, Irene has carried this sidearm since she was twelve. It has stayed with her through every assignment and escape, and she will not part with it under any circumstances.[[File:P99 FB RADOM.png|center|thumb|No attachments]]&lt;br /&gt;
== Story ==&lt;br /&gt;
Born at the turn of the millennium, Irene Barrett was a girl who found herself in the wrong place at the wrong time. The child of two British humanitarian workers doing their best to provide aid in an unnamed conflict zone in the Middle East, she was orphaned suddenly and violently in an American air strike at the age of nine. With no surviving guardians and no way to leave, she spent the next year fighting for scraps in a war-torn country where she was visibly foreign and unable to communicate with those around her.&lt;br /&gt;
&lt;br /&gt;
At first, survival meant hiding. She learned which streets emptied before nightfall, which buildings still had intact stairwells, which groups to avoid entirely, and which she could steal from without immediate consequences. Hunger forced her closer to people than caution allowed. She stole when she could, scavenged when she could not, and learned quickly that being small only protected her until it did not.&lt;br /&gt;
&lt;br /&gt;
On her tenth birthday, not that she realized it, she killed a human being for the first time. A man noticed her following a supply route too closely. He grabbed her, shouting in a language she did not understand, dragging her aside. She fought on instinct, clawing and biting. When his grip loosened, she found herself holding his dropped weapon. She did not hesitate. She pulled the trigger because she wanted him to stop. And he did.&lt;br /&gt;
&lt;br /&gt;
She did not stay to understand what she had done. She ran until her lungs burned and her legs failed, then ran again when the shaking passed. After that, something fundamental shifted. Killing became a tool, one she now knew she could use, and one she did not yet understand the world would not readily forgive her for using.&lt;br /&gt;
&lt;br /&gt;
Within another year, she had learned how to be dangerous. She did not pick fights. She watched. She followed. She took from those who would not notice the loss until it was too late. When violence happened, it was over as fast as she could make it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
She was found by a fellow countrywoman by accident, not design. A woman passing through the region on business that was the polar opposite of aid work. She noticed Irene because she was watching her with silent, careful attention. Because she did not beg. Because she did not run.&lt;br /&gt;
&lt;br /&gt;
She spoke to Irene in English. Irene did not answer at first — by then, silence had become a habit. When she finally spoke, her accent marked her immediately as out of place.&lt;br /&gt;
&lt;br /&gt;
She was offered food. Shelter. Safety. The woman did not call it rescue; she offered it in exchange for work.&lt;br /&gt;
&lt;br /&gt;
Irene followed her because hunger is persuasive and because she had learned that refusing adults with power rarely ended well. The terms were simple. Obedience for protection. Utility for survival.&lt;br /&gt;
&lt;br /&gt;
Only later did she understand that what she had really been offered was ownership.&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s name was [[Margaret Hale]], and she had come to the war-torn country to ply her trade as an arms dealer. She did not insist Irene call her anything. Names, she explained, were for paperwork and introductions. What mattered was attention.&lt;br /&gt;
&lt;br /&gt;
The first work Irene did was not violent. She was given errands that looked meaningless on their own: walking routes, sitting in rooms, carrying small packages that were never opened. She was taught how to keep watch without drawing the eye, how to listen without appearing to, how to remember details without writing them down. Hale didn&#039;t frame this as training. She framed it as teaching Irene to be useful. Nothing was ever outright promised, but completed tasks were always rewarded. Food arrived on time. Blankets were provided for cold nights. Shoes and clothes were replaced.&lt;br /&gt;
&lt;br /&gt;
Dealing with violence came later. At first, Irene was simply present when armed men argued. Hale positioned her nearby, silent and unobtrusive. Irene learned where to stand so that Hale was never the most vulnerable person in the room if things escalated. She learned angles. Lines of fire. When to move, and when being still mattered more than speed.&lt;br /&gt;
&lt;br /&gt;
Hale corrected her rarely. Praise was rarer. When it came, it was understated and devastatingly effective.&lt;br /&gt;
&lt;br /&gt;
As Irene grew older, her work expanded. She became a courier not just for packages, but for information. She learned which questions not to ask and which answers to remember. She was dressed carefully, taught how to disappear into crowds, how to look like a dependent, a niece, a nobody. Men underestimated her. Women dismissed her. Guards waved her through checkpoints that would have stopped anyone else. Hale used this deliberately, and Irene understood that being overlooked was now her most valuable trait. She removed obstacles, human and otherwise, when ordered. Hale spoke freely around her, not because she trusted her, but because she had made Irene complicit. Another leash.&lt;br /&gt;
&lt;br /&gt;
By the time Irene was a teenager, the pretense of choice had fully eroded. She did not ask what would happen if she refused an assignment, because she already knew. She had seen what happened to people who became inconvenient. Hale never threatened her with violence. She did not need to. Hale called what she provided a home. Irene had learned quickly that homes could be withdrawn.&lt;br /&gt;
&lt;br /&gt;
By the time Irene was old enough to recognize it, her conditioning was already complete.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
At eighteen, Irene had nearly outgrown the ambiguous space where Hale could plausibly frame control as protection. Despite her small frame, deliberately preserved through Hale&#039;s interference with her growth, she was now a fully trained, adult operative with nothing left to develop. From Hale&#039;s perspective, that meant one thing: Irene had reached the peak of her usefulness, and it was only going to fall.&lt;br /&gt;
&lt;br /&gt;
The new girl arrived without announcement. Young. Quiet. Kept close in the same way Irene once had been. Hale did not explain her presence, did not reassign Irene, did not change her tone. The pattern was unmistakable: the same errands, the same positioning in rooms, the same deliberate neglect punctuated by small, conditional rewards.&lt;br /&gt;
&lt;br /&gt;
Certainty settled in Irene&#039;s chest. Hale did not discard assets impulsively. She replaced them when they outlived their usefulness.&lt;br /&gt;
&lt;br /&gt;
Nothing was said aloud. Nothing needed to be. Irene understood then that her survival had acquired an end date. The clock was already running, and when it stopped, she would simply no longer be useful enough to keep.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Irene did not leave immediately.&lt;br /&gt;
&lt;br /&gt;
That, too, was something Hale had taught her without ever naming it. Sudden departures drew attention. Panic left traces. People who ran too quickly were remembered. Irene stayed because staying was safer, and because she needed time to be certain.&lt;br /&gt;
&lt;br /&gt;
She prepared the way she prepared for everything else: quietly, redundantly, and without assuming she would get a second chance. She cached supplies in places she already had reason to access. She altered routes just enough to test who noticed. She let minor tasks fail in ways that could be attributed to chance, simply to see how much slack she still had.&lt;br /&gt;
&lt;br /&gt;
Hale noticed nothing, or noticed and saw no reason to intervene yet. Irene was still useful.&lt;br /&gt;
&lt;br /&gt;
The opportunity came in the form of a shipment Hale had been cultivating for months: firearms destined for the Chornobyl Exclusion Zone. Not the crude kind sold in bulk to bandits, but clean, modern weapons broken down, serialized components scrubbed or altered, meant to be reassembled once inside. Guns that would disappear the moment they crossed the perimeter, traded hand to hand until no origin could be proven.&lt;br /&gt;
&lt;br /&gt;
Hale treated the job as routine. Irene was assigned oversight, not command. Walk the routes. Verify contacts. Be present where decisions might turn violent. The new girl was kept away, close to her new owner, watching and learning, exactly as Irene once had.&lt;br /&gt;
&lt;br /&gt;
Irene understood what Hale was doing. This was not an execution. It was just a job dangerous enough that casualties would be acceptable, deniable enough that questions would not be asked. If Irene died in the Zone, she would simply vanish into it. If she survived, then there would be other such jobs.&lt;br /&gt;
&lt;br /&gt;
That made the choice simple.&lt;br /&gt;
&lt;br /&gt;
Irene diverted the shipment at the last possible point. Not by stealing it outright, but by doing what she had been trained to do best: adjusting details. A changed rendezvous time. A rerouted vehicle. A guard reassigned under the pretense of efficiency. Small changes that accumulated into separation.&lt;br /&gt;
&lt;br /&gt;
By the time Hale realized something was wrong, Irene was already inside the Zone&#039;s margins with a portion of the shipment and no intention of returning. The Zone did not care about ownership or contracts.&lt;br /&gt;
&lt;br /&gt;
Irene did not look back.&lt;br /&gt;
&lt;br /&gt;
Inside the Zone, the rules were brutally honest. Territory was unstable. Alliances were temporary. Authority was enforced only at gunpoint and only for as long as someone was willing to hold it. For the first time, obedience was not assumed. It had to be negotiated, earned, or refused openly.&lt;br /&gt;
&lt;br /&gt;
She sold part of the shipment to survive. She kept part of it because she knew better than to arrive unarmed. She learned the rhythms of the place the same way she had learned every other hostile environment: by watching, by mapping patterns, by assuming that anything not actively trying to kill her was only waiting for the right moment.&lt;br /&gt;
&lt;br /&gt;
Hale did not pursue her into the Zone. That, more than anything, confirmed Irene had been right. The Zone was not profitable enough to reclaim a single asset, no matter how well-trained.&lt;br /&gt;
&lt;br /&gt;
For the first time that she could remember, Irene existed somewhere she was not owned.&lt;br /&gt;
&lt;br /&gt;
The Zone did not make her safe, but it made her free.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Irene_Barrett/STALKER&amp;diff=1624</id>
		<title>Irene Barrett/STALKER</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Irene_Barrett/STALKER&amp;diff=1624"/>
		<updated>2026-08-18T00:16:30Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name              = Irene Barrett&lt;br /&gt;
| image             = Stalker_Irene_B.jpg&lt;br /&gt;
| caption           = 🎨 https://bsky.app/profile/dreadtie.bsky.social (commission)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Mercenary&lt;br /&gt;
| affiliation       = Independent (formerly Hale Arms)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
[[File:Main.jpg|center|thumb|918x918px|🎨 https://skeb.jp/@kinetamu]]&lt;br /&gt;
&lt;br /&gt;
=== Primary weapon ===&lt;br /&gt;
&lt;br /&gt;
==== AK-308 ====&lt;br /&gt;
Taken from the diverted shipment that marked her escape, the AK-308 was never meant to be hers. She claimed it deliberately, knowing exactly what it represented: proof that she could take instead of be given. It is the first weapon she chose for herself, and she treats it as such.&lt;br /&gt;
* Strike Industries Viper MOD-1 stock&lt;br /&gt;
* Trijicon ACOG 6×48 riflescope + RMR TYPE 2 red dot sight&lt;br /&gt;
* Magpul AFG foregrip&lt;br /&gt;
* Suppressor&lt;br /&gt;
[[File:Ak-308.png|center|thumb|Customized]]&lt;br /&gt;
&lt;br /&gt;
=== Sidearm ===&lt;br /&gt;
&lt;br /&gt;
==== Walther P99 DAO ====&lt;br /&gt;
A gift from Margaret Hale, Irene has carried this sidearm since she was twelve. It has stayed with her through every assignment and escape, and she will not part with it under any circumstances.[[File:P99 FB RADOM.png|center|thumb|No attachments]]&lt;br /&gt;
== Story ==&lt;br /&gt;
Born at the turn of the millennium, Irene Barrett was a girl who found herself in the wrong place at the wrong time. The child of two British humanitarian workers doing their best to provide aid in an unnamed conflict zone in the Middle East, she was orphaned suddenly and violently in an American air strike at the age of nine. With no surviving guardians and no way to leave, she spent the next year fighting for scraps in a war-torn country where she was visibly foreign and unable to communicate with those around her.&lt;br /&gt;
&lt;br /&gt;
At first, survival meant hiding. She learned which streets emptied before nightfall, which buildings still had intact stairwells, which groups to avoid entirely, and which she could steal from without immediate consequences. Hunger forced her closer to people than caution allowed. She stole when she could, scavenged when she could not, and learned quickly that being small only protected her until it did not.&lt;br /&gt;
&lt;br /&gt;
On her tenth birthday, not that she realized it, she killed a human being for the first time. A man noticed her following a supply route too closely. He grabbed her, shouting in a language she did not understand, dragging her aside. She fought on instinct, clawing and biting. When his grip loosened, she found herself holding his dropped weapon. She did not hesitate. She pulled the trigger because she wanted him to stop. And he did.&lt;br /&gt;
&lt;br /&gt;
She did not stay to understand what she had done. She ran until her lungs burned and her legs failed, then ran again when the shaking passed. After that, something fundamental shifted. Killing became a tool, one she now knew she could use, and one she did not yet understand the world would not readily forgive her for using.&lt;br /&gt;
&lt;br /&gt;
Within another year, she had learned how to be dangerous. She did not pick fights. She watched. She followed. She took from those who would not notice the loss until it was too late. When violence happened, it was over as fast as she could make it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
She was found by a fellow countrywoman by accident, not design. A woman passing through the region on business that was the polar opposite of aid work. She noticed Irene because she was watching her with silent, careful attention. Because she did not beg. Because she did not run.&lt;br /&gt;
&lt;br /&gt;
She spoke to Irene in English. Irene did not answer at first — by then, silence had become a habit. When she finally spoke, her accent marked her immediately as out of place.&lt;br /&gt;
&lt;br /&gt;
She was offered food. Shelter. Safety. The woman did not call it rescue; she offered it in exchange for work.&lt;br /&gt;
&lt;br /&gt;
Irene followed her because hunger is persuasive and because she had learned that refusing adults with power rarely ended well. The terms were simple. Obedience for protection. Utility for survival.&lt;br /&gt;
&lt;br /&gt;
Only later did she understand that what she had really been offered was ownership.&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s name was [[Margaret Hale]], and she had come to the war-torn country to ply her trade as an arms dealer. She did not insist Irene call her anything. Names, she explained, were for paperwork and introductions. What mattered was attention.&lt;br /&gt;
&lt;br /&gt;
The first work Irene did was not violent. She was given errands that looked meaningless on their own: walking routes, sitting in rooms, carrying small packages that were never opened. She was taught how to keep watch without drawing the eye, how to listen without appearing to, how to remember details without writing them down. Hale didn&#039;t frame this as training. She framed it as teaching Irene to be useful. Nothing was ever outright promised, but completed tasks were always rewarded. Food arrived on time. Blankets were provided for cold nights. Shoes and clothes were replaced.&lt;br /&gt;
&lt;br /&gt;
Dealing with violence came later. At first, Irene was simply present when armed men argued. Hale positioned her nearby, silent and unobtrusive. Irene learned where to stand so that Hale was never the most vulnerable person in the room if things escalated. She learned angles. Lines of fire. When to move, and when being still mattered more than speed.&lt;br /&gt;
&lt;br /&gt;
Hale corrected her rarely. Praise was rarer. When it came, it was understated and devastatingly effective.&lt;br /&gt;
&lt;br /&gt;
As Irene grew older, her work expanded. She became a courier not just for packages, but for information. She learned which questions not to ask and which answers to remember. She was dressed carefully, taught how to disappear into crowds, how to look like a dependent, a niece, a nobody. Men underestimated her. Women dismissed her. Guards waved her through checkpoints that would have stopped anyone else. Hale used this deliberately, and Irene understood that being overlooked was now her most valuable trait. She removed obstacles, human and otherwise, when ordered. Hale spoke freely around her, not because she trusted her, but because she had made Irene complicit. Another leash.&lt;br /&gt;
&lt;br /&gt;
By the time Irene was a teenager, the pretense of choice had fully eroded. She did not ask what would happen if she refused an assignment, because she already knew. She had seen what happened to people who became inconvenient. Hale never threatened her with violence. She did not need to. Hale called what she provided a home. Irene had learned quickly that homes could be withdrawn.&lt;br /&gt;
&lt;br /&gt;
By the time Irene was old enough to recognize it, her conditioning was already complete.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
At eighteen, Irene had nearly outgrown the ambiguous space where Hale could plausibly frame control as protection. Despite her small frame, deliberately preserved through Hale&#039;s interference with her growth, she was now a fully trained, adult operative with nothing left to develop. From Hale&#039;s perspective, that meant one thing: Irene had reached the peak of her usefulness, and it was only going to fall.&lt;br /&gt;
&lt;br /&gt;
The new girl arrived without announcement. Young. Quiet. Kept close in the same way Irene once had been. Hale did not explain her presence, did not reassign Irene, did not change her tone. The pattern was unmistakable: the same errands, the same positioning in rooms, the same deliberate neglect punctuated by small, conditional rewards.&lt;br /&gt;
&lt;br /&gt;
Certainty settled in Irene&#039;s chest. Hale did not discard assets impulsively. She replaced them when they outlived their usefulness.&lt;br /&gt;
&lt;br /&gt;
Nothing was said aloud. Nothing needed to be. Irene understood then that her survival had acquired an end date. The clock was already running, and when it stopped, she would simply no longer be useful enough to keep.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Irene did not leave immediately.&lt;br /&gt;
&lt;br /&gt;
That, too, was something Hale had taught her without ever naming it. Sudden departures drew attention. Panic left traces. People who ran too quickly were remembered. Irene stayed because staying was safer, and because she needed time to be certain.&lt;br /&gt;
&lt;br /&gt;
She prepared the way she prepared for everything else: quietly, redundantly, and without assuming she would get a second chance. She cached supplies in places she already had reason to access. She altered routes just enough to test who noticed. She let minor tasks fail in ways that could be attributed to chance, simply to see how much slack she still had.&lt;br /&gt;
&lt;br /&gt;
Hale noticed nothing, or noticed and saw no reason to intervene yet. Irene was still useful.&lt;br /&gt;
&lt;br /&gt;
The opportunity came in the form of a shipment Hale had been cultivating for months: firearms destined for the Chornobyl Exclusion Zone. Not the crude kind sold in bulk to bandits, but clean, modern weapons broken down, serialized components scrubbed or altered, meant to be reassembled once inside. Guns that would disappear the moment they crossed the perimeter, traded hand to hand until no origin could be proven.&lt;br /&gt;
&lt;br /&gt;
Hale treated the job as routine. Irene was assigned oversight, not command. Walk the routes. Verify contacts. Be present where decisions might turn violent. The new girl was kept away, close to her new owner, watching and learning, exactly as Irene once had.&lt;br /&gt;
&lt;br /&gt;
Irene understood what Hale was doing. This was not an execution. It was just a job dangerous enough that casualties would be acceptable, deniable enough that questions would not be asked. If Irene died in the Zone, she would simply vanish into it. If she survived, then there would be other such jobs.&lt;br /&gt;
&lt;br /&gt;
That made the choice simple.&lt;br /&gt;
&lt;br /&gt;
Irene diverted the shipment at the last possible point. Not by stealing it outright, but by doing what she had been trained to do best: adjusting details. A changed rendezvous time. A rerouted vehicle. A guard reassigned under the pretense of efficiency. Small changes that accumulated into separation.&lt;br /&gt;
&lt;br /&gt;
By the time Hale realized something was wrong, Irene was already inside the Zone&#039;s margins with a portion of the shipment and no intention of returning. The Zone did not care about ownership or contracts.&lt;br /&gt;
&lt;br /&gt;
Irene did not look back.&lt;br /&gt;
&lt;br /&gt;
Inside the Zone, the rules were brutally honest. Territory was unstable. Alliances were temporary. Authority was enforced only at gunpoint and only for as long as someone was willing to hold it. For the first time, obedience was not assumed. It had to be negotiated, earned, or refused openly.&lt;br /&gt;
&lt;br /&gt;
She sold part of the shipment to survive. She kept part of it because she knew better than to arrive unarmed. She learned the rhythms of the place the same way she had learned every other hostile environment: by watching, by mapping patterns, by assuming that anything not actively trying to kill her was only waiting for the right moment.&lt;br /&gt;
&lt;br /&gt;
Hale did not pursue her into the Zone. That, more than anything, confirmed Irene had been right. The Zone was not profitable enough to reclaim a single asset, no matter how well-trained.&lt;br /&gt;
&lt;br /&gt;
For the first time that she could remember, Irene existed somewhere she was not owned.&lt;br /&gt;
&lt;br /&gt;
The Zone did not make her safe, but it made her free.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Irene_Barrett/STALKER&amp;diff=1623</id>
		<title>Irene Barrett/STALKER</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Irene_Barrett/STALKER&amp;diff=1623"/>
		<updated>2026-08-18T00:16:15Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Stalker_Irene_B.jpg&lt;br /&gt;
| caption           = 🎨 https://bsky.app/profile/dreadtie.bsky.social (commission)&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Mercenary&lt;br /&gt;
| affiliation       = Independent (formerly Hale Arms)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
[[File:Main.jpg|center|thumb|918x918px|🎨 https://skeb.jp/@kinetamu]]&lt;br /&gt;
&lt;br /&gt;
=== Primary weapon ===&lt;br /&gt;
&lt;br /&gt;
==== AK-308 ====&lt;br /&gt;
Taken from the diverted shipment that marked her escape, the AK-308 was never meant to be hers. She claimed it deliberately, knowing exactly what it represented: proof that she could take instead of be given. It is the first weapon she chose for herself, and she treats it as such.&lt;br /&gt;
* Strike Industries Viper MOD-1 stock&lt;br /&gt;
* Trijicon ACOG 6×48 riflescope + RMR TYPE 2 red dot sight&lt;br /&gt;
* Magpul AFG foregrip&lt;br /&gt;
* Suppressor&lt;br /&gt;
[[File:Ak-308.png|center|thumb|Customized]]&lt;br /&gt;
&lt;br /&gt;
=== Sidearm ===&lt;br /&gt;
&lt;br /&gt;
==== Walther P99 DAO ====&lt;br /&gt;
A gift from Margaret Hale, Irene has carried this sidearm since she was twelve. It has stayed with her through every assignment and escape, and she will not part with it under any circumstances.[[File:P99 FB RADOM.png|center|thumb|No attachments]]&lt;br /&gt;
== Story ==&lt;br /&gt;
Born at the turn of the millennium, Irene Barrett was a girl who found herself in the wrong place at the wrong time. The child of two British humanitarian workers doing their best to provide aid in an unnamed conflict zone in the Middle East, she was orphaned suddenly and violently in an American air strike at the age of nine. With no surviving guardians and no way to leave, she spent the next year fighting for scraps in a war-torn country where she was visibly foreign and unable to communicate with those around her.&lt;br /&gt;
&lt;br /&gt;
At first, survival meant hiding. She learned which streets emptied before nightfall, which buildings still had intact stairwells, which groups to avoid entirely, and which she could steal from without immediate consequences. Hunger forced her closer to people than caution allowed. She stole when she could, scavenged when she could not, and learned quickly that being small only protected her until it did not.&lt;br /&gt;
&lt;br /&gt;
On her tenth birthday, not that she realized it, she killed a human being for the first time. A man noticed her following a supply route too closely. He grabbed her, shouting in a language she did not understand, dragging her aside. She fought on instinct, clawing and biting. When his grip loosened, she found herself holding his dropped weapon. She did not hesitate. She pulled the trigger because she wanted him to stop. And he did.&lt;br /&gt;
&lt;br /&gt;
She did not stay to understand what she had done. She ran until her lungs burned and her legs failed, then ran again when the shaking passed. After that, something fundamental shifted. Killing became a tool, one she now knew she could use, and one she did not yet understand the world would not readily forgive her for using.&lt;br /&gt;
&lt;br /&gt;
Within another year, she had learned how to be dangerous. She did not pick fights. She watched. She followed. She took from those who would not notice the loss until it was too late. When violence happened, it was over as fast as she could make it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
She was found by a fellow countrywoman by accident, not design. A woman passing through the region on business that was the polar opposite of aid work. She noticed Irene because she was watching her with silent, careful attention. Because she did not beg. Because she did not run.&lt;br /&gt;
&lt;br /&gt;
She spoke to Irene in English. Irene did not answer at first — by then, silence had become a habit. When she finally spoke, her accent marked her immediately as out of place.&lt;br /&gt;
&lt;br /&gt;
She was offered food. Shelter. Safety. The woman did not call it rescue; she offered it in exchange for work.&lt;br /&gt;
&lt;br /&gt;
Irene followed her because hunger is persuasive and because she had learned that refusing adults with power rarely ended well. The terms were simple. Obedience for protection. Utility for survival.&lt;br /&gt;
&lt;br /&gt;
Only later did she understand that what she had really been offered was ownership.&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s name was [[Margaret Hale]], and she had come to the war-torn country to ply her trade as an arms dealer. She did not insist Irene call her anything. Names, she explained, were for paperwork and introductions. What mattered was attention.&lt;br /&gt;
&lt;br /&gt;
The first work Irene did was not violent. She was given errands that looked meaningless on their own: walking routes, sitting in rooms, carrying small packages that were never opened. She was taught how to keep watch without drawing the eye, how to listen without appearing to, how to remember details without writing them down. Hale didn&#039;t frame this as training. She framed it as teaching Irene to be useful. Nothing was ever outright promised, but completed tasks were always rewarded. Food arrived on time. Blankets were provided for cold nights. Shoes and clothes were replaced.&lt;br /&gt;
&lt;br /&gt;
Dealing with violence came later. At first, Irene was simply present when armed men argued. Hale positioned her nearby, silent and unobtrusive. Irene learned where to stand so that Hale was never the most vulnerable person in the room if things escalated. She learned angles. Lines of fire. When to move, and when being still mattered more than speed.&lt;br /&gt;
&lt;br /&gt;
Hale corrected her rarely. Praise was rarer. When it came, it was understated and devastatingly effective.&lt;br /&gt;
&lt;br /&gt;
As Irene grew older, her work expanded. She became a courier not just for packages, but for information. She learned which questions not to ask and which answers to remember. She was dressed carefully, taught how to disappear into crowds, how to look like a dependent, a niece, a nobody. Men underestimated her. Women dismissed her. Guards waved her through checkpoints that would have stopped anyone else. Hale used this deliberately, and Irene understood that being overlooked was now her most valuable trait. She removed obstacles, human and otherwise, when ordered. Hale spoke freely around her, not because she trusted her, but because she had made Irene complicit. Another leash.&lt;br /&gt;
&lt;br /&gt;
By the time Irene was a teenager, the pretense of choice had fully eroded. She did not ask what would happen if she refused an assignment, because she already knew. She had seen what happened to people who became inconvenient. Hale never threatened her with violence. She did not need to. Hale called what she provided a home. Irene had learned quickly that homes could be withdrawn.&lt;br /&gt;
&lt;br /&gt;
By the time Irene was old enough to recognize it, her conditioning was already complete.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
At eighteen, Irene had nearly outgrown the ambiguous space where Hale could plausibly frame control as protection. Despite her small frame, deliberately preserved through Hale&#039;s interference with her growth, she was now a fully trained, adult operative with nothing left to develop. From Hale&#039;s perspective, that meant one thing: Irene had reached the peak of her usefulness, and it was only going to fall.&lt;br /&gt;
&lt;br /&gt;
The new girl arrived without announcement. Young. Quiet. Kept close in the same way Irene once had been. Hale did not explain her presence, did not reassign Irene, did not change her tone. The pattern was unmistakable: the same errands, the same positioning in rooms, the same deliberate neglect punctuated by small, conditional rewards.&lt;br /&gt;
&lt;br /&gt;
Certainty settled in Irene&#039;s chest. Hale did not discard assets impulsively. She replaced them when they outlived their usefulness.&lt;br /&gt;
&lt;br /&gt;
Nothing was said aloud. Nothing needed to be. Irene understood then that her survival had acquired an end date. The clock was already running, and when it stopped, she would simply no longer be useful enough to keep.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Irene did not leave immediately.&lt;br /&gt;
&lt;br /&gt;
That, too, was something Hale had taught her without ever naming it. Sudden departures drew attention. Panic left traces. People who ran too quickly were remembered. Irene stayed because staying was safer, and because she needed time to be certain.&lt;br /&gt;
&lt;br /&gt;
She prepared the way she prepared for everything else: quietly, redundantly, and without assuming she would get a second chance. She cached supplies in places she already had reason to access. She altered routes just enough to test who noticed. She let minor tasks fail in ways that could be attributed to chance, simply to see how much slack she still had.&lt;br /&gt;
&lt;br /&gt;
Hale noticed nothing, or noticed and saw no reason to intervene yet. Irene was still useful.&lt;br /&gt;
&lt;br /&gt;
The opportunity came in the form of a shipment Hale had been cultivating for months: firearms destined for the Chornobyl Exclusion Zone. Not the crude kind sold in bulk to bandits, but clean, modern weapons broken down, serialized components scrubbed or altered, meant to be reassembled once inside. Guns that would disappear the moment they crossed the perimeter, traded hand to hand until no origin could be proven.&lt;br /&gt;
&lt;br /&gt;
Hale treated the job as routine. Irene was assigned oversight, not command. Walk the routes. Verify contacts. Be present where decisions might turn violent. The new girl was kept away, close to her new owner, watching and learning, exactly as Irene once had.&lt;br /&gt;
&lt;br /&gt;
Irene understood what Hale was doing. This was not an execution. It was just a job dangerous enough that casualties would be acceptable, deniable enough that questions would not be asked. If Irene died in the Zone, she would simply vanish into it. If she survived, then there would be other such jobs.&lt;br /&gt;
&lt;br /&gt;
That made the choice simple.&lt;br /&gt;
&lt;br /&gt;
Irene diverted the shipment at the last possible point. Not by stealing it outright, but by doing what she had been trained to do best: adjusting details. A changed rendezvous time. A rerouted vehicle. A guard reassigned under the pretense of efficiency. Small changes that accumulated into separation.&lt;br /&gt;
&lt;br /&gt;
By the time Hale realized something was wrong, Irene was already inside the Zone&#039;s margins with a portion of the shipment and no intention of returning. The Zone did not care about ownership or contracts.&lt;br /&gt;
&lt;br /&gt;
Irene did not look back.&lt;br /&gt;
&lt;br /&gt;
Inside the Zone, the rules were brutally honest. Territory was unstable. Alliances were temporary. Authority was enforced only at gunpoint and only for as long as someone was willing to hold it. For the first time, obedience was not assumed. It had to be negotiated, earned, or refused openly.&lt;br /&gt;
&lt;br /&gt;
She sold part of the shipment to survive. She kept part of it because she knew better than to arrive unarmed. She learned the rhythms of the place the same way she had learned every other hostile environment: by watching, by mapping patterns, by assuming that anything not actively trying to kill her was only waiting for the right moment.&lt;br /&gt;
&lt;br /&gt;
Hale did not pursue her into the Zone. That, more than anything, confirmed Irene had been right. The Zone was not profitable enough to reclaim a single asset, no matter how well-trained.&lt;br /&gt;
&lt;br /&gt;
For the first time that she could remember, Irene existed somewhere she was not owned.&lt;br /&gt;
&lt;br /&gt;
The Zone did not make her safe, but it made her free.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Infobox_person&amp;diff=1622</id>
		<title>Template:Infobox person</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Infobox_person&amp;diff=1622"/>
		<updated>2026-08-18T00:12:37Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
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| height_m; height_cm; height_ft; height&lt;br /&gt;
| caption; image_caption&lt;br /&gt;
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}}{{#ifeq:{{if empty|{{{child|}}}|{{{embed|}}}}}|yes||{{Wikidata image|1={{{image|}}}|2={{{nocat_wdimage|}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Irene_Barrett&amp;diff=1621</id>
		<title>Irene Barrett</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Irene_Barrett&amp;diff=1621"/>
		<updated>2026-08-18T00:10:23Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| nickname          = Reni&lt;br /&gt;
| occupation        = Freelancer&lt;br /&gt;
| affiliation       = Independent (formerly PSRA)&lt;br /&gt;
| lbl21             = Augments&lt;br /&gt;
| data21            = Dynamic Memory Link (Deadman’s Loop) System, Neural Reflex Mesh, Musculoskeletal Reinforcement, Pain Regulator, Auditory Filters&lt;br /&gt;
| lbl22             = Role&lt;br /&gt;
| data22            = Infiltrator / Assassin / Recon&lt;br /&gt;
| lbl23             = Special&lt;br /&gt;
| data23            = Experiential future prediction under fatal threat&lt;br /&gt;
| lbl24             = Strengths&lt;br /&gt;
| data24            = Extreme situational awareness under pressure, enhanced strength/endurance, stealth expertise, combat adaptability&lt;br /&gt;
| lbl25             = Weaknesses&lt;br /&gt;
| data25            = Deep distrust of authority, difficulty with intimacy and reliance on others, easily provoked by being teased about her figure or height&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRENE “RENI” BARRETT&#039;&#039;&#039; is a former operative of the Public Safety and Reintegration Agency (PSRA), rebuilt after a near-fatal incident and molded into a deniable asset. Her body was extensively modified with experimental bio-circuitry and combat augments, most notably the Dynamic Memory Link System, also known as the Deadman’s Loop, a neural prediction engine that forces her to experience lethal futures as memory before they occur. Compact and deceptively strong, she specializes in infiltration, assassination, and survival under extreme odds. After foreseeing her own disposal by the Agency, she defected and disappeared, choosing autonomy over obedience at any cost.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
Reni was born ▒▒▒▒▒▒, a street child who learned early that survival meant being careful, not brave. She lived in overlooked corners of the city, surviving off petty theft and favors that always came with strings. Violence was common around her, but she endured by staying just outside it.&lt;br /&gt;
&lt;br /&gt;
Until she didn’t.&lt;br /&gt;
&lt;br /&gt;
Her story should have ended during a typical crime that went wrong. A botched robbery, a panicked civilian, a weapon discharged where it was never meant to be. She was not the target, just collateral—left bleeding and unconscious in an alleyway while the people responsible fled.&lt;br /&gt;
&lt;br /&gt;
A secretive organization known as the Public Safety and Reintegration Agency recovered her broken body. With her memories gone, she was given a new name: Irene Barrett. Surgeons and engineers rebuilt her using bio-circuitry, synthetic grafts, and a set of experimental augmentations.&lt;br /&gt;
&lt;br /&gt;
Folded into a clandestine program training child operatives, she was conditioned for absolute loyalty to a Handler—obedience reinforced through isolation, manipulation, and carefully rationed kindness. She proved adept at disguise and counter-surveillance, lethal at both long range and close quarters. Missions followed. Bodies accumulated. The Agency gained a perfect deniable asset.&lt;br /&gt;
&lt;br /&gt;
One implant defined her career: the Dynamic Memory Link System, also known as the Deadman’s Loop System.&lt;br /&gt;
&lt;br /&gt;
Despite the name, it does not rewind time. The DMLS is a probabilistic prediction engine grafted directly into her brain, continuously simulating her immediate future. When it detects a high-confidence fatal outcome, the implant floods her consciousness with a compressed cascade of predicted events—up to an hour ahead. She experiences the future as memory: the angle of a shot, the timing of a breach, the moment she hesitates and dies, every sensation rendered in full detail.&lt;br /&gt;
&lt;br /&gt;
The invasiveness of the implant and the fidelity of its simulations left most test subjects comatose or psychologically burned out after only a few activations. Reni’s stubbornness and raw survival instinct made her a rare exception. Even so, repeated use blurred the boundary between anticipation and recollection. She flinched at threats that had not yet occurred. She mourned people still alive. Anticipated failures began to feel indistinguishable from lived ones.&lt;br /&gt;
&lt;br /&gt;
Command took notice. Reports cited paranoia, fixation on hypothetical outcomes, increasing insubordination.&lt;br /&gt;
&lt;br /&gt;
Her Handler was issued a final directive: assign her to an operation with overwhelming odds and no extraction. Let probability resolve the problem.&lt;br /&gt;
&lt;br /&gt;
They expected her to give in and die.&lt;br /&gt;
&lt;br /&gt;
Instead, the Loop showed her the way out.&lt;br /&gt;
&lt;br /&gt;
Names. Orders. The precise moment she would be abandoned. When the hour ended and the future dissolved, she was still alive—and now she knew.&lt;br /&gt;
&lt;br /&gt;
So she broke protocol.&lt;br /&gt;
&lt;br /&gt;
She ran.&lt;br /&gt;
&lt;br /&gt;
Now, Irene is no longer an operative. She is her own weapon—freelance, unbound, selling her skills to syndicates, corporations, and states, but only on her terms.&lt;br /&gt;
&lt;br /&gt;
== Goals/Personality ==&lt;br /&gt;
Reni’s core is survival. Freedom is not philosophy; it is oxygen. Anything resembling authority, ownership, or a Handler triggers recoil.&lt;br /&gt;
&lt;br /&gt;
Beneath that, she carries a contradiction that defines her: she was a weapon, and part of her still wants to be one. Not consciously, not proudly, but reflexively. Purpose, structure, being useful: these were once synonymous with safety. The conditioning carved that into her.&lt;br /&gt;
&lt;br /&gt;
She knows this impulse is dangerous. She knows wanting it is a relic of captivity. So she polices herself constantly: she bristles at commands to avoid slipping back into obedience, she snaps when someone tries to protect her, fearing the old reflex to attach, she rejects help because needing anyone feels like a step toward being owned.&lt;br /&gt;
&lt;br /&gt;
Most of her attitude—her edge, her bite, her bluster—is armor against herself more than others. If someone managed to overpower her emotionally or physically, she cannot trust her own instincts not to fold back into the person she was trained to be.&lt;br /&gt;
&lt;br /&gt;
Closeness is even more dangerous. Her Handler used intimacy as a leash. Affection meant obedience. Approval meant ownership. So she keeps people at arm’s length because she fears the trap she was conditioned to fall into.&lt;br /&gt;
&lt;br /&gt;
Being abrasive, prickly, and confrontational keeps most people away, and that distance feels safe. Those who persist—those who see her rather than the persona—discover someone fiercely protective, loyal on her own terms, and terrified of how deeply she is capable of caring.&lt;br /&gt;
&lt;br /&gt;
== Implants ==&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Memory Link (Deadman’s Loop) System ===&lt;br /&gt;
* &#039;&#039;&#039;Function&#039;&#039;&#039;: A probabilistic prediction engine grafted into Reni’s brain, continuously simulating near-future outcomes in real time.&lt;br /&gt;
* &#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;: Activates automatically when it detects a high-confidence fatal outcome for Reni.&lt;br /&gt;
* &#039;&#039;&#039;Prediction Window&#039;&#039;&#039;: Generates simulations ranging from seconds up to approximately one hour into the future.&lt;br /&gt;
* &#039;&#039;&#039;Data Delivery&#039;&#039;&#039;: Injects predictions directly into consciousness as compressed, memory-like experiences rather than abstract data.&lt;br /&gt;
* &#039;&#039;&#039;Experiential Fidelity&#039;&#039;&#039;: Simulations include sensory, emotional, and proprioceptive detail (sightlines, timing, pain, hesitation), making them subjectively indistinguishable from lived memory.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&#039;&#039;&#039;Musculoskeletal Reinforcement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Synthetic tendons, lightweight carbon lattices around joints, and fiber bundles integrated into muscles.&lt;br /&gt;
* At 1.54m, she’s compact but deceptively strong—equivalent to a trained soldier in strength and stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neural Reflex Mesh:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bio-circuit interfacing with motor cortex.&lt;br /&gt;
* Subtle edge in reaction speed, balance, and hand-eye coordination—perfect for sniping and CQC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auditory Filters:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Basic sound dampening and direction-finding implants in the ears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain Regulator:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Microdosing endorphins and blocking signals via spinal implant.&lt;br /&gt;
* Helps her keep functioning under catastrophic injury (knife wounds, fractures).&lt;br /&gt;
&lt;br /&gt;
== Compressed Timeline of the Public Safety and Reintegration Agency (PSRA) ==&lt;br /&gt;
&lt;br /&gt;
=== Founding (~20 years ago) ===&lt;br /&gt;
&lt;br /&gt;
* Formed quietly as a “public safety” bureau.&lt;br /&gt;
* Cover: rehabilitating orphans, vagrants, and criminals.&lt;br /&gt;
* Reality: A black-ops recruitment and augmentation pipeline, producing covert operatives loyal only to their Handlers.&lt;br /&gt;
&lt;br /&gt;
=== Augmentation Era (~15 years ago) ===&lt;br /&gt;
&lt;br /&gt;
* Engineers refine bio-circuitry and synthetic grafts.&lt;br /&gt;
* First batches of child operatives trained in disguise, infiltration, assassination. High mortality rate.&lt;br /&gt;
* Surviving operatives are paraded internally as “proof of concept.”&lt;br /&gt;
&lt;br /&gt;
=== The Deadman’s Loop (~5 years ago) ===&lt;br /&gt;
&lt;br /&gt;
* The Loop project is greenlit as an &#039;&#039;ultra-classified&#039;&#039; PSRA sub-program.&lt;br /&gt;
* Reni becomes the sole viable subject—all others die or break.&lt;br /&gt;
* For several years, she operates in the field, her unique ability kept secret even from most of the Agency.&lt;br /&gt;
&lt;br /&gt;
=== Betrayal &amp;amp; Escape (~1 year ago) ===&lt;br /&gt;
&lt;br /&gt;
* Her instability worries the higher-ups.&lt;br /&gt;
* Her Handler is ordered to send her into a no-return operation.&lt;br /&gt;
* She dies, the Loop triggers—giving her foreknowledge of her own betrayal.&lt;br /&gt;
* She deserts, vanishes into the underworld.&lt;br /&gt;
&lt;br /&gt;
=== Now (Present) ===&lt;br /&gt;
&lt;br /&gt;
* Reni has been free for less than a year.&lt;br /&gt;
* The PSRA still exists, but the Loop project was buried after her defection.&lt;br /&gt;
* Officially, she’s “dead in the field.”&lt;br /&gt;
* In reality, intelligence services want her back at all costs—not just to recover their property, but to make sure another rival doesn’t get their hands on her.&lt;br /&gt;
&lt;br /&gt;
== AUs ==&lt;br /&gt;
&lt;br /&gt;
=== [[Irene Barrett/STALKER|STALKER]] ===&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Infobox_character&amp;diff=1620</id>
		<title>Template:Infobox character</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Infobox_character&amp;diff=1620"/>
		<updated>2026-08-18T00:07:02Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main other|{{Short description|Fictional character|noreplace|pagetype=Articles}}}}&lt;br /&gt;
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| label28      = {{#if: {{{affiliation|}}} | Affiliation | Alignment }}&lt;br /&gt;
| data28       = {{If empty |{{{affiliation|}}} |{{{alignment|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label29      = {{longitem|Fighting style}}&lt;br /&gt;
| data29       = {{{fighting_style|}}}&lt;br /&gt;
&lt;br /&gt;
| label30      = Weapon&lt;br /&gt;
| data30       = {{{weapon|}}}&lt;br /&gt;
&lt;br /&gt;
| label31      = Family&lt;br /&gt;
| data31       = {{{family|}}}&lt;br /&gt;
&lt;br /&gt;
| label32      = Spouse{{Pluralize from text|{{{spouse|}}}|plural=s}}&lt;br /&gt;
| data32       = {{{spouse|}}}&lt;br /&gt;
&lt;br /&gt;
| label33      = {{longitem|Significant other{{Pluralize from text|{{{significant_other|}}}|plural=s}}}}&lt;br /&gt;
| data33       = {{{significant_other|}}}&lt;br /&gt;
&lt;br /&gt;
| label34      = Children&lt;br /&gt;
| data34       = {{{children|}}}&lt;br /&gt;
&lt;br /&gt;
| label35      = Relatives&lt;br /&gt;
| data35       = {{{relatives|}}}&lt;br /&gt;
&lt;br /&gt;
| label36      = Religion&lt;br /&gt;
| data36       = {{{religion|}}}&lt;br /&gt;
&lt;br /&gt;
| label37      = {{#if: {{{origin|}}} | Origin | Home }}&lt;br /&gt;
| data37       = {{If empty |{{{origin|}}} |{{{home|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label38      = Nationality&lt;br /&gt;
| data38       = {{{nationality|}}}&lt;br /&gt;
&lt;br /&gt;
| label39      = {{longitem|{{{lbl21|}}}}}&lt;br /&gt;
| data39       = {{{data21|}}}&lt;br /&gt;
&lt;br /&gt;
| label40      = {{longitem|{{{lbl22|}}}}}&lt;br /&gt;
| data40       = {{{data22|}}}&lt;br /&gt;
&lt;br /&gt;
| label41      = {{longitem|{{{lbl23|}}}}}&lt;br /&gt;
| data41       = {{{data23|}}}&lt;br /&gt;
&lt;br /&gt;
| label42      = {{longitem|{{{lbl24|}}}}}&lt;br /&gt;
| data42       = {{{data24|}}}&lt;br /&gt;
&lt;br /&gt;
| label43      = {{longitem|{{{lbl25|}}}}}&lt;br /&gt;
| data43       = {{{data25|}}} &lt;br /&gt;
&lt;br /&gt;
| header50     = {{#if: {{{data31|}}} {{{data32|}}} {{{data33|}}} {{{data34|}}} {{{data35|}}} | {{{extra_header|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label51      = {{longitem|{{{lbl31|}}}}}&lt;br /&gt;
| data51       = {{{data31|}}}&lt;br /&gt;
&lt;br /&gt;
| label52      = {{longitem|{{{lbl32|}}}}}&lt;br /&gt;
| data52       = {{{data32|}}}&lt;br /&gt;
&lt;br /&gt;
| label53      = {{longitem|{{{lbl33|}}}}}&lt;br /&gt;
| data53       = {{{data33|}}}&lt;br /&gt;
&lt;br /&gt;
| label54      = {{longitem|{{{lbl34|}}}}}&lt;br /&gt;
| data54       = {{{data34|}}}&lt;br /&gt;
&lt;br /&gt;
| label55      = {{longitem|{{{lbl35|}}}}}&lt;br /&gt;
| data55       = {{{data35|}}}&lt;br /&gt;
&lt;br /&gt;
| data99       = {{{module|}}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!-- Tracking categories&lt;br /&gt;
--&amp;gt;{{Main other&lt;br /&gt;
|{{#if: {{{lbl35|}}} {{{data35|}}} {{{lbl25|}}} {{{data25|}}} {{{lbl5|}}} {{{data5|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|5{{PAGENAME}}]]&lt;br /&gt;
 | {{#if: {{{lbl34|}}} {{{data34|}}} {{{lbl24|}}} {{{data24|}}} {{{lbl4|}}} {{{data4|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|4{{PAGENAME}}]]&lt;br /&gt;
 | {{#if: {{{lbl33|}}} {{{data33|}}} {{{lbl23|}}} {{{data23|}}} {{{lbl3|}}} {{{data3|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|3{{PAGENAME}}]]&lt;br /&gt;
 | {{#if: {{{lbl32|}}} {{{data32|}}} {{{lbl22|}}} {{{data22|}}} {{{lbl2|}}} {{{data2|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|2{{PAGENAME}}]]&lt;br /&gt;
}} }} }} }}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Check for unknown parameters|check|unknown={{Main other|[[Category:Pages using infobox character with unknown parameters|_VALUE_{{PAGENAME}}]]}}|preview=Page using [[Template:Infobox character]] with unknown parameter &amp;quot;_VALUE_&amp;quot;|showblankpositional=1| adapted_by | affiliation | alias | aliases | alignment | alt | caption | child | children | class | creator | based_on | data1 | data2 | data3 | data4 | data5 | data21 | data22 | data23 | data24 | data25 | data31 | data32 | data33 | data34 | data35 | designer | embed | extra_header | family | fighting_style | first | first_date | first_issue | first_major | first_minor | first_game  | franchise | full_name | gender | home | image | image_size | image_upright | info_header | last | last_date | last_issue | last_major | last_minor | lbl1 | lbl2 | lbl3 | lbl4 | lbl5 | lbl21 | lbl22 | lbl23 | lbl24 | lbl25 | lbl31 | lbl32 | lbl33 | lbl34 | lbl35 | module | motion_actor | multiple | name | nationality | nickname | noinfo | occupation | origin | portrayer | position | race | relatives | religion | series | significant_other | species | spouse | title | voice | weapon }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Check for conflicting parameters|check&lt;br /&gt;
| template = [[Template:Infobox character]]&lt;br /&gt;
| cat = {{Main other|Category:Pages using infobox character with conflicting parameters}}&lt;br /&gt;
| child; embed &lt;br /&gt;
| race; species &lt;br /&gt;
| occupation; position; class &lt;br /&gt;
| affiliation; alignment &lt;br /&gt;
| origin; home &lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1619</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1619"/>
		<updated>2026-08-17T23:52:22Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| family            = No&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. She was exceedingly successful in this role and fulfilled it with commendations from her superiors for a decade before she resigned. &lt;br /&gt;
&lt;br /&gt;
The turning point wasn&#039;t a moral crisis, but an efficiency one. Margaret found herself stifled by &amp;quot;the committee.&amp;quot; She grew to despise the way politicians and bureaucrats would hamper a clean operation with ethics, diplomatic concerns, or red tape. She noticed that while she was taking orders from people in suits who had never seen a war zone, the people selling the weapons were always wealthier and more influential than the spies themselves. She realized that if you control the flow of hardware into a conflict, you control the outcome regardless of what MI6&#039;s strategy reports say. &lt;br /&gt;
&lt;br /&gt;
She used her final assignments as a handler to set up her first private networks. She didn&#039;t just leave MI6; she leveraged it to launch her business. Before leaving, she also stole a curated list of contacts, deep-cover routes, and &amp;quot;black&amp;quot; budgets from the agency.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1618</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1618"/>
		<updated>2026-08-17T23:51:48Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = United Kingdom&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them. &lt;br /&gt;
&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. She was exceedingly successful in this role and fulfilled it with commendations from her superiors for a decade before she resigned. &lt;br /&gt;
&lt;br /&gt;
The turning point wasn&#039;t a moral crisis, but an efficiency one. Margaret found herself stifled by &amp;quot;the committee.&amp;quot; She grew to despise the way politicians and bureaucrats would hamper a clean operation with ethics, diplomatic concerns, or red tape. She noticed that while she was taking orders from people in suits who had never seen a war zone, the people selling the weapons were always wealthier and more influential than the spies themselves. She realized that if you control the flow of hardware into a conflict, you control the outcome regardless of what MI6&#039;s strategy reports say. &lt;br /&gt;
&lt;br /&gt;
She used her final assignments as a handler to set up her first private networks. She didn&#039;t just leave MI6; she leveraged it to launch her business. Before leaving, she also stole a curated list of contacts, deep-cover routes, and &amp;quot;black&amp;quot; budgets from the agency.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Module:SDcat/doc&amp;diff=1617</id>
		<title>Module:SDcat/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Module:SDcat/doc&amp;diff=1617"/>
		<updated>2026-08-17T23:51:25Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please place categories where indicated at the bottom of this page and interwikis at Wikidata (see [[Wikipedia:Wikidata]]) --&amp;gt;&lt;br /&gt;
{{High risk}}&lt;br /&gt;
{{cascade-protected template|page=module}}&lt;br /&gt;
Module to check whether local short description matches that on Wikidata&lt;br /&gt;
&lt;br /&gt;
setCat has the qid of a Wikidata entity passed as |qid=&lt;br /&gt;
(it defaults to the associated qid of the current article if omitted)&lt;br /&gt;
and the local short description passed as |sd=&lt;br /&gt;
It returns a category if there is an associated Wikidata entity.&lt;br /&gt;
&lt;br /&gt;
It returns one of the following tracking categories, as appropriate:&lt;br /&gt;
* Category:Short description matches Wikidata (case-insensitive)&lt;br /&gt;
* Category:Short description is different from Wikidata&lt;br /&gt;
* Category:Short description with empty Wikidata description&lt;br /&gt;
For testing purposes, a link prefix |lp= may be set to &amp;quot;:&amp;quot; to make the categories visible.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
; From within a template&lt;br /&gt;
: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SDcat |sd={{{shortdescription|}}} }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: or&lt;br /&gt;
: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#invoke:SDcat |setCat |sd={{{shortdescription|}}} }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Template:SDcat]] is a wrapper for this module.&lt;br /&gt;
&lt;br /&gt;
; From another module&lt;br /&gt;
: &amp;lt;code&amp;gt;sdcat = require(&amp;quot;Module:SDcat&amp;quot;)._setCat&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;local tracking_cat = sdcat(shortdesc, itemID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== For testing ===&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#invoke:SDcat |setCat |qid={{get QID|Douglas Adams}}|sd=English author and humorist (1952–2001) |lp=&amp;quot;:&amp;quot;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few examples of tests are at [[Module talk:SDcat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
[[Category:Short description related modules]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Module documentation pages]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Module:SDcat&amp;diff=1615</id>
		<title>Module:SDcat</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Module:SDcat&amp;diff=1615"/>
		<updated>2026-08-17T23:51:25Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[&lt;br /&gt;
SDcat&lt;br /&gt;
Module to check whether local short description matches that on Wikidata&lt;br /&gt;
--]]&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
--[[&lt;br /&gt;
setCat has the qid of a Wikidata entity passed as |qid=&lt;br /&gt;
(it defaults to the associated qid of the current article if omitted)&lt;br /&gt;
and the local short description passed as |sd=&lt;br /&gt;
It returns a category if there is an associated Wikidata entity.&lt;br /&gt;
It returns one of the following tracking categories, as appropriate:&lt;br /&gt;
* Category:Short description matches Wikidata (case-insensitive)&lt;br /&gt;
* Category:Short description is different from Wikidata&lt;br /&gt;
* Category:Short description with empty Wikidata description&lt;br /&gt;
For testing purposes, a link prefix |lp= may be set to &amp;quot;:&amp;quot; to make the categories visible.&lt;br /&gt;
--]]&lt;br /&gt;
&lt;br /&gt;
-- function exported for use in other modules&lt;br /&gt;
-- (local short description, Wikidata entity-ID, link prefix)&lt;br /&gt;
p._setCat = function(sdesc, itemID, lp)&lt;br /&gt;
	if not mw.wikibase then return nil end&lt;br /&gt;
	if itemID == &amp;quot;&amp;quot; then itemID = nil end&lt;br /&gt;
	-- Wikidata description field&lt;br /&gt;
	local wdesc = (mw.wikibase.getDescription(itemID) or &amp;quot;&amp;quot;):lower()&lt;br /&gt;
	if wdesc == &amp;quot;&amp;quot; then&lt;br /&gt;
		return &amp;quot;[[&amp;quot; .. lp .. &amp;quot;Category:Short description with empty Wikidata description]]&amp;quot;&lt;br /&gt;
	elseif wdesc == sdesc then&lt;br /&gt;
		return &amp;quot;[[&amp;quot; .. lp .. &amp;quot;Category:Short description matches Wikidata]]&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		return &amp;quot;[[&amp;quot; .. lp .. &amp;quot;Category:Short description is different from Wikidata]]&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- function exported for call from #invoke&lt;br /&gt;
p.setCat = function(frame)&lt;br /&gt;
	local args&lt;br /&gt;
	if frame.args.sd then&lt;br /&gt;
		args = frame.args&lt;br /&gt;
	else&lt;br /&gt;
		args = frame:getParent().args&lt;br /&gt;
	end&lt;br /&gt;
	-- local short description&lt;br /&gt;
	local sdesc = mw.text.trim(args.sd or &amp;quot;&amp;quot;):lower()&lt;br /&gt;
	-- Wikidata entity-ID&lt;br /&gt;
	local itemID = mw.text.trim(args.qid or &amp;quot;&amp;quot;)&lt;br /&gt;
	-- link prefix, strip quotes&lt;br /&gt;
	local lp = mw.text.trim(args.lp or &amp;quot;&amp;quot;):gsub(&#039;&amp;quot;&#039;, &#039;&#039;)&lt;br /&gt;
	return p._setCat(sdesc, itemID, lp)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:SDcat/doc&amp;diff=1613</id>
		<title>Template:SDcat/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:SDcat/doc&amp;diff=1613"/>
		<updated>2026-08-17T23:50:42Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation subpage}}&lt;br /&gt;
{{High risk}}&lt;br /&gt;
{{cascade-protected template}}&lt;br /&gt;
&amp;lt;!-- Add categories where indicated at the bottom of this page and interwikis at Wikidata (see [[Wikipedia:Wikidata]]) --&amp;gt;&lt;br /&gt;
{{lua|Module:SDcat}}&lt;br /&gt;
This template is merely a wrapper for [[Module:SDcat]], which adds tracking categories to articles depending on whether their [[WP:short description|short description]] matches the associated description field on Wikidata. Complete documentation is available at [[Module:SDcat]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SDcat |sd={{{shortdescription|}}} }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== For testing ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SDcat |sd=short description |qid=Wikidata entity ID |lp=link prefix (usually &amp;quot;:&amp;quot;) }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{sandbox other||&lt;br /&gt;
&amp;lt;!-- Categories below this line; interwikis at Wikidata --&amp;gt;&lt;br /&gt;
[[Category:Short description templates]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:High_risk&amp;diff=1611</id>
		<title>Template:High risk</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:High_risk&amp;diff=1611"/>
		<updated>2026-08-17T23:50:42Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:High-use]]&lt;br /&gt;
&lt;br /&gt;
{{Redirect category shell|&lt;br /&gt;
{{R avoided double redirect|1=Template:High-risk}}&lt;br /&gt;
{{R from alternative hyphenation|&#039;&#039;&#039;{{-r|Template:High-risk}}&#039;&#039;&#039;}}{{R from template shortcut}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Cascade-protected_template&amp;diff=1609</id>
		<title>Template:Cascade-protected template</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Cascade-protected_template&amp;diff=1609"/>
		<updated>2026-08-17T23:50:42Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mbox&lt;br /&gt;
    | type = protection&lt;br /&gt;
    | image = [[File:Cascade-protection-shackle.svg|40x40px|link=|alt=]]&lt;br /&gt;
    | text = This {{{page|template}}} can only be edited by [[Wikipedia:Administrators|administrators]] because it is [[Help:Transclusion|transcluded]] onto one or more [[Wikipedia:Protection policy#Cascading protection|cascade-protected]] pages.&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage and interwikis in Wikidata, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Module:Transclusion_count/data/S&amp;diff=1607</id>
		<title>Module:Transclusion count/data/S</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Module:Transclusion_count/data/S&amp;diff=1607"/>
		<updated>2026-08-17T23:50:41Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
[&amp;quot;S&amp;quot;] = 4300,&lt;br /&gt;
[&amp;quot;S-aca&amp;quot;] = 6700,&lt;br /&gt;
[&amp;quot;S-ach&amp;quot;] = 17000,&lt;br /&gt;
[&amp;quot;S-aft&amp;quot;] = 230000,&lt;br /&gt;
[&amp;quot;S-aft/check&amp;quot;] = 230000,&lt;br /&gt;
[&amp;quot;S-aft/filter&amp;quot;] = 230000,&lt;br /&gt;
[&amp;quot;S-bef&amp;quot;] = 235000,&lt;br /&gt;
[&amp;quot;S-bef/check&amp;quot;] = 235000,&lt;br /&gt;
[&amp;quot;S-bef/filter&amp;quot;] = 235000,&lt;br /&gt;
[&amp;quot;S-break&amp;quot;] = 6500,&lt;br /&gt;
[&amp;quot;S-bus&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;S-civ&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;S-dip&amp;quot;] = 6000,&lt;br /&gt;
[&amp;quot;S-end&amp;quot;] = 262000,&lt;br /&gt;
[&amp;quot;S-gov&amp;quot;] = 8600,&lt;br /&gt;
[&amp;quot;S-hon&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;S-hou&amp;quot;] = 9800,&lt;br /&gt;
[&amp;quot;S-inc&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;S-legal&amp;quot;] = 9900,&lt;br /&gt;
[&amp;quot;S-line_label&amp;quot;] = 2000,&lt;br /&gt;
[&amp;quot;S-mil&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;S-new&amp;quot;] = 17000,&lt;br /&gt;
[&amp;quot;S-non&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;S-npo&amp;quot;] = 4200,&lt;br /&gt;
[&amp;quot;S-off&amp;quot;] = 43000,&lt;br /&gt;
[&amp;quot;S-par&amp;quot;] = 52000,&lt;br /&gt;
[&amp;quot;S-par/en&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;S-par/gb&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;S-par/uk&amp;quot;] = 12000,&lt;br /&gt;
[&amp;quot;S-par/us-hs&amp;quot;] = 12000,&lt;br /&gt;
[&amp;quot;S-par/us-sen&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;S-ppo&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;S-prec&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;S-reg&amp;quot;] = 22000,&lt;br /&gt;
[&amp;quot;S-rel&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;S-roy&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;S-sports&amp;quot;] = 12000,&lt;br /&gt;
[&amp;quot;S-start&amp;quot;] = 253000,&lt;br /&gt;
[&amp;quot;S-ttl&amp;quot;] = 242000,&lt;br /&gt;
[&amp;quot;S-ttl/check&amp;quot;] = 242000,&lt;br /&gt;
[&amp;quot;S-vac&amp;quot;] = 7800,&lt;br /&gt;
[&amp;quot;SAU&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;SCO&amp;quot;] = 3800,&lt;br /&gt;
[&amp;quot;SDcat&amp;quot;] = 6800000,&lt;br /&gt;
[&amp;quot;SECOND&amp;quot;] = 2300,&lt;br /&gt;
[&amp;quot;SGP&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;SIA&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;SLL&amp;quot;] = 2000,&lt;br /&gt;
[&amp;quot;SLO&amp;quot;] = 4900,&lt;br /&gt;
[&amp;quot;SMS&amp;quot;] = 6800,&lt;br /&gt;
[&amp;quot;SMU&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;SPI_archive_notice&amp;quot;] = 85000,&lt;br /&gt;
[&amp;quot;SPIarchive_notice&amp;quot;] = 82000,&lt;br /&gt;
[&amp;quot;SPIcat&amp;quot;] = 3800,&lt;br /&gt;
[&amp;quot;SPIclose&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;SPIpriorcases&amp;quot;] = 78000,&lt;br /&gt;
[&amp;quot;SR/Olympics_profile&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;SRB&amp;quot;] = 4300,&lt;br /&gt;
[&amp;quot;SS&amp;quot;] = 22000,&lt;br /&gt;
[&amp;quot;SSPa&amp;quot;] = 2600,&lt;br /&gt;
[&amp;quot;STN&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;SUBJECTSPACE_formatted&amp;quot;] = 44000,&lt;br /&gt;
[&amp;quot;SUI&amp;quot;] = 9600,&lt;br /&gt;
[&amp;quot;SVG&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;SVG-Logo&amp;quot;] = 26000,&lt;br /&gt;
[&amp;quot;SVG-Res&amp;quot;] = 24000,&lt;br /&gt;
[&amp;quot;SVG-logo&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;SVK&amp;quot;] = 8700,&lt;br /&gt;
[&amp;quot;SVN&amp;quot;] = 5800,&lt;br /&gt;
[&amp;quot;SWE&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;Salts_by_element&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Sandbox_other&amp;quot;] = 467000,&lt;br /&gt;
[&amp;quot;Saturday&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;Saved_book&amp;quot;] = 52000,&lt;br /&gt;
[&amp;quot;Sc&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;Scholia&amp;quot;] = 3700,&lt;br /&gt;
[&amp;quot;School_block&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;School_disambiguation&amp;quot;] = 3500,&lt;br /&gt;
[&amp;quot;Schoolblock&amp;quot;] = 6900,&lt;br /&gt;
[&amp;quot;Schooldis&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;Schoolip&amp;quot;] = 12000,&lt;br /&gt;
[&amp;quot;Scientist_icon&amp;quot;] = 16000,&lt;br /&gt;
[&amp;quot;Scientist_icon2&amp;quot;] = 16000,&lt;br /&gt;
[&amp;quot;Sclass&amp;quot;] = 34000,&lt;br /&gt;
[&amp;quot;Sclass2&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Screen_reader-only&amp;quot;] = 108000,&lt;br /&gt;
[&amp;quot;Screen_reader-only/styles.css&amp;quot;] = 148000,&lt;br /&gt;
[&amp;quot;Script&amp;quot;] = 7600,&lt;br /&gt;
[&amp;quot;Script/Arabic&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;Script/Hebrew&amp;quot;] = 4900,&lt;br /&gt;
[&amp;quot;Script/Nastaliq&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Script/doc/id-unk&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;Script/doc/id-unk/core&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;Script/doc/id-unk/is-iso-alpha4&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;Script/doc/id-unk/name-to-alpha4&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;Script/styles.css&amp;quot;] = 3400,&lt;br /&gt;
[&amp;quot;Script/styles_arabic.css&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;Script/styles_hebrew.css&amp;quot;] = 4900,&lt;br /&gt;
[&amp;quot;Sdash&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;Search_box&amp;quot;] = 73000,&lt;br /&gt;
[&amp;quot;Search_link&amp;quot;] = 26000,&lt;br /&gt;
[&amp;quot;Section_link&amp;quot;] = 165000,&lt;br /&gt;
[&amp;quot;Section_sizes&amp;quot;] = 4300,&lt;br /&gt;
[&amp;quot;See&amp;quot;] = 8900,&lt;br /&gt;
[&amp;quot;See_also&amp;quot;] = 217000,&lt;br /&gt;
[&amp;quot;Seealso&amp;quot;] = 7900,&lt;br /&gt;
[&amp;quot;Seiner_Majestät_Schiff&amp;quot;] = 6800,&lt;br /&gt;
[&amp;quot;Seiner_Majestät_Unterseeboot&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;Select_skin&amp;quot;] = 5500,&lt;br /&gt;
[&amp;quot;Selected&amp;quot;] = 2000,&lt;br /&gt;
[&amp;quot;Selected_article&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;Selected_picture&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;Self&amp;quot;] = 45000,&lt;br /&gt;
[&amp;quot;Self-published_inline&amp;quot;] = 4700,&lt;br /&gt;
[&amp;quot;Self-published_source&amp;quot;] = 6100,&lt;br /&gt;
[&amp;quot;Self-reference&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Self-reference_tool&amp;quot;] = 8200,&lt;br /&gt;
[&amp;quot;Sent_off&amp;quot;] = 17000,&lt;br /&gt;
[&amp;quot;Sentoff&amp;quot;] = 6200,&lt;br /&gt;
[&amp;quot;Sequence&amp;quot;] = 4100,&lt;br /&gt;
[&amp;quot;Series_overview&amp;quot;] = 9900,&lt;br /&gt;
[&amp;quot;Serif&amp;quot;] = 5000,&lt;br /&gt;
[&amp;quot;Set_category&amp;quot;] = 38000,&lt;br /&gt;
[&amp;quot;Set_index_article&amp;quot;] = 6300,&lt;br /&gt;
[&amp;quot;Sets_taxobox_colour&amp;quot;] = 3400,&lt;br /&gt;
[&amp;quot;Sfn&amp;quot;] = 209000,&lt;br /&gt;
[&amp;quot;SfnRef&amp;quot;] = 164000,&lt;br /&gt;
[&amp;quot;Sfn_whitelist&amp;quot;] = 2600,&lt;br /&gt;
[&amp;quot;Sfnm&amp;quot;] = 5900,&lt;br /&gt;
[&amp;quot;Sfnp&amp;quot;] = 24000,&lt;br /&gt;
[&amp;quot;Sfnref&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Sfrac&amp;quot;] = 5100,&lt;br /&gt;
[&amp;quot;Sfrac/styles.css&amp;quot;] = 5200,&lt;br /&gt;
[&amp;quot;SharedIPEDU&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;Shared_IP&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Shared_IP_corp&amp;quot;] = 4100,&lt;br /&gt;
[&amp;quot;Shared_IP_edu&amp;quot;] = 186000,&lt;br /&gt;
[&amp;quot;Shared_IP_gov&amp;quot;] = 2300,&lt;br /&gt;
[&amp;quot;Sharedip&amp;quot;] = 3000,&lt;br /&gt;
[&amp;quot;Sharedipedu&amp;quot;] = 3800,&lt;br /&gt;
[&amp;quot;Sherdog&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;Ship&amp;quot;] = 42000,&lt;br /&gt;
[&amp;quot;Ship_index&amp;quot;] = 7600,&lt;br /&gt;
[&amp;quot;Shipboxflag&amp;quot;] = 21000,&lt;br /&gt;
[&amp;quot;Shipboxflag/core&amp;quot;] = 21000,&lt;br /&gt;
[&amp;quot;Shipwrecks_navbox_footer&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Shipwrecks_navbox_footer/link&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Short_description&amp;quot;] = 6940000,&lt;br /&gt;
[&amp;quot;Short_description/lowercasecheck&amp;quot;] = 6940000,&lt;br /&gt;
[&amp;quot;Short_pages_monitor&amp;quot;] = 16000,&lt;br /&gt;
[&amp;quot;Short_pages_monitor/maximum_length&amp;quot;] = 16000,&lt;br /&gt;
[&amp;quot;Shortcut&amp;quot;] = 22000,&lt;br /&gt;
[&amp;quot;Should_be_SVG&amp;quot;] = 8200,&lt;br /&gt;
[&amp;quot;Shy&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Sic&amp;quot;] = 39000,&lt;br /&gt;
[&amp;quot;Side_box&amp;quot;] = 1250000,&lt;br /&gt;
[&amp;quot;Sidebar&amp;quot;] = 320000,&lt;br /&gt;
[&amp;quot;Sidebar_games_events&amp;quot;] = 42000,&lt;br /&gt;
[&amp;quot;Sidebar_person&amp;quot;] = 4900,&lt;br /&gt;
[&amp;quot;Sidebar_person/styles.css&amp;quot;] = 6300,&lt;br /&gt;
[&amp;quot;Sidebar_with_collapsible_lists&amp;quot;] = 84000,&lt;br /&gt;
[&amp;quot;Sigfig&amp;quot;] = 4100,&lt;br /&gt;
[&amp;quot;Significant_figures&amp;quot;] = 5600,&lt;br /&gt;
[&amp;quot;Significant_figures/rnd&amp;quot;] = 5300,&lt;br /&gt;
[&amp;quot;Signpost-subscription&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;Signpost-subscription/styles.css&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;Signpost/item&amp;quot;] = 49000,&lt;br /&gt;
[&amp;quot;Signpost/item/core&amp;quot;] = 49000,&lt;br /&gt;
[&amp;quot;Signpost/snippet-nopic&amp;quot;] = 3400,&lt;br /&gt;
[&amp;quot;Signpost/snippet/styles.css&amp;quot;] = 3700,&lt;br /&gt;
[&amp;quot;Sildb_prim&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Silver02&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Silver2&amp;quot;] = 46000,&lt;br /&gt;
[&amp;quot;Silver_medal&amp;quot;] = 6700,&lt;br /&gt;
[&amp;quot;Silver_medal_icon&amp;quot;] = 59000,&lt;br /&gt;
[&amp;quot;Similar_names&amp;quot;] = 3400,&lt;br /&gt;
[&amp;quot;Single+double&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Single+space&amp;quot;] = 17000,&lt;br /&gt;
[&amp;quot;Single-innings_cricket_match&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;Single_chart&amp;quot;] = 43000,&lt;br /&gt;
[&amp;quot;Single_namespace&amp;quot;] = 337000,&lt;br /&gt;
[&amp;quot;Single_source&amp;quot;] = 3000,&lt;br /&gt;
[&amp;quot;Singlechart&amp;quot;] = 12000,&lt;br /&gt;
[&amp;quot;Singles&amp;quot;] = 49000,&lt;br /&gt;
[&amp;quot;Sister-inline&amp;quot;] = 223000,&lt;br /&gt;
[&amp;quot;Sister-inline/styles.css&amp;quot;] = 223000,&lt;br /&gt;
[&amp;quot;Sister_project&amp;quot;] = 1120000,&lt;br /&gt;
[&amp;quot;Sister_project/styles.css&amp;quot;] = 1120000,&lt;br /&gt;
[&amp;quot;Sister_project_links&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;Skip_to_talk&amp;quot;] = 12000,&lt;br /&gt;
[&amp;quot;Skip_to_talk/styles.css&amp;quot;] = 12000,&lt;br /&gt;
[&amp;quot;Sky&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;Sky/styles.css&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;Slink&amp;quot;] = 66000,&lt;br /&gt;
[&amp;quot;Slovak_municipality&amp;quot;] = 3000,&lt;br /&gt;
[&amp;quot;Slovak_municipality/geo&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;Small&amp;quot;] = 650000,&lt;br /&gt;
[&amp;quot;Small_Solar_System_bodies&amp;quot;] = 3600,&lt;br /&gt;
[&amp;quot;Smallcaps&amp;quot;] = 21000,&lt;br /&gt;
[&amp;quot;Smallcaps/styles.css&amp;quot;] = 22000,&lt;br /&gt;
[&amp;quot;Smalldiv&amp;quot;] = 43000,&lt;br /&gt;
[&amp;quot;Smaller&amp;quot;] = 79000,&lt;br /&gt;
[&amp;quot;Smiley&amp;quot;] = 53000,&lt;br /&gt;
[&amp;quot;Snd&amp;quot;] = 612000,&lt;br /&gt;
[&amp;quot;Snds&amp;quot;] = 6500,&lt;br /&gt;
[&amp;quot;Soccer_icon&amp;quot;] = 124000,&lt;br /&gt;
[&amp;quot;Soccer_icon2&amp;quot;] = 124000,&lt;br /&gt;
[&amp;quot;Soccer_icon4&amp;quot;] = 3500,&lt;br /&gt;
[&amp;quot;Soccerbase&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;Soccerbase_season&amp;quot;] = 8000,&lt;br /&gt;
[&amp;quot;Soccerway&amp;quot;] = 83000,&lt;br /&gt;
[&amp;quot;Sock&amp;quot;] = 55000,&lt;br /&gt;
[&amp;quot;Sock_list&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Sockcat&amp;quot;] = 2000,&lt;br /&gt;
[&amp;quot;Sockmaster&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Sockpuppet&amp;quot;] = 285000,&lt;br /&gt;
[&amp;quot;Sockpuppet/altmaster&amp;quot;] = 3700,&lt;br /&gt;
[&amp;quot;Sockpuppet/categorise&amp;quot;] = 285000,&lt;br /&gt;
[&amp;quot;SockpuppetCheckuser&amp;quot;] = 5500,&lt;br /&gt;
[&amp;quot;Sockpuppet_category&amp;quot;] = 52000,&lt;br /&gt;
[&amp;quot;Sockpuppet_category/confirmed&amp;quot;] = 28000,&lt;br /&gt;
[&amp;quot;Sockpuppet_category/suspected&amp;quot;] = 24000,&lt;br /&gt;
[&amp;quot;Sockpuppetcheckuser&amp;quot;] = 3600,&lt;br /&gt;
[&amp;quot;Sockpuppeteer&amp;quot;] = 29000,&lt;br /&gt;
[&amp;quot;Soft_hyphen&amp;quot;] = 2300,&lt;br /&gt;
[&amp;quot;Soft_redirect&amp;quot;] = 6500,&lt;br /&gt;
[&amp;quot;Soft_redirect_protection&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Softredirect&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;Solar_luminosity&amp;quot;] = 5200,&lt;br /&gt;
[&amp;quot;Solar_mass&amp;quot;] = 6400,&lt;br /&gt;
[&amp;quot;Solar_radius&amp;quot;] = 5200,&lt;br /&gt;
[&amp;quot;Soldier_icon&amp;quot;] = 3900,&lt;br /&gt;
[&amp;quot;Soldier_icon2&amp;quot;] = 3900,&lt;br /&gt;
[&amp;quot;Songs_category&amp;quot;] = 9600,&lt;br /&gt;
[&amp;quot;Songs_category/core&amp;quot;] = 9600,&lt;br /&gt;
[&amp;quot;Sort&amp;quot;] = 122000,&lt;br /&gt;
[&amp;quot;Sort_under&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Sort_under/styles.css&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Sortname&amp;quot;] = 64000,&lt;br /&gt;
[&amp;quot;Source-attribution&amp;quot;] = 9100,&lt;br /&gt;
[&amp;quot;Source_assess&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;Source_assess_table&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;Source_attribution&amp;quot;] = 39000,&lt;br /&gt;
[&amp;quot;Source_check&amp;quot;] = 927000,&lt;br /&gt;
[&amp;quot;Sourcecheck&amp;quot;] = 927000,&lt;br /&gt;
[&amp;quot;Sources&amp;quot;] = 3600,&lt;br /&gt;
[&amp;quot;Sources_exist&amp;quot;] = 4200,&lt;br /&gt;
[&amp;quot;South_America_topic&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;Sp&amp;quot;] = 164000,&lt;br /&gt;
[&amp;quot;Space&amp;quot;] = 130000,&lt;br /&gt;
[&amp;quot;Space+apostrophe+s&amp;quot;] = 26000,&lt;br /&gt;
[&amp;quot;Space+double&amp;quot;] = 7200,&lt;br /&gt;
[&amp;quot;Space+single&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Spaced_en_dash&amp;quot;] = 645000,&lt;br /&gt;
[&amp;quot;Spaced_en_dash_space&amp;quot;] = 6600,&lt;br /&gt;
[&amp;quot;Spaced_ndash&amp;quot;] = 22000,&lt;br /&gt;
[&amp;quot;Spaces&amp;quot;] = 734000,&lt;br /&gt;
[&amp;quot;Spain_metadata_Wikidata&amp;quot;] = 7400,&lt;br /&gt;
[&amp;quot;Spamlink&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;Species_Latin_name_abbreviation_disambiguation&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;Species_list&amp;quot;] = 25000,&lt;br /&gt;
[&amp;quot;Speciesbox&amp;quot;] = 393000,&lt;br /&gt;
[&amp;quot;Speciesbox/checkgenus&amp;quot;] = 391000,&lt;br /&gt;
[&amp;quot;Speciesbox/getGenus&amp;quot;] = 394000,&lt;br /&gt;
[&amp;quot;Speciesbox/getSpecies&amp;quot;] = 393000,&lt;br /&gt;
[&amp;quot;Speciesbox/name&amp;quot;] = 393000,&lt;br /&gt;
[&amp;quot;Speciesbox/parameterCheck&amp;quot;] = 393000,&lt;br /&gt;
[&amp;quot;Speciesbox/trim&amp;quot;] = 393000,&lt;br /&gt;
[&amp;quot;Specieslist&amp;quot;] = 9300,&lt;br /&gt;
[&amp;quot;Split_article&amp;quot;] = 4200,&lt;br /&gt;
[&amp;quot;Spnd&amp;quot;] = 4700,&lt;br /&gt;
[&amp;quot;Spoken_Wikipedia&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Sport_icon&amp;quot;] = 16000,&lt;br /&gt;
[&amp;quot;Sport_icon2&amp;quot;] = 17000,&lt;br /&gt;
[&amp;quot;SportsYearCatUSstate&amp;quot;] = 6700,&lt;br /&gt;
[&amp;quot;Sports_club_or_team_people_category_header&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;Sports_club_or_team_people_category_header/category1&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;Sports_links&amp;quot;] = 81000,&lt;br /&gt;
[&amp;quot;Sports_reference&amp;quot;] = 5100,&lt;br /&gt;
[&amp;quot;Squad_maintenance&amp;quot;] = 3800,&lt;br /&gt;
[&amp;quot;Sronly&amp;quot;] = 49000,&lt;br /&gt;
[&amp;quot;Srt&amp;quot;] = 7200,&lt;br /&gt;
[&amp;quot;Stack&amp;quot;] = 30000,&lt;br /&gt;
[&amp;quot;Stack/styles.css&amp;quot;] = 41000,&lt;br /&gt;
[&amp;quot;Stack_begin&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Stack_end&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;StaleIP&amp;quot;] = 3600,&lt;br /&gt;
[&amp;quot;StandardEbooks&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;Standings_table_end&amp;quot;] = 64000,&lt;br /&gt;
[&amp;quot;Standings_table_entry&amp;quot;] = 25000,&lt;br /&gt;
[&amp;quot;Standings_table_entry/record&amp;quot;] = 64000,&lt;br /&gt;
[&amp;quot;Standings_table_start&amp;quot;] = 64000,&lt;br /&gt;
[&amp;quot;Standings_table_start/colheader&amp;quot;] = 64000,&lt;br /&gt;
[&amp;quot;Standings_table_start/colspan&amp;quot;] = 64000,&lt;br /&gt;
[&amp;quot;Standings_table_start/styles.css&amp;quot;] = 64000,&lt;br /&gt;
[&amp;quot;Starbox_astrometry&amp;quot;] = 5700,&lt;br /&gt;
[&amp;quot;Starbox_begin&amp;quot;] = 5800,&lt;br /&gt;
[&amp;quot;Starbox_catalog&amp;quot;] = 5700,&lt;br /&gt;
[&amp;quot;Starbox_character&amp;quot;] = 5700,&lt;br /&gt;
[&amp;quot;Starbox_detail&amp;quot;] = 5600,&lt;br /&gt;
[&amp;quot;Starbox_end&amp;quot;] = 5800,&lt;br /&gt;
[&amp;quot;Starbox_image&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;Starbox_observe&amp;quot;] = 5800,&lt;br /&gt;
[&amp;quot;Starbox_reference&amp;quot;] = 5700,&lt;br /&gt;
[&amp;quot;Start-Class&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Start-date&amp;quot;] = 2300,&lt;br /&gt;
[&amp;quot;Start_and_end_dates&amp;quot;] = 3700,&lt;br /&gt;
[&amp;quot;Start_box&amp;quot;] = 5600,&lt;br /&gt;
[&amp;quot;Start_date&amp;quot;] = 547000,&lt;br /&gt;
[&amp;quot;Start_date_and_age&amp;quot;] = 187000,&lt;br /&gt;
[&amp;quot;Start_date_and_years_ago&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;Start_date_text&amp;quot;] = 3900,&lt;br /&gt;
[&amp;quot;Start_of_course_timeline&amp;quot;] = 5800,&lt;br /&gt;
[&amp;quot;Start_of_course_week&amp;quot;] = 6000,&lt;br /&gt;
[&amp;quot;Start_tab&amp;quot;] = 6700,&lt;br /&gt;
[&amp;quot;Startflatlist&amp;quot;] = 162000,&lt;br /&gt;
[&amp;quot;Startplainlist&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Static_IP&amp;quot;] = 5000,&lt;br /&gt;
[&amp;quot;Static_row_numbers&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;Static_row_numbers/styles.css&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;Station&amp;quot;] = 22000,&lt;br /&gt;
[&amp;quot;Station_link&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Stdinchicite&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Steady&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Sticky_header&amp;quot;] = 9500,&lt;br /&gt;
[&amp;quot;Sticky_header/styles.css&amp;quot;] = 26000,&lt;br /&gt;
[&amp;quot;Stl&amp;quot;] = 17000,&lt;br /&gt;
[&amp;quot;Stn&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Stn_art_lnk&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Stnlnk&amp;quot;] = 35000,&lt;br /&gt;
[&amp;quot;Stop&amp;quot;] = 2000,&lt;br /&gt;
[&amp;quot;Store_norske_leksikon&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;Storm_colour&amp;quot;] = 5800,&lt;br /&gt;
[&amp;quot;Storm_name&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;Storm_path&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Stortingetbio&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;StoryTeleplay&amp;quot;] = 3400,&lt;br /&gt;
[&amp;quot;Str_count&amp;quot;] = 166000,&lt;br /&gt;
[&amp;quot;Str_endswith&amp;quot;] = 236000,&lt;br /&gt;
[&amp;quot;Str_find&amp;quot;] = 283000,&lt;br /&gt;
[&amp;quot;Str_index&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Str_left&amp;quot;] = 348000,&lt;br /&gt;
[&amp;quot;Str_len&amp;quot;] = 167000,&lt;br /&gt;
[&amp;quot;Str_letter&amp;quot;] = 184000,&lt;br /&gt;
[&amp;quot;Str_letter/trim&amp;quot;] = 21000,&lt;br /&gt;
[&amp;quot;Str_number&amp;quot;] = 7200,&lt;br /&gt;
[&amp;quot;Str_number/trim&amp;quot;] = 225000,&lt;br /&gt;
[&amp;quot;Str_rep&amp;quot;] = 298000,&lt;br /&gt;
[&amp;quot;Str_right&amp;quot;] = 7100,&lt;br /&gt;
[&amp;quot;Str_startswith&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;Str_trim&amp;quot;] = 4200,&lt;br /&gt;
[&amp;quot;Str_≠_len&amp;quot;] = 48000,&lt;br /&gt;
[&amp;quot;Str_≤_len&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;Str_≥_len&amp;quot;] = 104000,&lt;br /&gt;
[&amp;quot;Strfind_short&amp;quot;] = 5300,&lt;br /&gt;
[&amp;quot;Strike&amp;quot;] = 2300,&lt;br /&gt;
[&amp;quot;Strikethrough&amp;quot;] = 20000,&lt;br /&gt;
[&amp;quot;String_split&amp;quot;] = 5300,&lt;br /&gt;
[&amp;quot;Strip_tags&amp;quot;] = 41000,&lt;br /&gt;
[&amp;quot;Strong&amp;quot;] = 212000,&lt;br /&gt;
[&amp;quot;Structurae&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;Stub-Class&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Stub_Category&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;Stub_category&amp;quot;] = 21000,&lt;br /&gt;
[&amp;quot;Stub_documentation&amp;quot;] = 42000,&lt;br /&gt;
[&amp;quot;Student_editor&amp;quot;] = 27000,&lt;br /&gt;
[&amp;quot;Student_sandbox&amp;quot;] = 4400,&lt;br /&gt;
[&amp;quot;Student_table_row&amp;quot;] = 7000,&lt;br /&gt;
[&amp;quot;Students_table&amp;quot;] = 7000,&lt;br /&gt;
[&amp;quot;Su&amp;quot;] = 4800,&lt;br /&gt;
[&amp;quot;Su-census1989&amp;quot;] = 4600,&lt;br /&gt;
[&amp;quot;Sub&amp;quot;] = 4500,&lt;br /&gt;
[&amp;quot;Subinfobox_bodystyle&amp;quot;] = 75000,&lt;br /&gt;
[&amp;quot;Subject_bar&amp;quot;] = 20000,&lt;br /&gt;
[&amp;quot;Suboff&amp;quot;] = 7400,&lt;br /&gt;
[&amp;quot;Subon&amp;quot;] = 7600,&lt;br /&gt;
[&amp;quot;Subpage_other&amp;quot;] = 408000,&lt;br /&gt;
[&amp;quot;Subscription_required&amp;quot;] = 36000,&lt;br /&gt;
[&amp;quot;Subsidebar_bodystyle&amp;quot;] = 6200,&lt;br /&gt;
[&amp;quot;Subst_only&amp;quot;] = 5500,&lt;br /&gt;
[&amp;quot;Substituted_comment&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Succession_box&amp;quot;] = 119000,&lt;br /&gt;
[&amp;quot;Succession_box/check&amp;quot;] = 119000,&lt;br /&gt;
[&amp;quot;Succession_links&amp;quot;] = 217000,&lt;br /&gt;
[&amp;quot;Summer_Olympics_by_year_category_navigation&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;Summer_Olympics_by_year_category_navigation/core&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;Sunday&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;Sup&amp;quot;] = 95000,&lt;br /&gt;
[&amp;quot;Suppress_categories&amp;quot;] = 6600,&lt;br /&gt;
[&amp;quot;Surname&amp;quot;] = 80000,&lt;br /&gt;
[&amp;quot;Swiss_metadata_Wikidata&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;Swiss_populations&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;Swiss_populations_NC&amp;quot;] = 3000,&lt;br /&gt;
[&amp;quot;Swiss_populations_YM&amp;quot;] = 2300,&lt;br /&gt;
[&amp;quot;Swiss_populations_ref&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;Switcher&amp;quot;] = 8400,&lt;br /&gt;
[&amp;quot;Sz&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;Module:SDcat&amp;quot;] = 6800000,&lt;br /&gt;
[&amp;quot;Module:SPI_archive_notice&amp;quot;] = 39000,&lt;br /&gt;
[&amp;quot;Module:SST&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;Module:SST/hosts&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;Module:SST/registry&amp;quot;] = 274000,&lt;br /&gt;
[&amp;quot;Module:SST/shards/sets/COLLEDGE_SHIPS_RN&amp;quot;] = 3000,&lt;br /&gt;
[&amp;quot;Module:SST/shards/sets/TALBERT_BARRINGTON_ATLAS&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;Module:Science_redirect&amp;quot;] = 322000,&lt;br /&gt;
[&amp;quot;Module:Science_redirect/conf&amp;quot;] = 322000,&lt;br /&gt;
[&amp;quot;Module:Section_link&amp;quot;] = 165000,&lt;br /&gt;
[&amp;quot;Module:Section_sizes&amp;quot;] = 5900,&lt;br /&gt;
[&amp;quot;Module:See_also_if_exists&amp;quot;] = 95000,&lt;br /&gt;
[&amp;quot;Module:Self&amp;quot;] = 45000,&lt;br /&gt;
[&amp;quot;Module:Self/license_migration_data.json&amp;quot;] = 23000,&lt;br /&gt;
[&amp;quot;Module:Self/styles.css&amp;quot;] = 45000,&lt;br /&gt;
[&amp;quot;Module:Separated_entries&amp;quot;] = 2760000,&lt;br /&gt;
[&amp;quot;Module:Series_overview&amp;quot;] = 9900,&lt;br /&gt;
[&amp;quot;Module:Settlement_Wikidata&amp;quot;] = 52000,&lt;br /&gt;
[&amp;quot;Module:Settlement_short_description&amp;quot;] = 729000,&lt;br /&gt;
[&amp;quot;Module:Shortcut&amp;quot;] = 29000,&lt;br /&gt;
[&amp;quot;Module:Shortcut/config&amp;quot;] = 29000,&lt;br /&gt;
[&amp;quot;Module:Shortcut/styles.css&amp;quot;] = 29000,&lt;br /&gt;
[&amp;quot;Module:Side_box&amp;quot;] = 1280000,&lt;br /&gt;
[&amp;quot;Module:Side_box/styles.css&amp;quot;] = 1280000,&lt;br /&gt;
[&amp;quot;Module:Sidebar&amp;quot;] = 435000,&lt;br /&gt;
[&amp;quot;Module:Sidebar/configuration&amp;quot;] = 435000,&lt;br /&gt;
[&amp;quot;Module:Sidebar/styles.css&amp;quot;] = 441000,&lt;br /&gt;
[&amp;quot;Module:Sidebar_games_events&amp;quot;] = 42000,&lt;br /&gt;
[&amp;quot;Module:Sidebar_games_events/styles.css&amp;quot;] = 42000,&lt;br /&gt;
[&amp;quot;Module:Singles&amp;quot;] = 49000,&lt;br /&gt;
[&amp;quot;Module:Sister_project_links&amp;quot;] = 21000,&lt;br /&gt;
[&amp;quot;Module:Sister_project_links/bar/styles.css&amp;quot;] = 7200,&lt;br /&gt;
[&amp;quot;Module:Sister_project_links/config&amp;quot;] = 21000,&lt;br /&gt;
[&amp;quot;Module:Sister_project_links/styles.css&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;Module:Sister_project_logo&amp;quot;] = 1360000,&lt;br /&gt;
[&amp;quot;Module:Sister_project_logo/data&amp;quot;] = 1360000,&lt;br /&gt;
[&amp;quot;Module:Slovak_municipality&amp;quot;] = 3000,&lt;br /&gt;
[&amp;quot;Module:Sock_list&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Module:Sort&amp;quot;] = 155000,&lt;br /&gt;
[&amp;quot;Module:Sort_title&amp;quot;] = 40000,&lt;br /&gt;
[&amp;quot;Module:Sortkey&amp;quot;] = 105000,&lt;br /&gt;
[&amp;quot;Module:Split_article&amp;quot;] = 4200,&lt;br /&gt;
[&amp;quot;Module:Spoken_Wikipedia&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Module:Spoken_Wikipedia/configuration&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Module:Spoken_Wikipedia/styles.css&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Module:Sports_career&amp;quot;] = 21000,&lt;br /&gt;
[&amp;quot;Module:Sports_color&amp;quot;] = 79000,&lt;br /&gt;
[&amp;quot;Module:Sports_color/baseball&amp;quot;] = 36000,&lt;br /&gt;
[&amp;quot;Module:Sports_color/basketball&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Module:Sports_color/ice_hockey&amp;quot;] = 3400,&lt;br /&gt;
[&amp;quot;Module:Sports_color/international_football&amp;quot;] = 42000,&lt;br /&gt;
[&amp;quot;Module:Sports_rbr_table&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Module:Sports_rbr_table/styles.css&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Module:Sports_reference&amp;quot;] = 5100,&lt;br /&gt;
[&amp;quot;Module:Sports_results&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Module:Sports_results/styles.css&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Module:Sports_table&amp;quot;] = 73000,&lt;br /&gt;
[&amp;quot;Module:Sports_table/Volleyball&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;Module:Sports_table/WDL&amp;quot;] = 64000,&lt;br /&gt;
[&amp;quot;Module:Sports_table/WDL_OT&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;Module:Sports_table/WL&amp;quot;] = 5500,&lt;br /&gt;
[&amp;quot;Module:Sports_table/WL_OT&amp;quot;] = 3100,&lt;br /&gt;
[&amp;quot;Module:Sports_table/argcheck&amp;quot;] = 73000,&lt;br /&gt;
[&amp;quot;Module:Sports_table/styles.css&amp;quot;] = 73000,&lt;br /&gt;
[&amp;quot;Module:Sports_table/sub&amp;quot;] = 74000,&lt;br /&gt;
[&amp;quot;Module:Sports_table/totalscheck&amp;quot;] = 52000,&lt;br /&gt;
[&amp;quot;Module:Stock_tickers/NYSE&amp;quot;] = 2000,&lt;br /&gt;
[&amp;quot;Module:Storm_categories&amp;quot;] = 5900,&lt;br /&gt;
[&amp;quot;Module:Storm_categories/categories&amp;quot;] = 5900,&lt;br /&gt;
[&amp;quot;Module:Storm_categories/colors&amp;quot;] = 5900,&lt;br /&gt;
[&amp;quot;Module:Storm_categories/icons&amp;quot;] = 5900,&lt;br /&gt;
[&amp;quot;Module:String&amp;quot;] = 14300000,&lt;br /&gt;
[&amp;quot;Module:String2&amp;quot;] = 2080000,&lt;br /&gt;
[&amp;quot;Module:Su&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;Module:Subject_bar&amp;quot;] = 20000,&lt;br /&gt;
[&amp;quot;Module:Suppress_categories&amp;quot;] = 6600,&lt;br /&gt;
[&amp;quot;Module:Switcher&amp;quot;] = 8400,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:SDcat&amp;diff=1605</id>
		<title>Template:SDcat</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:SDcat&amp;diff=1605"/>
		<updated>2026-08-17T23:50:41Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#invoke:SDcat |setCat}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1603</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1603"/>
		<updated>2026-08-17T23:50:19Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| noinfo            = yes&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| position          = CEO, Hale Arms&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = United Kingdom&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them.&lt;br /&gt;
&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. She was exceedingly successful in this role and fulfilled it with commendations from her superiors for a decade before she resigned. &lt;br /&gt;
&lt;br /&gt;
The turning point wasn&#039;t a moral crisis, but an efficiency one. Margaret found herself stifled by &amp;quot;the committee.&amp;quot; She grew to despise the way politicians and bureaucrats would hamper a clean operation with ethics, diplomatic concerns, or red tape. She noticed that while she was taking orders from people in suits who had never seen a war zone, the people selling the weapons were always wealthier and more influential than the spies themselves. She realized that if you control the flow of hardware into a conflict, you control the outcome regardless of what MI6&#039;s strategy reports say. &lt;br /&gt;
&lt;br /&gt;
She used her final assignments as a handler to set up her first private networks. She didn&#039;t just leave MI6; she leveraged it to launch her business. Before leaving, she also stole a curated list of contacts, deep-cover routes, and &amp;quot;black&amp;quot; budgets from the agency.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1602</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1602"/>
		<updated>2026-08-17T23:49:25Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image             = Margaret_hale.png&lt;br /&gt;
| caption           = File photo&lt;br /&gt;
| occupation        = Entrepreneur&lt;br /&gt;
| origin            = Manchester, United Kingdom&lt;br /&gt;
| nationality       = English&lt;br /&gt;
| lbl21             = Height&lt;br /&gt;
| data21            = 176 cm&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them.&lt;br /&gt;
&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. She was exceedingly successful in this role and fulfilled it with commendations from her superiors for a decade before she resigned. &lt;br /&gt;
&lt;br /&gt;
The turning point wasn&#039;t a moral crisis, but an efficiency one. Margaret found herself stifled by &amp;quot;the committee.&amp;quot; She grew to despise the way politicians and bureaucrats would hamper a clean operation with ethics, diplomatic concerns, or red tape. She noticed that while she was taking orders from people in suits who had never seen a war zone, the people selling the weapons were always wealthier and more influential than the spies themselves. She realized that if you control the flow of hardware into a conflict, you control the outcome regardless of what MI6&#039;s strategy reports say. &lt;br /&gt;
&lt;br /&gt;
She used her final assignments as a handler to set up her first private networks. She didn&#039;t just leave MI6; she leveraged it to launch her business. Before leaving, she also stole a curated list of contacts, deep-cover routes, and &amp;quot;black&amp;quot; budgets from the agency.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Infobox_character&amp;diff=1601</id>
		<title>Template:Infobox character</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Infobox_character&amp;diff=1601"/>
		<updated>2026-08-17T23:46:53Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main other|{{Short description|Fictional character|noreplace|pagetype=Articles}}}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| child        = {{if empty |{{{child|}}} |{{{embed|}}} }}&lt;br /&gt;
| bodyclass    = ib-character&lt;br /&gt;
| templatestyles = Infobox character/styles.css&lt;br /&gt;
&lt;br /&gt;
| above        = {{If empty |{{{name|}}} |&amp;lt;includeonly&amp;gt;{{PAGENAMEBASE}}&amp;lt;/includeonly&amp;gt; }}&lt;br /&gt;
| aboveclass   = notheme&lt;br /&gt;
| headerclass  = notheme&lt;br /&gt;
&lt;br /&gt;
| subheader    = {{#if: {{{series|}}}{{{franchise|}}} | {{#if: {{{series|}}} | &#039;&#039;{{{series|}}}&#039;&#039; | {{{franchise|}}} }} character{{#if: {{{multiple|}}} | s }} }}&lt;br /&gt;
&lt;br /&gt;
| image        = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|size={{{image_size|}}}|upright={{{image_upright|}}}|alt={{{alt|}}}}}&lt;br /&gt;
| caption      = {{{caption|}}}&lt;br /&gt;
&lt;br /&gt;
| label1       = {{longitem|First appearance}}&lt;br /&gt;
| data1        = {{#if: {{{first|}}} | {{{first|}}} | {{#invoke:Formatted appearance|getFormattedAppearance|major_work={{{first_major|}}} |minor_work={{{first_minor|}}} |issue={{{first_issue|}}} |date={{{first_date|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
| label2       = First&amp;amp;nbsp;game&lt;br /&gt;
| data2        = {{{first_game|}}}&lt;br /&gt;
&lt;br /&gt;
| label3       = {{longitem|Last appearance}}&lt;br /&gt;
| data3        = {{#if: {{{last|}}} | {{{last|}}} | {{#invoke:Formatted appearance|getFormattedAppearance|major_work={{{last_major|}}} |minor_work={{{last_minor|}}} |issue={{{last_issue|}}} |date={{{last_date|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
| label4       = Created&amp;amp;nbsp;by&lt;br /&gt;
| data4        = {{{creator|}}}&lt;br /&gt;
&lt;br /&gt;
| label5       = Based&amp;amp;nbsp;on&lt;br /&gt;
| data5        = {{{based_on|}}}&lt;br /&gt;
&lt;br /&gt;
| label6       = Adapted&amp;amp;nbsp;by&lt;br /&gt;
| data6        = {{{adapted_by|}}}&lt;br /&gt;
&lt;br /&gt;
| label7       = Designed&amp;amp;nbsp;by&lt;br /&gt;
| data7        = {{{designer|}}}&lt;br /&gt;
&lt;br /&gt;
| label8       = Portrayed&amp;amp;nbsp;by&lt;br /&gt;
| data8        = {{{portrayer|}}}&lt;br /&gt;
&lt;br /&gt;
| label9       = Voiced&amp;amp;nbsp;by&lt;br /&gt;
| data9        = {{{voice|}}}&lt;br /&gt;
&lt;br /&gt;
| label10      = {{longitem|Motion capture}}&lt;br /&gt;
| data10       = {{{motion_actor|}}}&lt;br /&gt;
&lt;br /&gt;
| label11      = {{longitem|{{{lbl1|}}}}}&lt;br /&gt;
| data11       = {{{data1|}}}&lt;br /&gt;
&lt;br /&gt;
| label12      = {{longitem|{{{lbl2|}}}}}&lt;br /&gt;
| data12       = {{{data2|}}}&lt;br /&gt;
&lt;br /&gt;
| label13      = {{longitem|{{{lbl3|}}}}}&lt;br /&gt;
| data13       = {{{data3|}}}&lt;br /&gt;
&lt;br /&gt;
| label14      = {{longitem|{{{lbl4|}}}}}&lt;br /&gt;
| data14       = {{{data4|}}}&lt;br /&gt;
&lt;br /&gt;
| label15      = {{longitem|{{{lbl5|}}}}}&lt;br /&gt;
| data15       = {{{data5|}}}&lt;br /&gt;
&lt;br /&gt;
| header20     = {{#if: {{{noinfo|}}} || {{#if: {{{full_name|}}} {{{alias|}}} {{{aliases|}}} {{{nickname|}}} {{{nicknames|}}} {{{race|}}} {{{species|}}} {{{gender|}}} {{{title|}}} {{{occupation|}}} {{{position|}}} {{{class|}}} {{{affiliation|}}} {{{alignment|}}} {{{fighting_style|}}} {{{weapon|}}} {{{family|}}} {{{spouse|}}} {{{spouses|}}} {{{significant_other|}}} {{{significant_others|}}} {{{children|}}} {{{relatives|}}} {{{religion|}}} {{{origin|}}} {{{home|}}} {{{nationality|}}} {{{data21|}}} {{{data22|}}} {{{data23|}}} {{{data24|}}} {{{data25|}}} | {{If empty |{{{info_header|}}} |In-universe information }} }} }}&lt;br /&gt;
&lt;br /&gt;
| label21      = Full&amp;amp;nbsp;name&lt;br /&gt;
| data21       = {{{full_name|}}}&lt;br /&gt;
&lt;br /&gt;
| label22      = Alias{{Pluralize from text|{{{alias|}}}|plural=es}}&lt;br /&gt;
| data22       = {{{alias|}}}&lt;br /&gt;
&lt;br /&gt;
| label23      = Nickname{{Pluralize from text|{{{nickname|}}}|plural=s}}&lt;br /&gt;
| data23       = {{{nickname|}}}&lt;br /&gt;
&lt;br /&gt;
| label24      = {{#if: {{{race|}}} | Race | Species }}&lt;br /&gt;
| data24       = {{If empty |{{{race|}}} |{{{species|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label25      = Gender&lt;br /&gt;
| data25       = {{{gender|}}}&lt;br /&gt;
&lt;br /&gt;
| label26      = Title{{pluralize from text|{{{title|}}}|likely=(s)|plural=s}}&lt;br /&gt;
| data26       = {{{title|}}}&lt;br /&gt;
&lt;br /&gt;
| label27      = {{#if: {{{occupation|}}} | Occupation | {{#if: {{{position|}}} | Position | Class }} }}&lt;br /&gt;
| data27       = {{If empty |{{{occupation|}}} |{{{position|}}} |{{{class|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label28      = {{#if: {{{affiliation|}}} | Affiliation | Alignment }}&lt;br /&gt;
| data28       = {{If empty |{{{affiliation|}}} |{{{alignment|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label29      = {{longitem|Fighting style}}&lt;br /&gt;
| data29       = {{{fighting_style|}}}&lt;br /&gt;
&lt;br /&gt;
| label30      = Weapon&lt;br /&gt;
| data30       = {{{weapon|}}}&lt;br /&gt;
&lt;br /&gt;
| label31      = Family&lt;br /&gt;
| data31       = {{{family|}}}&lt;br /&gt;
&lt;br /&gt;
| label32      = Spouse{{Pluralize from text|{{{spouse|}}}|plural=s}}&lt;br /&gt;
| data32       = {{{spouse|}}}&lt;br /&gt;
&lt;br /&gt;
| label33      = {{longitem|Significant other{{Pluralize from text|{{{significant_other|}}}|plural=s}}}}&lt;br /&gt;
| data33       = {{{significant_other|}}}&lt;br /&gt;
&lt;br /&gt;
| label34      = Children&lt;br /&gt;
| data34       = {{{children|}}}&lt;br /&gt;
&lt;br /&gt;
| label35      = Relatives&lt;br /&gt;
| data35       = {{{relatives|}}}&lt;br /&gt;
&lt;br /&gt;
| label36      = Religion&lt;br /&gt;
| data36       = {{{religion|}}}&lt;br /&gt;
&lt;br /&gt;
| label37      = {{#if: {{{origin|}}} | Origin | Home }}&lt;br /&gt;
| data37       = {{If empty |{{{origin|}}} |{{{home|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label38      = Nationality&lt;br /&gt;
| data38       = {{{nationality|}}}&lt;br /&gt;
&lt;br /&gt;
| label39      = {{longitem|{{{lbl21|}}}}}&lt;br /&gt;
| data39       = {{{data21|}}}&lt;br /&gt;
&lt;br /&gt;
| label40      = {{longitem|{{{lbl22|}}}}}&lt;br /&gt;
| data40       = {{{data22|}}}&lt;br /&gt;
&lt;br /&gt;
| label41      = {{longitem|{{{lbl23|}}}}}&lt;br /&gt;
| data41       = {{{data23|}}}&lt;br /&gt;
&lt;br /&gt;
| label42      = {{longitem|{{{lbl24|}}}}}&lt;br /&gt;
| data42       = {{{data24|}}}&lt;br /&gt;
&lt;br /&gt;
| label43      = {{longitem|{{{lbl25|}}}}}&lt;br /&gt;
| data43       = {{{data25|}}} &lt;br /&gt;
&lt;br /&gt;
| header50     = {{#if: {{{data31|}}} {{{data32|}}} {{{data33|}}} {{{data34|}}} {{{data35|}}} | {{{extra_header|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label51      = {{longitem|{{{lbl31|}}}}}&lt;br /&gt;
| data51       = {{{data31|}}}&lt;br /&gt;
&lt;br /&gt;
| label52      = {{longitem|{{{lbl32|}}}}}&lt;br /&gt;
| data52       = {{{data32|}}}&lt;br /&gt;
&lt;br /&gt;
| label53      = {{longitem|{{{lbl33|}}}}}&lt;br /&gt;
| data53       = {{{data33|}}}&lt;br /&gt;
&lt;br /&gt;
| label54      = {{longitem|{{{lbl34|}}}}}&lt;br /&gt;
| data54       = {{{data34|}}}&lt;br /&gt;
&lt;br /&gt;
| label55      = {{longitem|{{{lbl35|}}}}}&lt;br /&gt;
| data55       = {{{data35|}}}&lt;br /&gt;
&lt;br /&gt;
| data99       = {{{module|}}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!-- Tracking categories&lt;br /&gt;
--&amp;gt;{{Main other&lt;br /&gt;
|{{#if: {{{lbl35|}}} {{{data35|}}} {{{lbl25|}}} {{{data25|}}} {{{lbl5|}}} {{{data5|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|5{{PAGENAME}}]]&lt;br /&gt;
 | {{#if: {{{lbl34|}}} {{{data34|}}} {{{lbl24|}}} {{{data24|}}} {{{lbl4|}}} {{{data4|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|4{{PAGENAME}}]]&lt;br /&gt;
 | {{#if: {{{lbl33|}}} {{{data33|}}} {{{lbl23|}}} {{{data23|}}} {{{lbl3|}}} {{{data3|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|3{{PAGENAME}}]]&lt;br /&gt;
 | {{#if: {{{lbl32|}}} {{{data32|}}} {{{lbl22|}}} {{{data22|}}} {{{lbl2|}}} {{{data2|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|2{{PAGENAME}}]]&lt;br /&gt;
}} }} }} }}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Check for unknown parameters|check|unknown={{Main other|[[Category:Pages using infobox character with unknown parameters|_VALUE_{{PAGENAME}}]]}}|preview=Page using [[Template:Infobox character]] with unknown parameter &amp;quot;_VALUE_&amp;quot;|showblankpositional=1| adapted_by | affiliation | alias | aliases | alignment | alt | caption | child | children | class | creator | based_on | data1 | data2 | data3 | data4 | data5 | data21 | data22 | data23 | data24 | data25 | data31 | data32 | data33 | data34 | data35 | designer | embed | extra_header | family | fighting_style | first | first_date | first_issue | first_major | first_minor | first_game  | franchise | full_name | gender | home | image | image_size | image_upright | info_header | last | last_date | last_issue | last_major | last_minor | lbl1 | lbl2 | lbl3 | lbl4 | lbl5 | lbl21 | lbl22 | lbl23 | lbl24 | lbl25 | lbl31 | lbl32 | lbl33 | lbl34 | lbl35 | module | motion_actor | multiple | name | nationality | nickname | noinfo | occupation | origin | portrayer | position | race | relatives | religion | series | significant_other | species | spouse | title | voice | weapon }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Check for conflicting parameters|check&lt;br /&gt;
| template = [[Template:Infobox character]]&lt;br /&gt;
| cat = {{Main other|Category:Pages using infobox character with conflicting parameters}}&lt;br /&gt;
| child; embed &lt;br /&gt;
| race; species &lt;br /&gt;
| occupation; position; class &lt;br /&gt;
| affiliation; alignment &lt;br /&gt;
| origin; home &lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates an infobox for a fictional character of any type.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Character name to display in top header (default = PAGENAME).&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;series&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Series&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the series in which the character appears.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;franchise&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Franchise&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the fictional world or story in which the character appears. Does not italicize title.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;multiple&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Multiple&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Set to yes if the infobox describes more than one character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Image of the character. \&amp;quot;File:\&amp;quot; and wikilinking is not required; i.e. use {{para|image|Example.png}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image_upright&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image upright&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The image size defaults to frameless (220px). The size should not be set to a value that would result in an image width greater than 270px.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Alt&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Alt text for image per [[WP:MOSALT]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;caption&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Caption&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;A caption explaining the image.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_major&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance major&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title of the major work the fictional element first appeared in. Major works include TV series, films, books, albums and games.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_minor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance minor&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title of the minor work the fictional element first appeared in. Minor works include TV episodes, chapters, songs and game missions.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_issue&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance issue&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The number of the comic book issue the fictional element first appeared in.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_date&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance date&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The date of the publication/release of the minor work where the fictional element first appeared in.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last_major&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance major&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title of the major work the fictional element last appeared in. Major works include TV series, films, books, albums and games.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last_minor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance minor&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title of the minor work the fictional element last appeared in. Minor works include TV episodes, chapters, songs and game missions.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last_issue&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance issue&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The number of the comic book issue the fictional element last appeared in.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last_date&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance date&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The date of the publication/release of the minor work where the fictional element last appeared in.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;First appearance of the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_game&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First game&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;First appearance in a game of the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Last appearance of the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;creator&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Creator&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who are credited with the creation of the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;based_on&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Based on&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the original character the adaptation is based on. Use {{based on}} to add the title of original character and the names of the original creators. Use this field in conjunction with {{para|adapted_by}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;adapted_by&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Adapted by&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who adapted the character into a new medium. Use this field if the character in a medium is based on a character from a different medium, such as a character on television based on a comic book character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;designer&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Designer&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who designed the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;portrayer&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Portrayer&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who portrayed the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;voice&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Voice actor&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who voiced the character (if different from portrayer or there is no portrayer)&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;motion_actor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Motion actor&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who portrayed the character in motion capture.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Label to display in left column for custom fields under the 1st header.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl1.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 2&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 2&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl2.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 3&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 3&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl3.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl4&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 4&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data4&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 4&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl4.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl5&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 5&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data5&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 5&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl5.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;noinfo&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Disable second header&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disable the first \&amp;quot;In-universe information\&amp;quot; header.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;info_header&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Second header text&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text for display in second header (default = Information).&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;full_name&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Full name&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s full name.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nickname&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Nickname&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;A nickname used by the character. If there is more than one nickname separate multiple entries using {{tl|Plainlist}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;alias&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Alias&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;An alias used by the character. If there is more than one alias, separate multiple entries using {{tl|Plainlist}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;species&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Species&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The species of the character. Use for non-human characters only.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;race&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Race&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The race of the character. Use for non-human characters only.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;gender&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Gender&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The gender of the character. Use only if not obvious.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Title&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Titles the character was known by.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;occupation&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Occupation&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s job or role.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;position&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Position&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s job or role.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Class&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character class for RPG characters.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;affiliation&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Affiliation&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The groups or teams the character belongs to.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;alignment&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Alignment&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s Dungeons &amp;amp; Dragons alignment.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;fighting_style&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Fighting style&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The primary fighting styles used by the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;weapon&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The types of weapons the character uses.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;family&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Family&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s family members.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;spouse&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Spouse&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s spouses.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;significant_other&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Significant other&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s significant others. If there is more than one significant other, separate multiple entries using {{tl|Plainlist}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;children&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Children&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The characters&#039;s children&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;relatives&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Relatives&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The characters&#039;s relatives&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;religion&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s religion. Include only if there are reliable sources discussing the character&#039;s faith, and if the character&#039;s faith is a major element of their characterization.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;origin&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Origin&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s place of origin.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;home&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Home&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s place of origin.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nationality&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Nationality&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s nationality.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl21&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 21&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Label to display in left column for custom fields under the 2nd header.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data21&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 21&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl21.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl22&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 22&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl21&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data22&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 22&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl22.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl23&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 23&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl21&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data23&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 23&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl23.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl24&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 24&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl21&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data24&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 24&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl24.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl25&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 25&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl21&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data25&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 25&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl25.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;extra_header&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Third header text&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text for display in third header (default = No third header).&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl31&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 31&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Label to display in left column for custom fields under the 3rd header.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl22&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data31&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 31&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl31.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl32&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 32&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl31&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data32&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 32&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl32.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl33&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 33&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl31&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data33&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 33&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl33.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl34&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 34&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl31&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data34&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 34&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl34.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl35&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 35&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl31&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data35&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 35&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl35.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image_size&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image size&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;A fixed pixel width for the image.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;125px&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;\n{{_\n| __________________= _\n}}\n&amp;quot;,&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;series&amp;quot;,&lt;br /&gt;
		&amp;quot;franchise&amp;quot;,&lt;br /&gt;
		&amp;quot;multiple&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;image_size&amp;quot;,&lt;br /&gt;
		&amp;quot;image_upright&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;caption&amp;quot;,&lt;br /&gt;
		&amp;quot;first_major&amp;quot;,&lt;br /&gt;
		&amp;quot;first_minor&amp;quot;,&lt;br /&gt;
		&amp;quot;first_issue&amp;quot;,&lt;br /&gt;
		&amp;quot;first_date&amp;quot;,&lt;br /&gt;
		&amp;quot;last_major&amp;quot;,&lt;br /&gt;
		&amp;quot;last_minor&amp;quot;,&lt;br /&gt;
		&amp;quot;last_issue&amp;quot;,&lt;br /&gt;
		&amp;quot;last_date&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;first_game&amp;quot;,&lt;br /&gt;
		&amp;quot;last&amp;quot;,&lt;br /&gt;
		&amp;quot;creator&amp;quot;,&lt;br /&gt;
		&amp;quot;based_on&amp;quot;,&lt;br /&gt;
		&amp;quot;adapted_by&amp;quot;,&lt;br /&gt;
		&amp;quot;designer&amp;quot;,&lt;br /&gt;
		&amp;quot;portrayer&amp;quot;,&lt;br /&gt;
		&amp;quot;voice&amp;quot;,&lt;br /&gt;
		&amp;quot;motion_actor&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl1&amp;quot;,&lt;br /&gt;
		&amp;quot;data1&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl2&amp;quot;,&lt;br /&gt;
		&amp;quot;data2&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl3&amp;quot;,&lt;br /&gt;
		&amp;quot;data3&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl4&amp;quot;,&lt;br /&gt;
		&amp;quot;data4&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl5&amp;quot;,&lt;br /&gt;
		&amp;quot;data5&amp;quot;,&lt;br /&gt;
		&amp;quot;noinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;info_header&amp;quot;,&lt;br /&gt;
		&amp;quot;full_name&amp;quot;,&lt;br /&gt;
		&amp;quot;nickname&amp;quot;,&lt;br /&gt;
		&amp;quot;alias&amp;quot;,&lt;br /&gt;
		&amp;quot;species&amp;quot;,&lt;br /&gt;
		&amp;quot;race&amp;quot;,&lt;br /&gt;
		&amp;quot;gender&amp;quot;,&lt;br /&gt;
		&amp;quot;title&amp;quot;,&lt;br /&gt;
		&amp;quot;occupation&amp;quot;,&lt;br /&gt;
		&amp;quot;position&amp;quot;,&lt;br /&gt;
		&amp;quot;class&amp;quot;,&lt;br /&gt;
		&amp;quot;affiliation&amp;quot;,&lt;br /&gt;
		&amp;quot;alignment&amp;quot;,&lt;br /&gt;
		&amp;quot;fighting_style&amp;quot;,&lt;br /&gt;
		&amp;quot;weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;family&amp;quot;,&lt;br /&gt;
		&amp;quot;spouse&amp;quot;,&lt;br /&gt;
		&amp;quot;significant_other&amp;quot;,&lt;br /&gt;
		&amp;quot;children&amp;quot;,&lt;br /&gt;
		&amp;quot;relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;religion&amp;quot;,&lt;br /&gt;
		&amp;quot;origin&amp;quot;,&lt;br /&gt;
		&amp;quot;home&amp;quot;,&lt;br /&gt;
		&amp;quot;nationality&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl21&amp;quot;,&lt;br /&gt;
		&amp;quot;data21&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl22&amp;quot;,&lt;br /&gt;
		&amp;quot;data22&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl23&amp;quot;,&lt;br /&gt;
		&amp;quot;data23&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl24&amp;quot;,&lt;br /&gt;
		&amp;quot;data24&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl25&amp;quot;,&lt;br /&gt;
		&amp;quot;data25&amp;quot;,&lt;br /&gt;
		&amp;quot;extra_header&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl31&amp;quot;,&lt;br /&gt;
		&amp;quot;data31&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl32&amp;quot;,&lt;br /&gt;
		&amp;quot;data32&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl33&amp;quot;,&lt;br /&gt;
		&amp;quot;data33&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl34&amp;quot;,&lt;br /&gt;
		&amp;quot;data34&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl35&amp;quot;,&lt;br /&gt;
		&amp;quot;data35&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1600</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1600"/>
		<updated>2026-08-17T23:45:22Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| image              = Margaret_hale.png&lt;br /&gt;
| birth_place        = Manchester, United Kingdom&lt;br /&gt;
| occupation         = Entrepreneur&lt;br /&gt;
| height_cm          = 176&lt;br /&gt;
| image_caption      = File photo&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them.&lt;br /&gt;
&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. She was exceedingly successful in this role and fulfilled it with commendations from her superiors for a decade before she resigned. &lt;br /&gt;
&lt;br /&gt;
The turning point wasn&#039;t a moral crisis, but an efficiency one. Margaret found herself stifled by &amp;quot;the committee.&amp;quot; She grew to despise the way politicians and bureaucrats would hamper a clean operation with ethics, diplomatic concerns, or red tape. She noticed that while she was taking orders from people in suits who had never seen a war zone, the people selling the weapons were always wealthier and more influential than the spies themselves. She realized that if you control the flow of hardware into a conflict, you control the outcome regardless of what MI6&#039;s strategy reports say. &lt;br /&gt;
&lt;br /&gt;
She used her final assignments as a handler to set up her first private networks. She didn&#039;t just leave MI6; she leveraged it to launch her business. Before leaving, she also stole a curated list of contacts, deep-cover routes, and &amp;quot;black&amp;quot; budgets from the agency.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Infobox_character/styles.css&amp;diff=1599</id>
		<title>Template:Infobox character/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Infobox_character/styles.css&amp;diff=1599"/>
		<updated>2026-08-17T23:45:08Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* {{pp-template}} */&lt;br /&gt;
.ib-character {&lt;br /&gt;
	border-spacing: 2px 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ib-character .infobox-above,&lt;br /&gt;
.ib-character .infobox-header {&lt;br /&gt;
	background-color: #DEDEE2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* light background for transparent images */&lt;br /&gt;
.ib-character .infobox-image img {&lt;br /&gt;
	background-color: #f8f9fa;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
	html.skin-theme-clientpref-night .ib-character .infobox-above,&lt;br /&gt;
	html.skin-theme-clientpref-night .ib-character .infobox-header {&lt;br /&gt;
		background: hsl(240, 6%, 20%);&lt;br /&gt;
		color: inherit;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (prefers-color-scheme: dark) {&lt;br /&gt;
	html.skin-theme-clientpref-os .ib-character .infobox-above,&lt;br /&gt;
	html.skin-theme-clientpref-os .ib-character .infobox-header {&lt;br /&gt;
		background: hsl(240, 6%, 20%);&lt;br /&gt;
		color: inherit;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Infobox_character/doc&amp;diff=1597</id>
		<title>Template:Infobox character/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Infobox_character/doc&amp;diff=1597"/>
		<updated>2026-08-17T23:45:07Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation subpage}}&lt;br /&gt;
{{High-use}}&lt;br /&gt;
{{auto short description}}&lt;br /&gt;
{{Lua|Module:Infobox|Module:InfoboxImage|Module:Check for unknown parameters|Module:Formatted appearance}}&lt;br /&gt;
{{Uses TemplateStyles}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infobox character&#039;&#039;&#039; is used to create an infobox for a fictional character of any type.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The blank form immediately below shows the most commonly used fields, and complete instructions are listed further down the page.&lt;br /&gt;
&lt;br /&gt;
{{Parameter names example| adapted_by | affiliation | alias | alt | based_on | caption | children | creator | data1 | data2 | data3 | data4 | data5 | data21 | data22 | data23 | data24 | data25 | data31 | data32 | data33 | data34 | data35 | designer | extra_header | family | fighting_style | first_date | first_major | first_minor | first_game | franchise | full_name | gender | home | image | image_size | image_upright | info_header | last_date | last_major | last_minor | lbl1 | lbl2 | lbl3 | lbl4 | lbl5 | lbl21 | lbl22 | lbl23 | lbl24 | lbl25 | lbl31 | lbl32 | lbl33 | lbl34 | lbl35 | motion_actor | multiple | name | nationality | nickname | occupation | origin | portrayer | position | race | relatives | religion | series | significant_other | species | spouse | title | voice | weapon}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;wikitext&amp;quot; style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name              = &lt;br /&gt;
| series            = &amp;lt;!-- or |franchise=; use without the italic on the outside --&amp;gt;&lt;br /&gt;
| image             = &lt;br /&gt;
| alt               = &lt;br /&gt;
| caption           = &lt;br /&gt;
| first_major       = &amp;lt;!-- per [[MOS:MAJORWORK]] - major works include TV series, films, books, albums and games --&amp;gt;&lt;br /&gt;
| first_minor       = &amp;lt;!-- or |first_issue=; Per [[MOS:MINORWORK]] - minor works include TV episodes, chapters, songs and game missions --&amp;gt;&lt;br /&gt;
| first_date        = &lt;br /&gt;
| first             = &amp;lt;!-- Use instead of first_major= etc. when custom or complex formatting is needed. --&amp;gt;&lt;br /&gt;
| last_major        = &lt;br /&gt;
| last_minor        = &amp;lt;!-- or |last_issue= --&amp;gt;&lt;br /&gt;
| last_date         = &lt;br /&gt;
| last              = &amp;lt;!-- Use instead of last_major= etc. when custom or complex formatting is needed. --&amp;gt;&lt;br /&gt;
| creator           = &amp;lt;!-- only the credited creators; use adapted_by= for adaptations --&amp;gt;&lt;br /&gt;
| based_on          = &amp;lt;!-- if not an original creation, use {{based on|character|author}} --&amp;gt;&lt;br /&gt;
| adapted_by        = &amp;lt;!-- for character adaption articles --&amp;gt;&lt;br /&gt;
| designer          = &lt;br /&gt;
| portrayer         = &lt;br /&gt;
| voice             = &lt;br /&gt;
| motion_actor      = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| nickname          = &lt;br /&gt;
| alias             = &lt;br /&gt;
| species           = &amp;lt;!-- or |race=; for non-humans only --&amp;gt;&lt;br /&gt;
| gender            = &amp;lt;!-- if not obvious --&amp;gt;&lt;br /&gt;
| title             = &lt;br /&gt;
| occupation        = &amp;lt;!-- or |position= or |class= --&amp;gt;&lt;br /&gt;
| affiliation       = &amp;lt;!-- or |alignment= --&amp;gt;&lt;br /&gt;
| fighting_style    = &lt;br /&gt;
| weapon            = &lt;br /&gt;
| family            = &lt;br /&gt;
| spouse            = &lt;br /&gt;
| significant_other = &lt;br /&gt;
| children          = &lt;br /&gt;
| relatives         = &lt;br /&gt;
| religion          = &amp;lt;!-- Include only if there are reliable sources discussing the character&#039;s faith, or if the character&#039;s faith is a major element of their characterization. --&amp;gt;&lt;br /&gt;
| origin            = &amp;lt;!-- or |home= --&amp;gt;&lt;br /&gt;
| nationality       = &lt;br /&gt;
}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
All parameters are optional. Separate multiple entries using {{tl|Plainlist}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Parameter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | name&lt;br /&gt;
| Character name to display in top header (default = PAGENAME).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | series&lt;br /&gt;
| Name of the series in which the character appears.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | franchise&lt;br /&gt;
| Name of the fictional world or story in which the character appears. Does not italicize title.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | multiple&lt;br /&gt;
| Set to yes if the infobox describes more than one character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | image&lt;br /&gt;
| Image of the character. &amp;quot;File:&amp;quot; and wikilinking is not required; i.e. use {{para|image|Example.png}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | image_upright&lt;br /&gt;
| The image size defaults to frameless (220px). The size should not be set to a value that would result in an image width greater than 270px.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | alt&lt;br /&gt;
| Alt text for image per [[WP:MOSALT]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | caption&lt;br /&gt;
| A caption explaining the image.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | first_major&lt;br /&gt;
| The title of the [[MOS:MAJORWORK|major work]] the fictional element first appeared in. Major works include TV series, films, books, albums and games.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | first_minor&lt;br /&gt;
| The title of the [[MOS:MINORWORK|minor work]] the fictional element first appeared in. Minor works include TV episodes, chapters, songs and game missions.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | first_issue&lt;br /&gt;
| The number of the comic book issue the fictional element first appeared in.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | first_date&lt;br /&gt;
| The date of the publication/release of the minor work where the fictional element first appeared in.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | last_major&lt;br /&gt;
| The title of the [[MOS:MAJORWORK|major work]] the fictional element last appeared in. Major works include TV series, films, books, albums and games.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | last_minor&lt;br /&gt;
| The title of the [[MOS:MINORWORK|minor work]] the fictional element last appeared in. Minor works include TV episodes, chapters, songs and game missions.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | last_issue&lt;br /&gt;
| The number of the comic book issue the fictional element last appeared in.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | last_date&lt;br /&gt;
| The date of the publication/release of the minor work where the fictional element last appeared in.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | first&lt;br /&gt;
| First appearance of the character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | first_game&lt;br /&gt;
| First appearance in a game of the character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | last&lt;br /&gt;
| Last appearance of the character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | creator&lt;br /&gt;
| Name of the individuals who are credited with the creation of the character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | based_on&lt;br /&gt;
| Name of the original character the adaptation is based on. Use {{based on}} to add the title of original character and the names of the original creators. Use this field in conjunction with {{para|adapted_by}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | adapted_by&lt;br /&gt;
| Name of the individuals who adapted the character into a new medium. Use this field if the character in a medium is based on a character from a different medium, such as a character on television based on a comic book character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | designer&lt;br /&gt;
| Name of the individuals who designed the character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | portrayer&lt;br /&gt;
| Name of the individuals who portrayed the character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | voice&lt;br /&gt;
| Name of the individuals who voiced the character. Should be omitted if the same as &amp;quot;portrayer&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | motion_actor&lt;br /&gt;
| Name of the individuals who portrayed the character in motion capture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | noinfo&lt;br /&gt;
| Disable the first &amp;quot;In-universe information&amp;quot; header.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | info_header&lt;br /&gt;
| Text for display in second header (default = Information).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | full_name&lt;br /&gt;
| The character&#039;s full name.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | nickname&lt;br /&gt;
| Any nicknames used by the character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | alias&lt;br /&gt;
| Any aliases used by the character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{Unbulleted list|species|race}}&lt;br /&gt;
| The species or race of the character. Use for non-human characters only.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | gender&lt;br /&gt;
| The gender of the character. Use only if not obvious.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | title&lt;br /&gt;
| Titles the character was known by.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{Unbulleted list|occupation|position}}&lt;br /&gt;
| The character&#039;s job or role.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | class&lt;br /&gt;
| The [[character class]] for RPG characters.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | affiliation&lt;br /&gt;
| The groups or teams the character belongs to.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | alignment&lt;br /&gt;
| The character&#039;s Dungeons &amp;amp; Dragons alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | fighting_style&lt;br /&gt;
| The primary fighting styles used by the character.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | weapon&lt;br /&gt;
| The types of weapons the character uses.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | family&lt;br /&gt;
| The character&#039;s family members.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | spouse&lt;br /&gt;
| The character&#039;s spouses.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | significant_other&lt;br /&gt;
| The character&#039;s significant others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | children&lt;br /&gt;
| The characters&#039;s children.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | relatives&lt;br /&gt;
| The characters&#039;s relatives.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | religion &lt;br /&gt;
| The character&#039;s religion or faith. Include only if (a) there are reliable sources discussing (not merely mentioning) the character&#039;s faith, and (b) the character&#039;s faith is a major element of their characterization.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{Unbulleted list|origin|home}}&lt;br /&gt;
| The character&#039;s place of origin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | nationality&lt;br /&gt;
| The character&#039;s nationality.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | extra_header&lt;br /&gt;
| Text for display in third header (default = No third header).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | lbl#&lt;br /&gt;
| Label to display in left column where &amp;quot;#&amp;quot; is 1-5, 21-25, or 31-35 for custom fields under the 1st, 2nd, or 3rd headers respectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | data#&lt;br /&gt;
| Text to display in the right column corresponding to the appropriate &amp;quot;lbl#&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TemplateData===&lt;br /&gt;
{{Collapse top|title=TemplateData}}&lt;br /&gt;
{{TemplateData header|noheader=1}}&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates an infobox for a fictional character of any type.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Character name to display in top header (default = PAGENAME).&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;series&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Series&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the series in which the character appears.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;franchise&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Franchise&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the fictional world or story in which the character appears. Does not italicize title.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;multiple&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Multiple&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Set to yes if the infobox describes more than one character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Image of the character. \&amp;quot;File:\&amp;quot; and wikilinking is not required; i.e. use {{para|image|Example.png}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image_upright&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image upright&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The image size defaults to frameless (220px). The size should not be set to a value that would result in an image width greater than 270px.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Alt&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Alt text for image per [[WP:MOSALT]].&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;caption&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Caption&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;A caption explaining the image.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_major&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance major&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title of the major work the fictional element first appeared in. Major works include TV series, films, books, albums and games.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_minor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance minor&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title of the minor work the fictional element first appeared in. Minor works include TV episodes, chapters, songs and game missions.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_issue&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance issue&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The number of the comic book issue the fictional element first appeared in.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_date&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance date&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The date of the publication/release of the minor work where the fictional element first appeared in.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last_major&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance major&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title of the major work the fictional element last appeared in. Major works include TV series, films, books, albums and games.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last_minor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance minor&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title of the minor work the fictional element last appeared in. Minor works include TV episodes, chapters, songs and game missions.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last_issue&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance issue&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The number of the comic book issue the fictional element last appeared in.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last_date&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance date&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The date of the publication/release of the minor work where the fictional element last appeared in.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First appearance&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;First appearance of the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;first_game&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;First game&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;First appearance in a game of the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;last&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Last appearance&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Last appearance of the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;creator&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Creator&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who are credited with the creation of the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;based_on&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Based on&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the original character the adaptation is based on. Use {{based on}} to add the title of original character and the names of the original creators. Use this field in conjunction with {{para|adapted_by}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;adapted_by&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Adapted by&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who adapted the character into a new medium. Use this field if the character in a medium is based on a character from a different medium, such as a character on television based on a comic book character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;designer&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Designer&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who designed the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;portrayer&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Portrayer&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who portrayed the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;voice&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Voice actor&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who voiced the character (if different from portrayer or there is no portrayer)&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;motion_actor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Motion actor&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the individuals who portrayed the character in motion capture.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Label to display in left column for custom fields under the 1st header.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl1.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 2&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 2&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl2.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 3&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 3&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl3.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl4&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 4&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data4&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 4&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl4.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl5&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 5&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data5&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 5&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl5.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;noinfo&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Disable second header&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disable the first \&amp;quot;In-universe information\&amp;quot; header.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;info_header&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Second header text&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text for display in second header (default = Information).&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;full_name&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Full name&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s full name.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nickname&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Nickname&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;A nickname used by the character. If there is more than one nickname separate multiple entries using {{tl|Plainlist}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;alias&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Alias&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;An alias used by the character. If there is more than one alias, separate multiple entries using {{tl|Plainlist}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;species&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Species&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The species of the character. Use for non-human characters only.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;race&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Race&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The race of the character. Use for non-human characters only.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;gender&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Gender&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The gender of the character. Use only if not obvious.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Title&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Titles the character was known by.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;occupation&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Occupation&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s job or role.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;position&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Position&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s job or role.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Class&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character class for RPG characters.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;affiliation&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Affiliation&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The groups or teams the character belongs to.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;alignment&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Alignment&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s Dungeons &amp;amp; Dragons alignment.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;fighting_style&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Fighting style&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The primary fighting styles used by the character.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;weapon&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The types of weapons the character uses.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;family&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Family&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s family members.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;spouse&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Spouse&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s spouses.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;significant_other&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Significant other&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s significant others. If there is more than one significant other, separate multiple entries using {{tl|Plainlist}}.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;children&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Children&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The characters&#039;s children&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;relatives&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Relatives&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The characters&#039;s relatives&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;religion&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s religion. Include only if there are reliable sources discussing the character&#039;s faith, and if the character&#039;s faith is a major element of their characterization.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;origin&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Origin&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s place of origin.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;home&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Home&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s place of origin.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nationality&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Nationality&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The character&#039;s nationality.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl21&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 21&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Label to display in left column for custom fields under the 2nd header.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data21&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 21&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl21.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl22&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 22&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl21&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data22&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 22&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl22.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl23&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 23&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl21&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data23&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 23&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl23.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl24&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 24&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl21&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data24&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 24&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl24.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl25&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 25&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl21&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data25&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 25&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl25.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;extra_header&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Third header text&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text for display in third header (default = No third header).&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl31&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 31&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Label to display in left column for custom fields under the 3rd header.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl22&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data31&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 31&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl31.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl32&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 32&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl31&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data32&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 32&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl32.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl33&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 33&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl31&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data33&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 33&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl33.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl34&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 34&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl31&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data34&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 34&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl34.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lbl35&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Label 35&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;lbl31&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;data35&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data 35&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text to display in the right column corresponding to lbl35.&amp;quot;,&lt;br /&gt;
			&amp;quot;inherits&amp;quot;: &amp;quot;data1&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image_size&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image size&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;A fixed pixel width for the image.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;125px&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;\n{{_\n| __________________= _\n}}\n&amp;quot;,&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;series&amp;quot;,&lt;br /&gt;
		&amp;quot;franchise&amp;quot;,&lt;br /&gt;
		&amp;quot;multiple&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;image_size&amp;quot;,&lt;br /&gt;
		&amp;quot;image_upright&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;caption&amp;quot;,&lt;br /&gt;
		&amp;quot;first_major&amp;quot;,&lt;br /&gt;
		&amp;quot;first_minor&amp;quot;,&lt;br /&gt;
		&amp;quot;first_issue&amp;quot;,&lt;br /&gt;
		&amp;quot;first_date&amp;quot;,&lt;br /&gt;
		&amp;quot;last_major&amp;quot;,&lt;br /&gt;
		&amp;quot;last_minor&amp;quot;,&lt;br /&gt;
		&amp;quot;last_issue&amp;quot;,&lt;br /&gt;
		&amp;quot;last_date&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;first_game&amp;quot;,&lt;br /&gt;
		&amp;quot;last&amp;quot;,&lt;br /&gt;
		&amp;quot;creator&amp;quot;,&lt;br /&gt;
		&amp;quot;based_on&amp;quot;,&lt;br /&gt;
		&amp;quot;adapted_by&amp;quot;,&lt;br /&gt;
		&amp;quot;designer&amp;quot;,&lt;br /&gt;
		&amp;quot;portrayer&amp;quot;,&lt;br /&gt;
		&amp;quot;voice&amp;quot;,&lt;br /&gt;
		&amp;quot;motion_actor&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl1&amp;quot;,&lt;br /&gt;
		&amp;quot;data1&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl2&amp;quot;,&lt;br /&gt;
		&amp;quot;data2&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl3&amp;quot;,&lt;br /&gt;
		&amp;quot;data3&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl4&amp;quot;,&lt;br /&gt;
		&amp;quot;data4&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl5&amp;quot;,&lt;br /&gt;
		&amp;quot;data5&amp;quot;,&lt;br /&gt;
		&amp;quot;noinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;info_header&amp;quot;,&lt;br /&gt;
		&amp;quot;full_name&amp;quot;,&lt;br /&gt;
		&amp;quot;nickname&amp;quot;,&lt;br /&gt;
		&amp;quot;alias&amp;quot;,&lt;br /&gt;
		&amp;quot;species&amp;quot;,&lt;br /&gt;
		&amp;quot;race&amp;quot;,&lt;br /&gt;
		&amp;quot;gender&amp;quot;,&lt;br /&gt;
		&amp;quot;title&amp;quot;,&lt;br /&gt;
		&amp;quot;occupation&amp;quot;,&lt;br /&gt;
		&amp;quot;position&amp;quot;,&lt;br /&gt;
		&amp;quot;class&amp;quot;,&lt;br /&gt;
		&amp;quot;affiliation&amp;quot;,&lt;br /&gt;
		&amp;quot;alignment&amp;quot;,&lt;br /&gt;
		&amp;quot;fighting_style&amp;quot;,&lt;br /&gt;
		&amp;quot;weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;family&amp;quot;,&lt;br /&gt;
		&amp;quot;spouse&amp;quot;,&lt;br /&gt;
		&amp;quot;significant_other&amp;quot;,&lt;br /&gt;
		&amp;quot;children&amp;quot;,&lt;br /&gt;
		&amp;quot;relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;religion&amp;quot;,&lt;br /&gt;
		&amp;quot;origin&amp;quot;,&lt;br /&gt;
		&amp;quot;home&amp;quot;,&lt;br /&gt;
		&amp;quot;nationality&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl21&amp;quot;,&lt;br /&gt;
		&amp;quot;data21&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl22&amp;quot;,&lt;br /&gt;
		&amp;quot;data22&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl23&amp;quot;,&lt;br /&gt;
		&amp;quot;data23&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl24&amp;quot;,&lt;br /&gt;
		&amp;quot;data24&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl25&amp;quot;,&lt;br /&gt;
		&amp;quot;data25&amp;quot;,&lt;br /&gt;
		&amp;quot;extra_header&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl31&amp;quot;,&lt;br /&gt;
		&amp;quot;data31&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl32&amp;quot;,&lt;br /&gt;
		&amp;quot;data32&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl33&amp;quot;,&lt;br /&gt;
		&amp;quot;data33&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl34&amp;quot;,&lt;br /&gt;
		&amp;quot;data34&amp;quot;,&lt;br /&gt;
		&amp;quot;lbl35&amp;quot;,&lt;br /&gt;
		&amp;quot;data35&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
=== All parameters (not for general use) ===&lt;br /&gt;
{{Collapse top|title=Complete list of parameters}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;wikitext&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name               = &lt;br /&gt;
| series             = &amp;lt;!-- or |franchise=; use without the italic on the outside --&amp;gt;&lt;br /&gt;
| multiple           = &lt;br /&gt;
| image              = &lt;br /&gt;
| image_upright      = &lt;br /&gt;
| alt                = &lt;br /&gt;
| caption            = &lt;br /&gt;
| first_major        = &amp;lt;!-- per [[MOS:MAJORWORK]] - major works include TV series, films, books, albums and games --&amp;gt;&lt;br /&gt;
| first_minor        = &amp;lt;!-- or |first_issue=; Per [[MOS:MINORWORK]] - minor works include TV episodes, chapters, songs and game missions --&amp;gt;&lt;br /&gt;
| first_date         = &lt;br /&gt;
| last_major         = &lt;br /&gt;
| last_minor         = &amp;lt;!-- or |last_issue= --&amp;gt;&lt;br /&gt;
| last_date          = &lt;br /&gt;
| first              = &lt;br /&gt;
| first_game         = &lt;br /&gt;
| last               = &lt;br /&gt;
| creator            = &amp;lt;!-- only the credited creators; use adapted_by= for adaptations --&amp;gt;&lt;br /&gt;
| based_on           = &amp;lt;!-- if not an original creation, use {{based on|character|author}} --&amp;gt;&lt;br /&gt;
| adapted_by         = &amp;lt;!-- for character adaption articles --&amp;gt;&lt;br /&gt;
| designer           = &lt;br /&gt;
| portrayer          = &lt;br /&gt;
| voice              = &lt;br /&gt;
| motion_actor       = &lt;br /&gt;
| lbl1               = &lt;br /&gt;
| data1              = &lt;br /&gt;
| lbl2               = &lt;br /&gt;
| data2              = &lt;br /&gt;
| lbl3               = &lt;br /&gt;
| data3              = &lt;br /&gt;
| lbl4               = &lt;br /&gt;
| data4              = &lt;br /&gt;
| lbl5               = &lt;br /&gt;
| data5              = &lt;br /&gt;
| noinfo             = &lt;br /&gt;
| info_header        = &lt;br /&gt;
| full_name          = &lt;br /&gt;
| nickname           = &lt;br /&gt;
| alias              = &lt;br /&gt;
| species            = &amp;lt;!-- or |race=; for non-humans only --&amp;gt;&lt;br /&gt;
| gender             = &amp;lt;!-- if not obvious --&amp;gt;&lt;br /&gt;
| title              = &lt;br /&gt;
| occupation         = &amp;lt;!-- or |position= or |class= --&amp;gt;&lt;br /&gt;
| affiliation        = &amp;lt;!-- or |alignment= --&amp;gt;&lt;br /&gt;
| fighting_style     = &lt;br /&gt;
| weapon             = &lt;br /&gt;
| family             = &lt;br /&gt;
| spouse             = &lt;br /&gt;
| significant_other  = &lt;br /&gt;
| children           = &lt;br /&gt;
| relatives          = &lt;br /&gt;
| religion           = &amp;lt;!-- Include only if there are reliable sources discussing the character&#039;s faith, and the character&#039;s faith is a major element of their characterization. --&amp;gt;&lt;br /&gt;
| origin             = &amp;lt;!-- or |home= --&amp;gt;&lt;br /&gt;
| nationality        = &lt;br /&gt;
| lbl21              = &lt;br /&gt;
| data21             = &lt;br /&gt;
| lbl22              = &lt;br /&gt;
| data22             = &lt;br /&gt;
| lbl23              = &lt;br /&gt;
| data23             = &lt;br /&gt;
| lbl24              = &lt;br /&gt;
| data24             = &lt;br /&gt;
| lbl25              = &lt;br /&gt;
| data25             = &lt;br /&gt;
| extra_header       = &lt;br /&gt;
| lbl31              = &lt;br /&gt;
| data31             = &lt;br /&gt;
| lbl32              = &lt;br /&gt;
| data32             = &lt;br /&gt;
| lbl33              = &lt;br /&gt;
| data33             = &lt;br /&gt;
| lbl34              = &lt;br /&gt;
| data34             = &lt;br /&gt;
| lbl35              = &lt;br /&gt;
| data35             = &lt;br /&gt;
}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name               = John Doe&lt;br /&gt;
| series             = [[Criminal Minds]]&lt;br /&gt;
| image              = &lt;br /&gt;
| caption            = &lt;br /&gt;
| first_major        = Criminal Minds&lt;br /&gt;
| first_minor        = Pilot&lt;br /&gt;
| first_date         = 2005&lt;br /&gt;
| last_major         = Criminal Minds&lt;br /&gt;
| last_minor         = Last One&lt;br /&gt;
| last_date          = 2018&lt;br /&gt;
| creator            = [[Agnes Nixon]]&lt;br /&gt;
| portrayer          = [[Soupy Sales]]&lt;br /&gt;
| nickname           = Doeboy&lt;br /&gt;
| alias              = Jack Dew&lt;br /&gt;
| gender             = Male&lt;br /&gt;
| title              = Detective&lt;br /&gt;
| occupation         = Law enforcement&lt;br /&gt;
| family             = Doe&lt;br /&gt;
| spouse             = Jane Doe&lt;br /&gt;
| significant_other  = &lt;br /&gt;
| children           = John Doe, Jr.&lt;br /&gt;
| relatives          = {{Plainlist|&lt;br /&gt;
* Phil Doe (father)&lt;br /&gt;
* Nancy Doe (mother)&lt;br /&gt;
}}&lt;br /&gt;
| nationality        = American&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;wikitext&amp;quot;&amp;gt;&lt;br /&gt;
 {{Infobox character&lt;br /&gt;
 | name               = John Doe&lt;br /&gt;
 | series             = [[Criminal Minds]]&lt;br /&gt;
 | image              = &lt;br /&gt;
 | caption            = &lt;br /&gt;
 | first_major        = Criminal Minds&lt;br /&gt;
 | first_minor        = Pilot&lt;br /&gt;
 | first_date         = 2005&lt;br /&gt;
 | last_major         = Criminal Minds&lt;br /&gt;
 | last_minor         = Last One&lt;br /&gt;
 | last_date          = 2018&lt;br /&gt;
 | creator            = [[Agnes Nixon]]&lt;br /&gt;
 | portrayer          = [[Soupy Sales]]&lt;br /&gt;
 | nickname           = Doeboy&lt;br /&gt;
 | alias              = Jack Dew&lt;br /&gt;
 | gender             = Male&lt;br /&gt;
 | title              = Detective&lt;br /&gt;
 | occupation         = Law enforcement&lt;br /&gt;
 | family             = Doe&lt;br /&gt;
 | spouse             = Jane Doe&lt;br /&gt;
 | significant_other  = &lt;br /&gt;
 | children           = John Doe, Jr.&lt;br /&gt;
 | relatives          = {{Plainlist|&lt;br /&gt;
 * Phil Doe (father)&lt;br /&gt;
 * Nancy Doe (mother)&lt;br /&gt;
 }}&lt;br /&gt;
 | nationality        = American&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tracking categories ==&lt;br /&gt;
* {{clc|Articles using Infobox character with multiple unlabeled fields}}&lt;br /&gt;
* {{clc|Pages using infobox character with conflicting parameters}}&lt;br /&gt;
* {{clc|Pages using infobox character with unknown parameters}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{tl|Infobox person}}&lt;br /&gt;
&lt;br /&gt;
{{Film- and television-related infobox templates}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
&amp;lt;!-- Categories below this line, please; interwikis at Wikidata --&amp;gt;&lt;br /&gt;
[[Category:Fictional character infobox templates| ]]&lt;br /&gt;
[[Category:Templates that add a tracking category]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Auto_short_description&amp;diff=1595</id>
		<title>Template:Auto short description</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Auto_short_description&amp;diff=1595"/>
		<updated>2026-08-17T23:45:05Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ombox&lt;br /&gt;
| type      = notice&lt;br /&gt;
| text      = This template {{#if:{{{sometimes|}}}|sometimes{{sp}}}}adds an automatically generated &#039;&#039;&#039;[[Wikipedia:Short description|short description]]&#039;&#039;&#039;{{#if:{{{category|}}}|{{sp}}({{{category}}})|}}{{#if:{{{indirect|}}}|{{sp}}via an embedded template}}{{#if:{{{conditions|}}}|{{space}}{{{conditions}}}}}.{{#if:{{{nooverride|}}}||{{space}}If the automatic short description is not optimal, override it by adding {{tl|Short description}} at the top of the article.}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{Category handler&lt;br /&gt;
|nocat={{{nocat|}}}&lt;br /&gt;
|template={{Subpage other|&amp;lt;!-- do not categorise --&amp;gt;|[[Category:Templates that generate short descriptions{{#if:{{{category|}}}|{{sp}}for {{{category}}}|}}]]}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Subpage_other&amp;diff=1593</id>
		<title>Template:Subpage other</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Subpage_other&amp;diff=1593"/>
		<updated>2026-08-17T23:45:04Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{safesubst:&amp;lt;noinclude/&amp;gt;#ifeq:{{safesubst:&amp;lt;noinclude/&amp;gt;SUBPAGENAME}}|{{safesubst:&amp;lt;noinclude/&amp;gt;ROOTPAGENAME}}|{{{2|}}}|{{{1|}}}}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{documentation}}&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Module:Formatted_appearance&amp;diff=1591</id>
		<title>Module:Formatted appearance</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Module:Formatted_appearance&amp;diff=1591"/>
		<updated>2026-08-17T23:45:04Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;require(&amp;quot;strict&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
-- This module requires the use of Module:List.&lt;br /&gt;
local list = require(&amp;quot;Module:List&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
-- Local function which is used to get a correctly formatted entry.&lt;br /&gt;
-- Function checks if the array had a value added by checking the counter,&lt;br /&gt;
-- and returns the relevant result.&lt;br /&gt;
local function getFormattedEntry(args, counter)&lt;br /&gt;
	if (counter == 1) then														-- Check if the counter stayed the same.&lt;br /&gt;
		return &amp;quot;&amp;quot;																-- Nothing was added to array; Return empty string.&lt;br /&gt;
	elseif (counter == 2) then													-- Check if only one value was added to the array.&lt;br /&gt;
		return args[1]															-- Only one value was added to array; Return that value.&lt;br /&gt;
	else																		-- The array had more than one value added.&lt;br /&gt;
		return list.makeList(&amp;quot;unbulleted&amp;quot;, args)								-- Call list.makeList() to retrieve the formatted plainlist.&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Local function which is used to format an appearance for a comic book,&lt;br /&gt;
in the style of:&lt;br /&gt;
	Line 1: &amp;lt;comic book title&amp;gt; #&amp;lt;issue number&amp;gt; (with comic book title in italics)&lt;br /&gt;
	Line 2: &amp;lt;release date&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For other usages, see createGenericEntry().&lt;br /&gt;
&lt;br /&gt;
The function works with the following combinations:&lt;br /&gt;
	-- Only comic book title (example: &amp;quot;The Incredible Hulk&amp;quot;).&lt;br /&gt;
	-- Title and issue number (example: &amp;quot;The Incredible Hulk&amp;quot; and &amp;quot;181&amp;quot;).&lt;br /&gt;
	-- Title and release date (example: &amp;quot;The Incredible Hulk and &amp;quot;November 1974&amp;quot;).&lt;br /&gt;
	-- Title, issue number and release date (example: &amp;quot;The Incredible Hulk&amp;quot;, &amp;quot;181&amp;quot; and &amp;quot;November 1974&amp;quot;).&lt;br /&gt;
	&lt;br /&gt;
	-- Only release date (example: &amp;quot;November 1974&amp;quot;).&lt;br /&gt;
--]]&lt;br /&gt;
local function createComicEntry(appearanceMajor, appearanceMinor, appearanceDate)&lt;br /&gt;
	local fullString = {}														-- Variable to save the array.&lt;br /&gt;
	local counter = 1															-- Variable to save the array counter.&lt;br /&gt;
	&lt;br /&gt;
	if (appearanceMajor ~= nil) then											-- Check if a comic book title was entered.&lt;br /&gt;
&lt;br /&gt;
		if (appearanceMinor == nil) then										-- A comic book title was entered; Check if a issue number was entered.&lt;br /&gt;
			fullString[counter] = appearanceMajor 								-- A issue was not entered; Add only the comic book title to the array.&lt;br /&gt;
			counter = counter + 1												-- Increment counter by one.&lt;br /&gt;
		else &lt;br /&gt;
			fullString[counter] = appearanceMajor .. &amp;quot; &amp;quot; .. appearanceMinor		-- A issue was entered; Add both to the array.&lt;br /&gt;
			counter = counter + 1												-- Increment counter by one.&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if (appearanceDate ~= nil) then												-- Check if a release date was entered.&lt;br /&gt;
		fullString[counter] = appearanceDate									-- A release date was entered; Add it to the array.&lt;br /&gt;
		counter = counter + 1													-- Increment counter by one.&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return getFormattedEntry(fullString, counter)								-- Call getFormattedEntry() to get a correctly formatted entry.&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Local function which is used to format an appearance for most usages,&lt;br /&gt;
including television, film, books, songs and games, in the style of:&lt;br /&gt;
	Line 1: &amp;lt;minor work title&amp;gt; (in quotes) (Minor works include: TV episodes, chapters, songs and game missions)&lt;br /&gt;
	Line 2: &amp;lt;major work title&amp;gt; (in italics) (Major works include: TV series, films, books, albums and games)&lt;br /&gt;
	Line 3: &amp;lt;release date&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For comic book usages, see createComicEntry().&lt;br /&gt;
&lt;br /&gt;
The function works with the following combinations:&lt;br /&gt;
	-- Only minor work title (example: &amp;quot;Live Together, Die Alone&amp;quot;).&lt;br /&gt;
	-- Minor work title and major work title (example: &amp;quot;Live Together, Die Alone&amp;quot; and &amp;quot;Lost&amp;quot;).&lt;br /&gt;
	-- Minor work title and release date (example: &amp;quot;Live Together, Die Alone&amp;quot; and &amp;quot;May 24, 2006&amp;quot;).&lt;br /&gt;
	-- Minor work title, major work title and release date (example: &amp;quot;Live Together, Die Alone&amp;quot;, &amp;quot;Lost&amp;quot; and &amp;quot;May 24, 2006&amp;quot;).&lt;br /&gt;
	&lt;br /&gt;
	-- Only major work title (example: &amp;quot;Lost&amp;quot;).&lt;br /&gt;
	-- major work title and release date (example: &amp;quot;Lost&amp;quot; and &amp;quot;May 24, 2006&amp;quot;).&lt;br /&gt;
	&lt;br /&gt;
	-- Only release date (example: &amp;quot;May 24, 2006&amp;quot;).&lt;br /&gt;
--]]&lt;br /&gt;
local function createGenericEntry(appearanceMajor, appearanceMinor, appearanceDate)&lt;br /&gt;
	local fullString = {}														-- Variable to save the array.&lt;br /&gt;
	local counter = 1															-- Variable to save the array counter.&lt;br /&gt;
	&lt;br /&gt;
	if (appearanceMinor ~= nil) then											-- Check if a minor appearance was entered.&lt;br /&gt;
		fullString[counter] = appearanceMinor									-- A minor appearance was entered; Add it to the array.&lt;br /&gt;
		counter = counter + 1													-- Increment counter by one.&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if (appearanceMajor ~= nil) then											-- Check if a major appearance was entered.&lt;br /&gt;
		fullString[counter] = appearanceMajor									-- A major appearance was entered; Add it to the array.&lt;br /&gt;
		counter = counter + 1													-- Increment counter by one.&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if (appearanceDate ~= nil) then												-- Check if a release date was entered.&lt;br /&gt;
		fullString[counter] = appearanceDate									-- A release date was entered; Add it to the array.&lt;br /&gt;
		counter = counter + 1													-- Increment counter by one.&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return getFormattedEntry(fullString, counter)								-- Call getFormattedEntry() to get a correctly formatted entry.&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Local function which is used to format with a hash symbol comic book issues.&lt;br /&gt;
-- For other minor works, see getFormattedGenericMinorWork().&lt;br /&gt;
local function getFormattedComicMinorWorkTitle(issue)&lt;br /&gt;
	if (issue ~= nil) then														-- Check if the issue is not nil.&lt;br /&gt;
		if (string.find(issue, &amp;quot;#&amp;quot;)) then										-- Check if the issue already has a hash symbol.&lt;br /&gt;
			return issue														-- Hash symbol already present; Return issue.&lt;br /&gt;
		else&lt;br /&gt;
			local formattedString = string.gsub(issue, &amp;quot;%d+&amp;quot;, &amp;quot;#%1&amp;quot;)			-- Hash symbol not found; Add the symbol before the issue number.&lt;br /&gt;
			return formattedString												-- Return issue.&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return nil																-- issue is nil; Return nil.&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Local function which is used to format with quotes a minor work title of most types.&lt;br /&gt;
-- For comic book issues, see getFormattedComicMinorWork() (see [MOS:MINORWORK]).&lt;br /&gt;
local function getFormattedGenericMinorWorkTitle(title)&lt;br /&gt;
	if (title ~= nil) then														-- Check if the title is not nil.&lt;br /&gt;
		return &amp;quot;\&amp;quot;&amp;quot; .. title .. &amp;quot;\&amp;quot;&amp;quot;											-- Title is not nil; Add quotes to the title.&lt;br /&gt;
	else&lt;br /&gt;
		return nil																-- Title is nil; Return nil.&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Local function which is used to format with italics a major work title (see [MOS:MAJORWORK]).&lt;br /&gt;
local function getFormattedMajorWorkTitle(title)&lt;br /&gt;
	if (title ~= nil) then														-- Check if the title is not nil.&lt;br /&gt;
		return &amp;quot;&#039;&#039;&amp;quot; .. title .. &amp;quot;&#039;&#039;&amp;quot;											-- Title is not nil; Add italics to the title.&lt;br /&gt;
	else&lt;br /&gt;
		return nil																-- Title is nil; Return nil.&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Local function which does the actual main process.&lt;br /&gt;
local function _getFormattedAppearance(args)&lt;br /&gt;
	local appearanceMajor = args.major_work										-- Get the title of the major work.&lt;br /&gt;
	local appearanceMinor = args.minor_work										-- Get the title of the minor work.&lt;br /&gt;
	&lt;br /&gt;
	local isComic = false														-- Variable to save the status of wether the appearence is from a comic book.&lt;br /&gt;
	if (args.issue ~= nil) then													-- Check if the comic specific issue is not nil.					&lt;br /&gt;
		appearanceMinor = args.issue											-- Issue is not nil; Get the issue number.&lt;br /&gt;
		isComic = true															-- Set isComic to true.&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local appearanceDate = args.date											-- Get the release date of the minor work.&lt;br /&gt;
	&lt;br /&gt;
	local formattedAppearanceMajor = getFormattedMajorWorkTitle(appearanceMajor)						-- Call getFormattedMajorWorkTitle() to get a formatted major work title.&lt;br /&gt;
&lt;br /&gt;
	if (isComic == false) then																			-- Check if the appearance is a comic book appearance.&lt;br /&gt;
																										-- The appearance is not a comic book appearance; &lt;br /&gt;
		local formattedAppearanceMinor = getFormattedGenericMinorWorkTitle(appearanceMinor)				-- Call getFormattedGenericMinorWorkTitle() to get a formatted minor work title.&lt;br /&gt;
		return createGenericEntry(formattedAppearanceMajor, formattedAppearanceMinor, appearanceDate)	-- Call createGenericEntry() to create an appearance entry.&lt;br /&gt;
	else&lt;br /&gt;
																										-- The appearance is a comic book appearance. &lt;br /&gt;
		local formattedAppearanceMinor = getFormattedComicMinorWorkTitle(appearanceMinor)				-- Call getFormattedComicMinorWorkTitle() to get a formatted minor work title.&lt;br /&gt;
		return createComicEntry(formattedAppearanceMajor, formattedAppearanceMinor, appearanceDate)		-- Call createComicEntry() to create a comic book appearance entry.&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Public function which is used to format the |first_appeared= and |last_appeared= fields.&lt;br /&gt;
The usage of this module allows for correct title formatting (see [MOS:MAJORWORK] and [MOS:MINORWORK]),&lt;br /&gt;
and correct line breaks based on guidelines (see [WP:UBLIST]).&lt;br /&gt;
&lt;br /&gt;
Parameters:&lt;br /&gt;
	-- |major_work=		— optional; The title of the major work the fictional element appeared in.&lt;br /&gt;
										Major works include TV series, films, books, albums and games.&lt;br /&gt;
	-- |minor_work=		— optional; The title of the minor work the fictional element appeared in.&lt;br /&gt;
										Minor works include TV episodes, chapters, songs and game missions.&lt;br /&gt;
	-- |issue=			— optional; The number of the comic book issue the fictional element appeared in.&lt;br /&gt;
	-- |date=			— optional; The date of the publication/release of the minor work where the fictional element appeared in.&lt;br /&gt;
--]]&lt;br /&gt;
function p.getFormattedAppearance(frame)&lt;br /&gt;
	local getArgs = require(&amp;quot;Module:Arguments&amp;quot;).getArgs							-- Use Module:Arguments to access module arguments.&lt;br /&gt;
	local args = getArgs(frame)													-- Get the arguments sent via the template.&lt;br /&gt;
&lt;br /&gt;
	return _getFormattedAppearance(args)										-- Call _getFormattedAppearance() to perform the actual process.&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Space&amp;diff=1589</id>
		<title>Template:Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Space&amp;diff=1589"/>
		<updated>2026-08-17T23:45:04Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Spaces]]&lt;br /&gt;
&lt;br /&gt;
{{Rcat shell|&lt;br /&gt;
{{R from modification}}&lt;br /&gt;
{{R with history}}&lt;br /&gt;
{{R from template shortcut}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Remove_first_word&amp;diff=1587</id>
		<title>Template:Remove first word</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Remove_first_word&amp;diff=1587"/>
		<updated>2026-08-17T23:45:04Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&amp;lt;includeonly&amp;gt;safesubst:&amp;lt;/includeonly&amp;gt;#invoke:String|replace|source={{{1}}}|pattern=^[^{{{sep|%s}}}]*{{{sep|%s}}}*|replace=|plain=false}}&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Str_left&amp;diff=1585</id>
		<title>Template:Str left</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Str_left&amp;diff=1585"/>
		<updated>2026-08-17T23:45:04Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{safesubst:padleft:|{{{2|1}}}|{{{1}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Module:Based_on&amp;diff=1583</id>
		<title>Module:Based on</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Module:Based_on&amp;diff=1583"/>
		<updated>2026-08-17T23:45:04Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
function p.lua_main(frame)&lt;br /&gt;
	local s = frame.args[1]&lt;br /&gt;
	local indent = frame.args[&#039;indent&#039;]&lt;br /&gt;
		indent = indent and indent:lower() or &amp;quot;&amp;quot;&lt;br /&gt;
	local do_indent = indent == &amp;quot;yes&amp;quot; or indent == &amp;quot;y&amp;quot; or indent == &amp;quot;true&amp;quot; or indent == &amp;quot;1&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	if frame.args[3] then&lt;br /&gt;
		local args = {}&lt;br /&gt;
&lt;br /&gt;
		for i, v in ipairs(frame.args) do&lt;br /&gt;
			if i &amp;gt;= 2 then&lt;br /&gt;
				args[#args+1] = v&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		&lt;br /&gt;
		args[&#039;style&#039;] = &#039;display: inline&#039;&lt;br /&gt;
		args[&#039;list_style&#039;] = &#039;display: inline&#039;&lt;br /&gt;
		args[&#039;item1_style&#039;] = &#039;display: inline&#039;&lt;br /&gt;
&lt;br /&gt;
		h = mw.html.create(&#039;div&#039;)&lt;br /&gt;
		h:addClass(&#039;template-based-on&#039;)&lt;br /&gt;
		local expanded = frame:expandTemplate{ title = &#039;Unbulleted list&#039;, args = args }&lt;br /&gt;
		if do_indent then&lt;br /&gt;
			s = &#039;&amp;lt;div style=&amp;quot;padding-left: 1em; text-indent: -1em;&amp;quot;&amp;gt;&#039; .. s .. &#039;&amp;lt;/div&amp;gt;&#039;&lt;br /&gt;
			h:wikitext(s)&lt;br /&gt;
			h:wikitext(&#039;&amp;lt;span style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;by&amp;amp;nbsp;&amp;lt;/span&amp;gt;&#039;)&lt;br /&gt;
&lt;br /&gt;
			expanded = expanded:gsub(&amp;quot;&amp;lt;li&amp;gt;&amp;quot;, &amp;quot;&amp;lt;li style=&#039;padding-left: 1em;&#039;&amp;gt;&amp;quot;)&lt;br /&gt;
			expanded = expanded:gsub(&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;, &amp;quot;&amp;lt;br /&amp;gt;&amp;lt;span style=&#039;margin-left:1em;&#039;&amp;gt;&amp;quot;)&lt;br /&gt;
			h:wikitext(expanded)&lt;br /&gt;
		else&lt;br /&gt;
			h:wikitext(s)&lt;br /&gt;
			h:tag(&#039;br&#039;)  -- h:newline() is not working for some reason&lt;br /&gt;
			h:wikitext(&#039;by&amp;amp;nbsp;&#039;)&lt;br /&gt;
			h:wikitext(expanded)&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		return h&lt;br /&gt;
	elseif frame.args[2] then&lt;br /&gt;
			if do_indent then&lt;br /&gt;
				s = &#039;&amp;lt;div class=&amp;quot;template-based-on&amp;quot; style=&amp;quot;padding-left: 1em; text-indent: -1em;&amp;quot;&amp;gt;&#039; .. s .. &#039;&amp;lt;br /&amp;gt;by&amp;amp;nbsp;&#039; .. frame.args[2] .. &#039;&amp;lt;/div&amp;gt;&#039;&lt;br /&gt;
			else&lt;br /&gt;
				s = &#039;&amp;lt;div class=&amp;quot;template-based-on&amp;quot;&amp;gt;&#039; .. s .. &#039;&amp;lt;br /&amp;gt;by&amp;amp;nbsp;&#039; .. frame.args[2] .. &#039;&amp;lt;/div&amp;gt;&#039;&lt;br /&gt;
			end&lt;br /&gt;
		return s&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return s&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
	return p.lua_main(frame:getParent())&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Based_on&amp;diff=1581</id>
		<title>Template:Based on</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Based_on&amp;diff=1581"/>
		<updated>2026-08-17T23:45:03Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#invoke:Based on|main}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Spaces&amp;diff=1579</id>
		<title>Template:Spaces</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Spaces&amp;diff=1579"/>
		<updated>2026-08-17T23:45:03Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{#iferror:{{#expr:{{{1|1}}}}}&lt;br /&gt;
  |{{#switch:{{{1}}}&lt;br /&gt;
     |fig=&amp;amp;#8199;&lt;br /&gt;
     |en=&amp;amp;ensp;&lt;br /&gt;
     |em=&amp;amp;emsp;&lt;br /&gt;
     |thin=&amp;amp;thinsp;&lt;br /&gt;
     |hair=&amp;amp;#8202;&lt;br /&gt;
     |&amp;amp;nbsp;&lt;br /&gt;
   }}&lt;br /&gt;
  |{{#invoke:String|rep|{{#switch:{{{2}}}&lt;br /&gt;
     |fig=&amp;amp;#8199;&lt;br /&gt;
     |en=&amp;amp;ensp;&lt;br /&gt;
     |em=&amp;amp;emsp;&lt;br /&gt;
     |thin=&amp;amp;thinsp;&lt;br /&gt;
     |hair=&amp;amp;#8202;&lt;br /&gt;
     |&amp;amp;nbsp;&lt;br /&gt;
   }}|{{{1|1}}}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:Infobox_character&amp;diff=1577</id>
		<title>Template:Infobox character</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:Infobox_character&amp;diff=1577"/>
		<updated>2026-08-17T23:45:03Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main other|{{Short description|Fictional character|noreplace|pagetype=Articles}}}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| child        = {{if empty |{{{child|}}} |{{{embed|}}} }}&lt;br /&gt;
| bodyclass    = ib-character&lt;br /&gt;
| templatestyles = Infobox character/styles.css&lt;br /&gt;
&lt;br /&gt;
| above        = {{If empty |{{{name|}}} |&amp;lt;includeonly&amp;gt;{{PAGENAMEBASE}}&amp;lt;/includeonly&amp;gt; }}&lt;br /&gt;
| aboveclass   = notheme&lt;br /&gt;
| headerclass  = notheme&lt;br /&gt;
&lt;br /&gt;
| subheader    = {{#if: {{{series|}}}{{{franchise|}}} | {{#if: {{{series|}}} | &#039;&#039;{{{series|}}}&#039;&#039; | {{{franchise|}}} }} character{{#if: {{{multiple|}}} | s }} }}&lt;br /&gt;
&lt;br /&gt;
| image        = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|size={{{image_size|}}}|upright={{{image_upright|}}}|alt={{{alt|}}}}}&lt;br /&gt;
| caption      = {{{caption|}}}&lt;br /&gt;
&lt;br /&gt;
| label1       = {{longitem|First appearance}}&lt;br /&gt;
| data1        = {{#if: {{{first|}}} | {{{first|}}} | {{#invoke:Formatted appearance|getFormattedAppearance|major_work={{{first_major|}}} |minor_work={{{first_minor|}}} |issue={{{first_issue|}}} |date={{{first_date|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
| label2       = First&amp;amp;nbsp;game&lt;br /&gt;
| data2        = {{{first_game|}}}&lt;br /&gt;
&lt;br /&gt;
| label3       = {{longitem|Last appearance}}&lt;br /&gt;
| data3        = {{#if: {{{last|}}} | {{{last|}}} | {{#invoke:Formatted appearance|getFormattedAppearance|major_work={{{last_major|}}} |minor_work={{{last_minor|}}} |issue={{{last_issue|}}} |date={{{last_date|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
| label4       = Created&amp;amp;nbsp;by&lt;br /&gt;
| data4        = {{{creator|}}}&lt;br /&gt;
&lt;br /&gt;
| label5       = Based&amp;amp;nbsp;on&lt;br /&gt;
| data5        = {{{based_on|}}}&lt;br /&gt;
&lt;br /&gt;
| label6       = Adapted&amp;amp;nbsp;by&lt;br /&gt;
| data6        = {{{adapted_by|}}}&lt;br /&gt;
&lt;br /&gt;
| label7       = Designed&amp;amp;nbsp;by&lt;br /&gt;
| data7        = {{{designer|}}}&lt;br /&gt;
&lt;br /&gt;
| label8       = Portrayed&amp;amp;nbsp;by&lt;br /&gt;
| data8        = {{{portrayer|}}}&lt;br /&gt;
&lt;br /&gt;
| label9       = Voiced&amp;amp;nbsp;by&lt;br /&gt;
| data9        = {{{voice|}}}&lt;br /&gt;
&lt;br /&gt;
| label10      = {{longitem|Motion capture}}&lt;br /&gt;
| data10       = {{{motion_actor|}}}&lt;br /&gt;
&lt;br /&gt;
| label11      = {{longitem|{{{lbl1|}}}}}&lt;br /&gt;
| data11       = {{{data1|}}}&lt;br /&gt;
&lt;br /&gt;
| label12      = {{longitem|{{{lbl2|}}}}}&lt;br /&gt;
| data12       = {{{data2|}}}&lt;br /&gt;
&lt;br /&gt;
| label13      = {{longitem|{{{lbl3|}}}}}&lt;br /&gt;
| data13       = {{{data3|}}}&lt;br /&gt;
&lt;br /&gt;
| label14      = {{longitem|{{{lbl4|}}}}}&lt;br /&gt;
| data14       = {{{data4|}}}&lt;br /&gt;
&lt;br /&gt;
| label15      = {{longitem|{{{lbl5|}}}}}&lt;br /&gt;
| data15       = {{{data5|}}}&lt;br /&gt;
&lt;br /&gt;
| header20     = {{#if: {{{noinfo|}}} || {{#if: {{{full_name|}}} {{{alias|}}} {{{aliases|}}} {{{nickname|}}} {{{nicknames|}}} {{{race|}}} {{{species|}}} {{{gender|}}} {{{title|}}} {{{occupation|}}} {{{position|}}} {{{class|}}} {{{affiliation|}}} {{{alignment|}}} {{{fighting_style|}}} {{{weapon|}}} {{{family|}}} {{{spouse|}}} {{{spouses|}}} {{{significant_other|}}} {{{significant_others|}}} {{{children|}}} {{{relatives|}}} {{{religion|}}} {{{origin|}}} {{{home|}}} {{{nationality|}}} {{{data21|}}} {{{data22|}}} {{{data23|}}} {{{data24|}}} {{{data25|}}} | {{If empty |{{{info_header|}}} |In-universe information }} }} }}&lt;br /&gt;
&lt;br /&gt;
| label21      = Full&amp;amp;nbsp;name&lt;br /&gt;
| data21       = {{{full_name|}}}&lt;br /&gt;
&lt;br /&gt;
| label22      = Alias{{Pluralize from text|{{{alias|}}}|plural=es}}&lt;br /&gt;
| data22       = {{{alias|}}}&lt;br /&gt;
&lt;br /&gt;
| label23      = Nickname{{Pluralize from text|{{{nickname|}}}|plural=s}}&lt;br /&gt;
| data23       = {{{nickname|}}}&lt;br /&gt;
&lt;br /&gt;
| label24      = {{#if: {{{race|}}} | Race | Species }}&lt;br /&gt;
| data24       = {{If empty |{{{race|}}} |{{{species|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label25      = Gender&lt;br /&gt;
| data25       = {{{gender|}}}&lt;br /&gt;
&lt;br /&gt;
| label26      = Title{{pluralize from text|{{{title|}}}|likely=(s)|plural=s}}&lt;br /&gt;
| data26       = {{{title|}}}&lt;br /&gt;
&lt;br /&gt;
| label27      = {{#if: {{{occupation|}}} | Occupation | {{#if: {{{position|}}} | Position | Class }} }}&lt;br /&gt;
| data27       = {{If empty |{{{occupation|}}} |{{{position|}}} |{{{class|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label28      = {{#if: {{{affiliation|}}} | Affiliation | Alignment }}&lt;br /&gt;
| data28       = {{If empty |{{{affiliation|}}} |{{{alignment|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label29      = {{longitem|Fighting style}}&lt;br /&gt;
| data29       = {{{fighting_style|}}}&lt;br /&gt;
&lt;br /&gt;
| label30      = Weapon&lt;br /&gt;
| data30       = {{{weapon|}}}&lt;br /&gt;
&lt;br /&gt;
| label31      = Family&lt;br /&gt;
| data31       = {{{family|}}}&lt;br /&gt;
&lt;br /&gt;
| label32      = Spouse{{Pluralize from text|{{{spouse|}}}|plural=s}}&lt;br /&gt;
| data32       = {{{spouse|}}}&lt;br /&gt;
&lt;br /&gt;
| label33      = {{longitem|Significant other{{Pluralize from text|{{{significant_other|}}}|plural=s}}}}&lt;br /&gt;
| data33       = {{{significant_other|}}}&lt;br /&gt;
&lt;br /&gt;
| label34      = Children&lt;br /&gt;
| data34       = {{{children|}}}&lt;br /&gt;
&lt;br /&gt;
| label35      = Relatives&lt;br /&gt;
| data35       = {{{relatives|}}}&lt;br /&gt;
&lt;br /&gt;
| label36      = Religion&lt;br /&gt;
| data36       = {{{religion|}}}&lt;br /&gt;
&lt;br /&gt;
| label37      = {{#if: {{{origin|}}} | Origin | Home }}&lt;br /&gt;
| data37       = {{If empty |{{{origin|}}} |{{{home|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label38      = Nationality&lt;br /&gt;
| data38       = {{{nationality|}}}&lt;br /&gt;
&lt;br /&gt;
| label39      = {{longitem|{{{lbl21|}}}}}&lt;br /&gt;
| data39       = {{{data21|}}}&lt;br /&gt;
&lt;br /&gt;
| label40      = {{longitem|{{{lbl22|}}}}}&lt;br /&gt;
| data40       = {{{data22|}}}&lt;br /&gt;
&lt;br /&gt;
| label41      = {{longitem|{{{lbl23|}}}}}&lt;br /&gt;
| data41       = {{{data23|}}}&lt;br /&gt;
&lt;br /&gt;
| label42      = {{longitem|{{{lbl24|}}}}}&lt;br /&gt;
| data42       = {{{data24|}}}&lt;br /&gt;
&lt;br /&gt;
| label43      = {{longitem|{{{lbl25|}}}}}&lt;br /&gt;
| data43       = {{{data25|}}} &lt;br /&gt;
&lt;br /&gt;
| header50     = {{#if: {{{data31|}}} {{{data32|}}} {{{data33|}}} {{{data34|}}} {{{data35|}}} | {{{extra_header|}}} }}&lt;br /&gt;
&lt;br /&gt;
| label51      = {{longitem|{{{lbl31|}}}}}&lt;br /&gt;
| data51       = {{{data31|}}}&lt;br /&gt;
&lt;br /&gt;
| label52      = {{longitem|{{{lbl32|}}}}}&lt;br /&gt;
| data52       = {{{data32|}}}&lt;br /&gt;
&lt;br /&gt;
| label53      = {{longitem|{{{lbl33|}}}}}&lt;br /&gt;
| data53       = {{{data33|}}}&lt;br /&gt;
&lt;br /&gt;
| label54      = {{longitem|{{{lbl34|}}}}}&lt;br /&gt;
| data54       = {{{data34|}}}&lt;br /&gt;
&lt;br /&gt;
| label55      = {{longitem|{{{lbl35|}}}}}&lt;br /&gt;
| data55       = {{{data35|}}}&lt;br /&gt;
&lt;br /&gt;
| data99       = {{{module|}}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!-- Tracking categories&lt;br /&gt;
--&amp;gt;{{Main other&lt;br /&gt;
|{{#if: {{{lbl35|}}} {{{data35|}}} {{{lbl25|}}} {{{data25|}}} {{{lbl5|}}} {{{data5|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|5{{PAGENAME}}]]&lt;br /&gt;
 | {{#if: {{{lbl34|}}} {{{data34|}}} {{{lbl24|}}} {{{data24|}}} {{{lbl4|}}} {{{data4|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|4{{PAGENAME}}]]&lt;br /&gt;
 | {{#if: {{{lbl33|}}} {{{data33|}}} {{{lbl23|}}} {{{data23|}}} {{{lbl3|}}} {{{data3|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|3{{PAGENAME}}]]&lt;br /&gt;
 | {{#if: {{{lbl32|}}} {{{data32|}}} {{{lbl22|}}} {{{data22|}}} {{{lbl2|}}} {{{data2|}}} | [[Category:Articles using Infobox character with multiple unlabeled fields|2{{PAGENAME}}]]&lt;br /&gt;
}} }} }} }}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Check for unknown parameters|check|unknown={{Main other|[[Category:Pages using infobox character with unknown parameters|_VALUE_{{PAGENAME}}]]}}|preview=Page using [[Template:Infobox character]] with unknown parameter &amp;quot;_VALUE_&amp;quot;|showblankpositional=1| adapted_by | affiliation | alias | aliases | alignment | alt | caption | child | children | class | creator | based_on | data1 | data2 | data3 | data4 | data5 | data21 | data22 | data23 | data24 | data25 | data31 | data32 | data33 | data34 | data35 | designer | embed | extra_header | family | fighting_style | first | first_date | first_issue | first_major | first_minor | first_game  | franchise | full_name | gender | home | image | image_size | image_upright | info_header | last | last_date | last_issue | last_major | last_minor | lbl1 | lbl2 | lbl3 | lbl4 | lbl5 | lbl21 | lbl22 | lbl23 | lbl24 | lbl25 | lbl31 | lbl32 | lbl33 | lbl34 | lbl35 | module | motion_actor | multiple | name | nationality | nickname | noinfo | occupation | origin | portrayer | position | race | relatives | religion | series | significant_other | species | spouse | title | voice | weapon }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Check for conflicting parameters|check&lt;br /&gt;
| template = [[Template:Infobox character]]&lt;br /&gt;
| cat = {{Main other|Category:Pages using infobox character with conflicting parameters}}&lt;br /&gt;
| child; embed &lt;br /&gt;
| race; species &lt;br /&gt;
| occupation; position; class &lt;br /&gt;
| affiliation; alignment &lt;br /&gt;
| origin; home &lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Module:Infobox/styles.css&amp;diff=1575</id>
		<title>Module:Infobox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Module:Infobox/styles.css&amp;diff=1575"/>
		<updated>2026-08-17T23:42:34Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* {{pp|small=y}} */&lt;br /&gt;
/*&lt;br /&gt;
 * This TemplateStyles sheet deliberately does NOT include the full set of&lt;br /&gt;
 * infobox styles. We are still working to migrate all of the manual&lt;br /&gt;
 * infoboxes. See [[MediaWiki talk:Common.css/to do#Infobox]]&lt;br /&gt;
 * DO NOT ADD THEM HERE&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
/* NOTE: This is maintained both here and in [[MediaWiki:Common.css]] until migration is complete.&lt;br /&gt;
 * Starting with bare minimum for the benefit of [[mw:Manual:Safemode]]. */&lt;br /&gt;
@media (min-width: 640px) {&lt;br /&gt;
	.infobox {&lt;br /&gt;
		/* @noflip */&lt;br /&gt;
		margin-left: 1em;&lt;br /&gt;
		/* @noflip */&lt;br /&gt;
		float: right;&lt;br /&gt;
		/* @noflip */&lt;br /&gt;
		clear: right;&lt;br /&gt;
		width: 22em;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * not strictly certain these styles are necessary since the modules now&lt;br /&gt;
 * exclusively output infobox-subbox or infobox, not both&lt;br /&gt;
 * just replicating the module faithfully&lt;br /&gt;
 */&lt;br /&gt;
.infobox-subbox {&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	border: none;&lt;br /&gt;
	margin: -3px;&lt;br /&gt;
	width: auto;&lt;br /&gt;
	min-width: 100%;&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
	clear: none;&lt;br /&gt;
	float: none;&lt;br /&gt;
	background-color: transparent;&lt;br /&gt;
    color:inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-3cols-child {&lt;br /&gt;
	margin: -3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .navbar {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-header,&lt;br /&gt;
.infobox-label,&lt;br /&gt;
.infobox-above,&lt;br /&gt;
.infobox-full-data,&lt;br /&gt;
.infobox-data,&lt;br /&gt;
.infobox-below,&lt;br /&gt;
.infobox-subheader,&lt;br /&gt;
.infobox-image,&lt;br /&gt;
.infobox-navbar,&lt;br /&gt;
.infobox th,&lt;br /&gt;
.infobox td {&lt;br /&gt;
  vertical-align:top&lt;br /&gt;
}&lt;br /&gt;
.infobox-label,&lt;br /&gt;
.infobox-data,&lt;br /&gt;
.infobox th,&lt;br /&gt;
.infobox td {&lt;br /&gt;
  text-align:left&lt;br /&gt;
}&lt;br /&gt;
.infobox .infobox-above,&lt;br /&gt;
.infobox .infobox-title,&lt;br /&gt;
.infobox caption {&lt;br /&gt;
  font-size:125%;&lt;br /&gt;
  font-weight:bold;&lt;br /&gt;
  text-align:center&lt;br /&gt;
}&lt;br /&gt;
.infobox-title,&lt;br /&gt;
.infobox caption {&lt;br /&gt;
  padding:0.2em&lt;br /&gt;
}&lt;br /&gt;
.infobox .infobox-header,&lt;br /&gt;
.infobox .infobox-subheader,&lt;br /&gt;
.infobox .infobox-image,&lt;br /&gt;
.infobox .infobox-full-data,&lt;br /&gt;
.infobox .infobox-below {&lt;br /&gt;
  text-align:center&lt;br /&gt;
}&lt;br /&gt;
.infobox .infobox-navbar {&lt;br /&gt;
  text-align:right&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* remove when infobox is not a table anymore */&lt;br /&gt;
.infobox-hiddenrow,&lt;br /&gt;
/* we mean it, Minerva. but also Vector 2022 in the future at some point */&lt;br /&gt;
body.skin--responsive.skin--responsive .infobox .infobox-hiddenrow {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
	&lt;br /&gt;
/* Dark theme: [[William Wragg]], [[Coral Castle]] */&lt;br /&gt;
@media screen {&lt;br /&gt;
	html.skin-theme-clientpref-night .infobox-full-data:not(.notheme) &amp;gt; div:not(.notheme)[style] {&lt;br /&gt;
		background: #1f1f23 !important;&lt;br /&gt;
		/* switch with var( --color-base ) when supported. */&lt;br /&gt;
		color: #f8f9fa;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (prefers-color-scheme: dark) {&lt;br /&gt;
	html.skin-theme-clientpref-os .infobox-full-data:not(.notheme) &amp;gt; div:not(.notheme)[style] {&lt;br /&gt;
		background: #1f1f23 !important;&lt;br /&gt;
		/* switch with var( --color-base ) when supported. */&lt;br /&gt;
		color: #f8f9fa;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Since infobox is a table, many infobox templates take advantage of this to&lt;br /&gt;
 * add columns and rows to the infobox itself rather than as part of a new table&lt;br /&gt;
 * inside them. This class should be discouraged and removed on the long term,&lt;br /&gt;
 * but allows us to at least identify these tables going forward&lt;br /&gt;
 * Currently in use on: [[Module:Infobox3cols]]&lt;br /&gt;
 * Fixes issue described in [[phab:F55300125]] on Vector 2022.&lt;br /&gt;
*/&lt;br /&gt;
@media (min-width: 640px) {&lt;br /&gt;
	body.skin--responsive .infobox-table {&lt;br /&gt;
		display: table !important;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	body.skin--responsive .infobox-table &amp;gt; caption {&lt;br /&gt;
		display: table-caption !important;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	body.skin--responsive .infobox-table &amp;gt; tbody {&lt;br /&gt;
		display: table-row-group;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	body.skin--responsive .infobox-table th,&lt;br /&gt;
	body.skin--responsive .infobox-table td {&lt;br /&gt;
		padding-left: inherit;&lt;br /&gt;
		padding-right: inherit;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1574</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1574"/>
		<updated>2026-08-17T23:37:43Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| image              = Margaret_hale.png&lt;br /&gt;
| birth_place        = Manchester, United Kingdom&lt;br /&gt;
| occupation         = Entrepreneur&lt;br /&gt;
| height_cm          = 176&lt;br /&gt;
| image_caption      = File photo&lt;br /&gt;
}}&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them.&lt;br /&gt;
&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. She was exceedingly successful in this role and fulfilled it with commendations from her superiors for a decade before she resigned. &lt;br /&gt;
&lt;br /&gt;
The turning point wasn&#039;t a moral crisis, but an efficiency one. Margaret found herself stifled by &amp;quot;the committee.&amp;quot; She grew to despise the way politicians and bureaucrats would hamper a clean operation with ethics, diplomatic concerns, or red tape. She noticed that while she was taking orders from people in suits who had never seen a war zone, the people selling the weapons were always wealthier and more influential than the spies themselves. She realized that if you control the flow of hardware into a conflict, you control the outcome regardless of what MI6&#039;s strategy reports say. &lt;br /&gt;
&lt;br /&gt;
She used her final assignments as a handler to set up her first private networks. She didn&#039;t just leave MI6; she leveraged it to launch her business. Before leaving, she also stole a curated list of contacts, deep-cover routes, and &amp;quot;black&amp;quot; budgets from the agency.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1573</id>
		<title>Margaret Hale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Margaret_Hale&amp;diff=1573"/>
		<updated>2026-08-17T23:33:55Z</updated>

		<summary type="html">&lt;p&gt;Reki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| image              = Margaret_hale.png&lt;br /&gt;
| birth_place        = Manchester, United Kingdom&lt;br /&gt;
| occupation         = Entrepreneur&lt;br /&gt;
| height_cm          = 176&lt;br /&gt;
| image_caption      = File photo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Margaret Hale is an arms dealer—the founder and chief executive of Hale Arms. A former MI6 field agent and, later, handler, she grew disillusioned with the bureaucracy of government work and realized that the real power lies in the logistics of war. Margaret is a sociopath in the most professional sense of the word. She has no grand tragedy or hidden wound; she simply possesses an innate ability to read people&#039;s weaknesses and exploit them.&lt;br /&gt;
&lt;br /&gt;
In her early MI6 days, Margaret was the star pupil, not because she was patriotic, but because she lacked the emotional noise that complicates espionage. While other agents struggled with guilt or burnout after compromising sources and destroying lives, Margaret viewed it as a game of chess played with living pieces. Her ability to mimic empathy and respect allowed her to climb the ranks quickly, becoming a handler who could manipulate assets into doing anything for her under the guise of loyalty or friendship. She was exceedingly successful in this role and fulfilled it with commendations from her superiors for a decade before she resigned. &lt;br /&gt;
&lt;br /&gt;
The turning point wasn&#039;t a moral crisis, but an efficiency one. Margaret found herself stifled by &amp;quot;the committee.&amp;quot; She grew to despise the way politicians and bureaucrats would hamper a clean operation with ethics, diplomatic concerns, or red tape. She noticed that while she was taking orders from people in suits who had never seen a war zone, the people selling the weapons were always wealthier and more influential than the spies themselves. She realized that if you control the flow of hardware into a conflict, you control the outcome regardless of what MI6&#039;s strategy reports say. &lt;br /&gt;
&lt;br /&gt;
She used her final assignments as a handler to set up her first private networks. She didn&#039;t just leave MI6; she leveraged it to launch her business. Before leaving, she also stole a curated list of contacts, deep-cover routes, and &amp;quot;black&amp;quot; budgets from the agency.&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Template:PAGENAMEBASE/doc&amp;diff=1572</id>
		<title>Template:PAGENAMEBASE/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Template:PAGENAMEBASE/doc&amp;diff=1572"/>
		<updated>2026-08-17T23:33:25Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{high-risk}}&lt;br /&gt;
{{Documentation subpage}}&lt;br /&gt;
&amp;lt;!-- Please place categories where indicated at the bottom of this page and interwikis at Wikidata (see [[Wikipedia:Wikidata]]) --&amp;gt;&lt;br /&gt;
{{lua|Module:String}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This template returns the current {{tld|PAGENAME}} minus (text in parentheses) or the final set of parentheses where more than one set exist.&lt;br /&gt;
&lt;br /&gt;
e.g. {{tlx|PAGENAMEBASE}} on page [[Chiton (genus)]] returns {{PAGENAMEBASE|Chiton (genus)}}&lt;br /&gt;
::on [[Sweet Dreams (Are Made of This) (album)]]     returns {{PAGENAMEBASE|Sweet Dreams (Are Made of This) (album)}}&lt;br /&gt;
::on [[Sweet Dreams (Are Made of This)]]             returns {{PAGENAMEBASE|Sweet Dreams (Are Made of This)}}&lt;br /&gt;
::on [[Stadion der Freundschaft (Frankfurt (Oder))]] returns {{PAGENAMEBASE|Stadion der Freundschaft (Frankfurt (Oder))}}&lt;br /&gt;
&lt;br /&gt;
Can also pass an optional page parameter:&lt;br /&gt;
* {{tlc|PAGENAMEBASE|foo (bar)}} → &amp;quot;{{PAGENAMEBASE|foo (bar)}}&amp;quot;&lt;br /&gt;
* {{tlc|PAGENAMEBASE|foo bar}} → &amp;quot;{{PAGENAMEBASE|foo bar}}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is not to be confused with {{tld|BASEPAGENAME}}, which is a [[mw:Help:Magic words|magic word]] that strips subpages, not parentheses.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Help:Magic words#Variables]]&lt;br /&gt;
* [[Template:String-handling templates|String-handling templates]]&lt;br /&gt;
* {{tl|PAGENAME}} (variant to strip anything in parentheses from the title)&lt;br /&gt;
* {{tl|FULLPAGENAME}} (including namespace)&lt;br /&gt;
* {{tl|Link without disambiguator}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other|&lt;br /&gt;
| &amp;lt;!-- Categories below this line, please; interwikis at Wikidata --&amp;gt;&lt;br /&gt;
[[Category:Wikipedia metatemplates]]&lt;br /&gt;
[[Category:Wikipedia magic word templates]]&lt;br /&gt;
[[Category:Wikipedia article titles]]&lt;br /&gt;
[[Category:Pagename manipulation templates]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
	<entry>
		<id>https://wiki.ely.fyi/index.php?title=Module:Transclusion_count/data/P&amp;diff=1570</id>
		<title>Module:Transclusion count/data/P</title>
		<link rel="alternate" type="text/html" href="https://wiki.ely.fyi/index.php?title=Module:Transclusion_count/data/P&amp;diff=1570"/>
		<updated>2026-08-17T23:33:24Z</updated>

		<summary type="html">&lt;p&gt;Reki: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
[&amp;quot;P&amp;quot;] = 6400,&lt;br /&gt;
[&amp;quot;P-1&amp;quot;] = 4800,&lt;br /&gt;
[&amp;quot;P-phrases&amp;quot;] = 4200,&lt;br /&gt;
[&amp;quot;P.&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;P1&amp;quot;] = 232000,&lt;br /&gt;
[&amp;quot;P2&amp;quot;] = 512000,&lt;br /&gt;
[&amp;quot;PAGENAMEBASE&amp;quot;] = 1900000,&lt;br /&gt;
[&amp;quot;PAGENAMEU&amp;quot;] = 56000,&lt;br /&gt;
[&amp;quot;PAK&amp;quot;] = 3500,&lt;br /&gt;
[&amp;quot;PD-US&amp;quot;] = 8600,&lt;br /&gt;
[&amp;quot;PD-US-1923-abroad&amp;quot;] = 5400,&lt;br /&gt;
[&amp;quot;PD-US-expired&amp;quot;] = 5000,&lt;br /&gt;
[&amp;quot;PD-US-expired-abroad&amp;quot;] = 8700,&lt;br /&gt;
[&amp;quot;PD-US-no_notice&amp;quot;] = 2300,&lt;br /&gt;
[&amp;quot;PD-art&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;PD-ineligible-USonly&amp;quot;] = 7700,&lt;br /&gt;
[&amp;quot;PD-notice&amp;quot;] = 26000,&lt;br /&gt;
[&amp;quot;PD-old-100&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;PD-self&amp;quot;] = 31000,&lt;br /&gt;
[&amp;quot;PD-textlogo&amp;quot;] = 6200,&lt;br /&gt;
[&amp;quot;PDB_Gallery&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;PDanube&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;PER&amp;quot;] = 3500,&lt;br /&gt;
[&amp;quot;PHI&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;PHL&amp;quot;] = 3700,&lt;br /&gt;
[&amp;quot;PH_census&amp;quot;] = 2000,&lt;br /&gt;
[&amp;quot;PLANTS&amp;quot;] = 4300,&lt;br /&gt;
[&amp;quot;PM20&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;PMID&amp;quot;] = 6500,&lt;br /&gt;
[&amp;quot;PNsign&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;POL&amp;quot;] = 68000,&lt;br /&gt;
[&amp;quot;POR&amp;quot;] = 5600,&lt;br /&gt;
[&amp;quot;POTD/Day&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;POTD_archive&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;POTD_archive/footer&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;POTD_default&amp;quot;] = 12000,&lt;br /&gt;
[&amp;quot;POTD_image&amp;quot;] = 3800,&lt;br /&gt;
[&amp;quot;POTD_image1&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;POTD_image2&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;POTD_navigation&amp;quot;] = 7800,&lt;br /&gt;
[&amp;quot;POTD_texttitle&amp;quot;] = 2600,&lt;br /&gt;
[&amp;quot;POTDlink&amp;quot;] = 8200,&lt;br /&gt;
[&amp;quot;POV&amp;quot;] = 3100,&lt;br /&gt;
[&amp;quot;POW&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;PR/header&amp;quot;] = 3100,&lt;br /&gt;
[&amp;quot;PR/heading&amp;quot;] = 7200,&lt;br /&gt;
[&amp;quot;PRI&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;PRT&amp;quot;] = 6400,&lt;br /&gt;
[&amp;quot;PR_link&amp;quot;] = 118000,&lt;br /&gt;
[&amp;quot;PS&amp;quot;] = 3100,&lt;br /&gt;
[&amp;quot;Pad&amp;quot;] = 51000,&lt;br /&gt;
[&amp;quot;Paddle_Steamer&amp;quot;] = 3100,&lt;br /&gt;
[&amp;quot;Page&amp;quot;] = 4400,&lt;br /&gt;
[&amp;quot;Page_name_sub&amp;quot;] = 52000,&lt;br /&gt;
[&amp;quot;Page_needed&amp;quot;] = 23000,&lt;br /&gt;
[&amp;quot;Page_tabs&amp;quot;] = 4100,&lt;br /&gt;
[&amp;quot;Page_tabs/styles.css&amp;quot;] = 4100,&lt;br /&gt;
[&amp;quot;Pagelinks&amp;quot;] = 74000,&lt;br /&gt;
[&amp;quot;Pagelist&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Pagetype&amp;quot;] = 11300000,&lt;br /&gt;
[&amp;quot;Paid&amp;quot;] = 17000,&lt;br /&gt;
[&amp;quot;Pakistani_English&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;Para&amp;quot;] = 2850000,&lt;br /&gt;
[&amp;quot;Parabr&amp;quot;] = 3800,&lt;br /&gt;
[&amp;quot;Paragraph_break&amp;quot;] = 2150000,&lt;br /&gt;
[&amp;quot;Param_value&amp;quot;] = 152000,&lt;br /&gt;
[&amp;quot;Param_value/styles.css&amp;quot;] = 152000,&lt;br /&gt;
[&amp;quot;Parameter&amp;quot;] = 3000000,&lt;br /&gt;
[&amp;quot;Parameter_names_example&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;ParmPart&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Partial&amp;quot;] = 5800,&lt;br /&gt;
[&amp;quot;Partial_minor_planet_designation&amp;quot;] = 5700,&lt;br /&gt;
[&amp;quot;Partly_done&amp;quot;] = 4200,&lt;br /&gt;
[&amp;quot;Party_color&amp;quot;] = 82000,&lt;br /&gt;
[&amp;quot;Party_color_cell&amp;quot;] = 6600,&lt;br /&gt;
[&amp;quot;Party_index_link&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;Party_name_with_color&amp;quot;] = 7200,&lt;br /&gt;
[&amp;quot;Party_name_with_colour&amp;quot;] = 4200,&lt;br /&gt;
[&amp;quot;Party_shading/Democratic&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Party_shading/Independent&amp;quot;] = 3400,&lt;br /&gt;
[&amp;quot;Party_shading/Republican&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Party_stripe&amp;quot;] = 17000,&lt;br /&gt;
[&amp;quot;Pass&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;Pb&amp;quot;] = 2120000,&lt;br /&gt;
[&amp;quot;Pd-notice&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Pedigree&amp;quot;] = 4400,&lt;br /&gt;
[&amp;quot;Peer_review/heading&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Peer_review_links&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;Peer_review_tools&amp;quot;] = 9600,&lt;br /&gt;
[&amp;quot;Penalty_shoot-out&amp;quot;] = 5900,&lt;br /&gt;
[&amp;quot;Pending&amp;quot;] = 6300,&lt;br /&gt;
[&amp;quot;Pending_DYK_American_hooks&amp;quot;] = 5100,&lt;br /&gt;
[&amp;quot;Pending_DYK_biographies&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Pending_film&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;Pending_films_key&amp;quot;] = 2600,&lt;br /&gt;
[&amp;quot;Pengoal&amp;quot;] = 12000,&lt;br /&gt;
[&amp;quot;Penmiss&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;Percentage&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Performance_key&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;Performance_key/styles.css&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;Period_color&amp;quot;] = 28000,&lt;br /&gt;
[&amp;quot;Period_end&amp;quot;] = 26000,&lt;br /&gt;
[&amp;quot;Period_id&amp;quot;] = 29000,&lt;br /&gt;
[&amp;quot;Period_start&amp;quot;] = 29000,&lt;br /&gt;
[&amp;quot;Personal_attack_removed&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;PeruTasks&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Phab&amp;quot;] = 8100,&lt;br /&gt;
[&amp;quot;Phabricator&amp;quot;] = 8300,&lt;br /&gt;
[&amp;quot;Phanerozoic_250px&amp;quot;] = 25000,&lt;br /&gt;
[&amp;quot;PharmNavFootnote&amp;quot;] = 5600,&lt;br /&gt;
[&amp;quot;Philippine_census_reference&amp;quot;] = 2000,&lt;br /&gt;
[&amp;quot;Philippine_name&amp;quot;] = 4200,&lt;br /&gt;
[&amp;quot;Photo&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Photo_montage&amp;quot;] = 4900,&lt;br /&gt;
[&amp;quot;Photo_requested&amp;quot;] = 108000,&lt;br /&gt;
[&amp;quot;Photograph_requested&amp;quot;] = 4600,&lt;br /&gt;
[&amp;quot;Photomontage&amp;quot;] = 4400,&lt;br /&gt;
[&amp;quot;Photoreq&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;Picture_of_the_day&amp;quot;] = 8200,&lt;br /&gt;
[&amp;quot;Pie_chart&amp;quot;] = 8300,&lt;br /&gt;
[&amp;quot;Pie_chart/styles.css&amp;quot;] = 8300,&lt;br /&gt;
[&amp;quot;Ping&amp;quot;] = 284000,&lt;br /&gt;
[&amp;quot;Pipe&amp;quot;] = 97000,&lt;br /&gt;
[&amp;quot;Place_name_disambiguation&amp;quot;] = 40000,&lt;br /&gt;
[&amp;quot;Plain_link&amp;quot;] = 119000,&lt;br /&gt;
[&amp;quot;Plain_list&amp;quot;] = 16000,&lt;br /&gt;
[&amp;quot;Plain_text&amp;quot;] = 109000,&lt;br /&gt;
[&amp;quot;Plainlink&amp;quot;] = 30000,&lt;br /&gt;
[&amp;quot;Plainlist&amp;quot;] = 390000,&lt;br /&gt;
[&amp;quot;Plainlist/styles.css&amp;quot;] = 3110000,&lt;br /&gt;
[&amp;quot;Player&amp;quot;] = 3900,&lt;br /&gt;
[&amp;quot;Player2&amp;quot;] = 2900,&lt;br /&gt;
[&amp;quot;Please_check_ISSN&amp;quot;] = 16000,&lt;br /&gt;
[&amp;quot;Plural&amp;quot;] = 107000,&lt;br /&gt;
[&amp;quot;Pluralize_from_text&amp;quot;] = 2780000,&lt;br /&gt;
[&amp;quot;Pn&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;Poem_quote&amp;quot;] = 3900,&lt;br /&gt;
[&amp;quot;Poemquote&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;Politician_icon&amp;quot;] = 34000,&lt;br /&gt;
[&amp;quot;Politician_icon2&amp;quot;] = 34000,&lt;br /&gt;
[&amp;quot;Politics_sidebar_below&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Politics_sidebar_title&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Polluted_category&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;Polparty&amp;quot;] = 31000,&lt;br /&gt;
[&amp;quot;Pop_density&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Population_Germany&amp;quot;] = 14000,&lt;br /&gt;
[&amp;quot;Portal&amp;quot;] = 10800000,&lt;br /&gt;
[&amp;quot;Portal-Class&amp;quot;] = 8100,&lt;br /&gt;
[&amp;quot;Portal-inline&amp;quot;] = 245000,&lt;br /&gt;
[&amp;quot;Portal_and_project&amp;quot;] = 261000,&lt;br /&gt;
[&amp;quot;Portal_bar&amp;quot;] = 185000,&lt;br /&gt;
[&amp;quot;Portal_box&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Portalbar&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Portuguese_name&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Possible&amp;quot;] = 4000,&lt;br /&gt;
[&amp;quot;Possibly_empty_category&amp;quot;] = 70000,&lt;br /&gt;
[&amp;quot;Post-nominals&amp;quot;] = 63000,&lt;br /&gt;
[&amp;quot;Post-nominals/AUS&amp;quot;] = 8500,&lt;br /&gt;
[&amp;quot;Post-nominals/CAN&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Post-nominals/GBR&amp;quot;] = 33000,&lt;br /&gt;
[&amp;quot;Post-nominals/NZL&amp;quot;] = 4500,&lt;br /&gt;
[&amp;quot;Postnominals&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Pp&amp;quot;] = 8800,&lt;br /&gt;
[&amp;quot;Pp-book-cover&amp;quot;] = 52000,&lt;br /&gt;
[&amp;quot;Pp-extended&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Pp-move&amp;quot;] = 11000,&lt;br /&gt;
[&amp;quot;Pp-pc&amp;quot;] = 4400,&lt;br /&gt;
[&amp;quot;Pp-protected&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;Pp-semi&amp;quot;] = 6800,&lt;br /&gt;
[&amp;quot;Pp-semi-indef&amp;quot;] = 4800,&lt;br /&gt;
[&amp;quot;Pp-template&amp;quot;] = 4400,&lt;br /&gt;
[&amp;quot;Pp-vandalism&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;Precision&amp;quot;] = 6000,&lt;br /&gt;
[&amp;quot;Preferences&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Preferences/section&amp;quot;] = 3100,&lt;br /&gt;
[&amp;quot;PresFoot&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;PresHead&amp;quot;] = 3900,&lt;br /&gt;
[&amp;quot;PresRow&amp;quot;] = 3900,&lt;br /&gt;
[&amp;quot;Press&amp;quot;] = 5700,&lt;br /&gt;
[&amp;quot;Preview_warning&amp;quot;] = 603000,&lt;br /&gt;
[&amp;quot;Primary_source_inline&amp;quot;] = 8100,&lt;br /&gt;
[&amp;quot;Primary_sources&amp;quot;] = 33000,&lt;br /&gt;
[&amp;quot;Principal_rank&amp;quot;] = 653000,&lt;br /&gt;
[&amp;quot;Prisoner_of_war&amp;quot;] = 2600,&lt;br /&gt;
[&amp;quot;Prl&amp;quot;] = 118000,&lt;br /&gt;
[&amp;quot;ProCyclingStats&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;ProQuest&amp;quot;] = 35000,&lt;br /&gt;
[&amp;quot;Professional_wrestling_profiles&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;Professional_wrestling_results_table&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;Profit&amp;quot;] = 3600,&lt;br /&gt;
[&amp;quot;Progress_box&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Project-Class&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;Project_other&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Promotional&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Proper_name&amp;quot;] = 2800,&lt;br /&gt;
[&amp;quot;Prose&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;Protected_page_maintenance_message&amp;quot;] = 42000,&lt;br /&gt;
[&amp;quot;Protection_padlock&amp;quot;] = 25000,&lt;br /&gt;
[&amp;quot;Proxy_block&amp;quot;] = 2200,&lt;br /&gt;
[&amp;quot;Pso&amp;quot;] = 5000,&lt;br /&gt;
[&amp;quot;Purge&amp;quot;] = 567000,&lt;br /&gt;
[&amp;quot;Purge_button&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Purge_button/styles.css&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Module:POTD_titletext&amp;quot;] = 2500,&lt;br /&gt;
[&amp;quot;Module:Page&amp;quot;] = 122000,&lt;br /&gt;
[&amp;quot;Module:PageLinks&amp;quot;] = 75000,&lt;br /&gt;
[&amp;quot;Module:Page_tabs&amp;quot;] = 4100,&lt;br /&gt;
[&amp;quot;Module:Pagelist&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Module:Pagetype&amp;quot;] = 19000000,&lt;br /&gt;
[&amp;quot;Module:Pagetype/config&amp;quot;] = 19000000,&lt;br /&gt;
[&amp;quot;Module:Pagetype/disambiguation&amp;quot;] = 13300000,&lt;br /&gt;
[&amp;quot;Module:Pagetype/rfd&amp;quot;] = 17100000,&lt;br /&gt;
[&amp;quot;Module:Pagetype/setindex&amp;quot;] = 13500000,&lt;br /&gt;
[&amp;quot;Module:Pagetype/softredirect&amp;quot;] = 17800000,&lt;br /&gt;
[&amp;quot;Module:ParameterCount&amp;quot;] = 1650000,&lt;br /&gt;
[&amp;quot;Module:Parameter_names_example&amp;quot;] = 2700,&lt;br /&gt;
[&amp;quot;Module:Parameter_validation&amp;quot;] = 165000,&lt;br /&gt;
[&amp;quot;Module:Parameter_validation/default_config&amp;quot;] = 165000,&lt;br /&gt;
[&amp;quot;Module:Party_name_with_color&amp;quot;] = 13000,&lt;br /&gt;
[&amp;quot;Module:Percentage&amp;quot;] = 18000,&lt;br /&gt;
[&amp;quot;Module:Person_date&amp;quot;] = 1780000,&lt;br /&gt;
[&amp;quot;Module:Person_height&amp;quot;] = 283000,&lt;br /&gt;
[&amp;quot;Module:Person_length&amp;quot;] = 7700,&lt;br /&gt;
[&amp;quot;Module:Person_weight&amp;quot;] = 85000,&lt;br /&gt;
[&amp;quot;Module:Phone_size&amp;quot;] = 2100,&lt;br /&gt;
[&amp;quot;Module:Photo_montage&amp;quot;] = 4900,&lt;br /&gt;
[&amp;quot;Module:Piechart&amp;quot;] = 8300,&lt;br /&gt;
[&amp;quot;Module:Piechart/cuts.json&amp;quot;] = 8300,&lt;br /&gt;
[&amp;quot;Module:Plain_text&amp;quot;] = 1880000,&lt;br /&gt;
[&amp;quot;Module:Pn&amp;quot;] = 4800,&lt;br /&gt;
[&amp;quot;Module:Political_party&amp;quot;] = 150000,&lt;br /&gt;
[&amp;quot;Module:Political_party/A&amp;quot;] = 27000,&lt;br /&gt;
[&amp;quot;Module:Political_party/B&amp;quot;] = 20000,&lt;br /&gt;
[&amp;quot;Module:Political_party/C&amp;quot;] = 49000,&lt;br /&gt;
[&amp;quot;Module:Political_party/D&amp;quot;] = 58000,&lt;br /&gt;
[&amp;quot;Module:Political_party/E&amp;quot;] = 6900,&lt;br /&gt;
[&amp;quot;Module:Political_party/F&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Module:Political_party/G&amp;quot;] = 22000,&lt;br /&gt;
[&amp;quot;Module:Political_party/H&amp;quot;] = 7500,&lt;br /&gt;
[&amp;quot;Module:Political_party/I&amp;quot;] = 62000,&lt;br /&gt;
[&amp;quot;Module:Political_party/J&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Module:Political_party/K&amp;quot;] = 6200,&lt;br /&gt;
[&amp;quot;Module:Political_party/L&amp;quot;] = 47000,&lt;br /&gt;
[&amp;quot;Module:Political_party/M&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Module:Political_party/N&amp;quot;] = 38000,&lt;br /&gt;
[&amp;quot;Module:Political_party/O&amp;quot;] = 7100,&lt;br /&gt;
[&amp;quot;Module:Political_party/P&amp;quot;] = 34000,&lt;br /&gt;
[&amp;quot;Module:Political_party/R&amp;quot;] = 58000,&lt;br /&gt;
[&amp;quot;Module:Political_party/S&amp;quot;] = 37000,&lt;br /&gt;
[&amp;quot;Module:Political_party/T&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Module:Political_party/U&amp;quot;] = 22000,&lt;br /&gt;
[&amp;quot;Module:Political_party/V&amp;quot;] = 8000,&lt;br /&gt;
[&amp;quot;Module:Political_party/W&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Module:Political_party/Y&amp;quot;] = 2400,&lt;br /&gt;
[&amp;quot;Module:Pop_density&amp;quot;] = 10000,&lt;br /&gt;
[&amp;quot;Module:PopulationFromWikidata&amp;quot;] = 15000,&lt;br /&gt;
[&amp;quot;Module:Portal&amp;quot;] = 11300000,&lt;br /&gt;
[&amp;quot;Module:Portal-inline&amp;quot;] = 251000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/a&amp;quot;] = 2040000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/aliases&amp;quot;] = 348000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/b&amp;quot;] = 3560000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/c&amp;quot;] = 2220000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/d&amp;quot;] = 120000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/e&amp;quot;] = 592000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/f&amp;quot;] = 1010000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/g&amp;quot;] = 700000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/h&amp;quot;] = 546000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/i&amp;quot;] = 1300000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/j&amp;quot;] = 346000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/k&amp;quot;] = 88000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/l&amp;quot;] = 522000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/m&amp;quot;] = 770000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/n&amp;quot;] = 840000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/o&amp;quot;] = 460000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/other&amp;quot;] = 271000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/p&amp;quot;] = 978000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/q&amp;quot;] = 3300,&lt;br /&gt;
[&amp;quot;Module:Portal/images/r&amp;quot;] = 441000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/s&amp;quot;] = 2000000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/t&amp;quot;] = 859000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/u&amp;quot;] = 1390000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/v&amp;quot;] = 345000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/w&amp;quot;] = 213000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/y&amp;quot;] = 39000,&lt;br /&gt;
[&amp;quot;Module:Portal/images/z&amp;quot;] = 6400,&lt;br /&gt;
[&amp;quot;Module:Portal/styles.css&amp;quot;] = 10800000,&lt;br /&gt;
[&amp;quot;Module:Portal_bar&amp;quot;] = 205000,&lt;br /&gt;
[&amp;quot;Module:Portal_bar/styles.css&amp;quot;] = 205000,&lt;br /&gt;
[&amp;quot;Module:PrevalenceData&amp;quot;] = 8300,&lt;br /&gt;
[&amp;quot;Module:Professional_wrestling_profiles&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;Module:Professional_wrestling_results_table&amp;quot;] = 3200,&lt;br /&gt;
[&amp;quot;Module:Progress_box&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Module:Progress_box/config&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Module:Progress_box/styles.css&amp;quot;] = 19000,&lt;br /&gt;
[&amp;quot;Module:Protect&amp;quot;] = 126000,&lt;br /&gt;
[&amp;quot;Module:Protected_edit_request&amp;quot;] = 59000,&lt;br /&gt;
[&amp;quot;Module:Protection_banner&amp;quot;] = 74000,&lt;br /&gt;
[&amp;quot;Module:Protection_banner/config&amp;quot;] = 74000,&lt;br /&gt;
[&amp;quot;Module:Purge&amp;quot;] = 590000,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Reki</name></author>
	</entry>
</feed>